About Fritz Fitzgerald
Male Human Conscript 1
CN Medium Humanoid (Human)
Init +2; Senses Perception +6
AC 16, touch 12, flat-footed 14 (+3 armor, +1 shield, +2 dex)
HP 13 (1d10+3)
Fort +4, Ref +4, Will +4
Spd 30 ft.
I CAST FIST!!
(5 skill pts/level + 2 background + craft(tattoos))
Perception +6 (1 rank +2 wis +3 trained)
Diplomacy +4 (1 rank +3 trained)
Acrobatics +6 (1 rank +2 dex +3 trained)
Climb +8 (1 rank +4 str +3 trained)
Survival +6 (1 rank +2 wis +3 trained)
Craft (Tattoo) +4 (1 rank +3 trained)
Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
BAB +1; CMB +5 (+6 grapple); CMD 17 (18 grapple)
Pick 3 class skills! (Acrobatics, Diplomacy, Intimidate)
Combat Training (Wisdom)
Combat Specializations - 5 points, trading all bonus feats
Indomitable Will (Ex) (1 point)
Iron Rage (Ex): At 3rd level, whenever a conscript takes a penalty to their AC from the Berserker sphere, they also gain DR 1/- for 1 round. At 5th level and every five levels afterwards, this DR increases by 1.
Spheres Total talents: 4+3 Bonus talents
As a free action at the start of each turn, you may choose to take a -2 penalty to AC in exchange for 3 temporary hit points. The penalty and the temporary hit points end at the start of your next turn. For every point of base attack bonus you have, the granted temporary hit points increase by 1.
As a special attack action, you may make a melee attack against a target. Creatures damaged by a brutal strike gain the battered condition until the end of your next turn. You may expend martial focus to have the attack deal additional damage equal to twice your base attack bonus.
Each brutal strike may be modified by a single (exertion) talent.
You may attempt a trip combat maneuver with a -2 penalty as a move action, although you may not use a manufactured weapon to make this trip attempt. This does not provoke an attack of opportunity.
As a swift action, you may attempt to snag a target as a melee touch attack, latching onto part of their clothing, armor, or flesh and making them battered. If you are already holding a target, such as via the Scale Foe Athletics talent or via a successful grapple, they are also considered battered as long as the hold persists. If you do not grapple an opponent or perform a similar technique such as Scale Foe by the end of your turn, the snag automatically ends.
Any time you initiate or maintain a grapple, you may apply 1 (slam) talent as an immediate action in addition to the normal benefits of initiating or maintaining a grapple.
Power Bomb (slam)
Unarmored Training +3 armor
Your deft movements, physical conditioning, and expert use of your chosen weapons allow you to create a protective barrier around yourself as effective as any true suit of armor. When unarmored and unencumbered, you gain a +3 armor bonus to your AC. This bonus increases by +1 for every 3 points of base attack bonus you possess. Characters who gain Acrobatics as a class skill may instead choose to have the armor bonus increase by +1 for every 3 ranks in the Acrobatics skill they possess.
This bonus to AC applies even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, or when you carry a medium or heavy load. These bonuses do not stack with the AC bonus class feature of the monk or similar abilities.
This bonus depends on an intricate awareness of the practicioner’s body and balance, and as such is lost when the target is under any shapeshift other than blank form, or is polymorphed into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type.
Unarmed Training (discipline)
Other Gear buckler, traveler's outfit, 20 gp