
StratoNexus |
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Ok. I am not sure how this passes the smell test.
First, the difference between Easy and Medium Difficulty (which are just one difficulty stage apart) is now assumed to be a massive FIVE point difference at the low levels and becomes a 9 point difference by level 20 (the old chart had it start as a 2 point difference at the low levels, but did ramp up to the same 9 point difference at level 20). Alright, I understand, to an extent, that we are covering the gap between Untrained and Trained here and really driving home the point how much Trained matters, which I appreciate.
However, even by level 10 we are looking at a 7 point difference. That does not even compute as a rational difference between two tiers with the way the math works in PF2.
Second, below is the layout of what changed from the original system to the new. Positive numbers indicate when the DC went down and negative numbers indicate that the DC went UP in the new system (backwards thinking am I). The Easy (trivial) DCs all dropped. Low level Medium and Hard DCs actually increased and even in the middle levels of 7-13, looking at Medium to Ultimate, 20 of the 28 DCs increased or stayed the same.
Where they did decrease, it was not by much, until you get to the very top tier of challenges that are above 20.
This is not going to accomplish the goal of characters growing into CertitudeTM.
_L__E__M__H__I__U
00__2_-1_-1__0__1
01__2_-1_-1_-1__0
02__2_-1_-1_-1__0
03__2__0__0_-1__1
04__2__1__1__0__2
05__2__0__1__0__2
06__2__0__1__0__1
07__2_-1__1_-2__0
08__2_-1__0_-1__1
09__2__0__0_-2__0
10__2__0__0_-2__0
11__2__0__0_-2__0
12__2__1__1_-1__1
13__2__1__2__0__2
14__2__1__2__0__1
15__2__2__2__0__0
16__2__1__2__1__1
17__2__2__2__0__0
18__2__2__2__0__0
19__2__2__2__0__0
20__2__2__2__1__0
21__4__4__4__2__1
22__5__5__4__2__1
23__6__5__4__2__1
I would suggest the following chart. First, you generally want to avoid the double step difficulty increases at levels 5, 10, and 15, since those are the same levels as the Stat Bump increase (unless we can convince Paizo to have an alternate Stat Bump process). Players should be able to enjoy the fruits of that bump for 2 or 3 levels, before it gets harder. Second, the difference between Easy and Medium should be much less pronounced. Let us be the Master of Our Domain!
_L___E___M___H___I___U
00___7___9__11__13__15
01___8__11__13__15__17
02___9__12__14__16__18
03__10__13__15__18__19
04__11__14__16__19__21
05__12__15__17__20__22
06__13__16__19__22__24
07__14__18__20__23__25
08__15__19__21__24__26
09__16__20__22__25__28
10__17__21__23__26__29
11__18__22__24__28__31
12__19__24__26__30__33
13__20__25__27__31__34
14__21__26__28__32__36
15__22__27__29__33__37
16__23__28__31__35__38
17__24__30__32__36__40
18__25__31__33__37__41
19__26__32__34__38__42
20__27__33__36__40__44
21__28__34__37__42__46
22__29__36__38__43__47
23__30__37__40__45__49