
FreebieKL |
Here's my take on the roles. I have allowed my players to take an additional optional role as well as divide up the required roles.
Cartographer (required)
Role: Maintain a map of the party’s explorations and, later, of the towns and other improvements in their kingdom.
Task: Update the party map on the Wildlands site.
Skills required: Craft (maps)
Tools of the trade: Artisans tools (cartographers kit), otherwise -2 on craft check. Masterwork tools give a +2 to the check.
Materials required: Parchment (2cp), Ink (8sp), both used up by the craft attempt. A DC check of natural 1 and the map is ruined, the materials wasted. A DC check of natural 20 and it is a work of art, double its value.
Personal bonus: +1 on Knowledge (geography) and Survival (knows the location of the nearest water, shelter etc.) checks.
Story awards: Completing a map of the kingdom 1000xp
Party bonus: +25 XP per hex fully explored, plus can sell maps at Oleg’s for 1/2 the DC check result x 1sp per hex explored (or city hex mapped), reflecting the quality and accuracy of the map.
Chronicler (required)
Role: Maintain a written record of the party’s discoveries and exploits.
Task: Update the party chronicle on the Wildlands site.
Skills required : Profession (scribe)
Tools of the trade: Goose quill (1cp) . Using a quill from a magical beast grants a +2 bonus on the Profession check.
Materials required: Paper (4cp), Ink (8sp)
Personal bonus: +1 on Knowledge (history) and Knowledge (local) checks.
Story award: Completing the 'Tales of the founding of a Kingdom' 1000xp
Party bonus: +25 XP per encounter completed, plus can sell tales of their adventures to visiting bards at Oleg’s for 1/2 the DC check x 1sp per encounter(or kingdom event), reflecting the excitement and drama of the tale.
Treasurer (required)
Role: Keep track of the party’s funds, sell treasure acquired during adventures, and run the party’s payroll
Task: Update the party loot log on the Wildlands site taking away living costs (see CR p405) and restock costs (see below), maintain the Kingdom record, make Stability checks
Useful skills: Appraise
Tools of the trade: Merchant's scale (2sp). A Magnifying glass (10gp) grants a +2 on Appraise checks. Note a spellcaster with a raven familiar gets a +3 check to appraise!
Personal Bonus: +1 on Appraise checks; once a week
Story award: Establish the Treasury and founding the capital city and Bank (22BP): Halves cost of Guildhall, market and waterfront in the same city; Economy+2, Stability+1. 1000xp
Party Bonus: Successful DC 15 skill check means the party can sell treasure for an additional 10% (normally it's vale in the loer coinage denomination than its original price)
Quartermaster (required)
Role: Purchase supplies for the party and monitor their use and distribution.
Task: Update the character sheets between adventures, assuming party in town or have access to resource, to ensure all consumables restocked. Present the 'bill' for restocking to the treasurer.
Useful skills: Diplomacy for bargaining.
Personal Bonus: A successful DC15 check reveals a rumour. A successful DC 20 check uncovers a masterwork item for sale, if the party wish to purchase it. A successful DC 30 check uncovers a magical item for sale.
Party Bonus: A successful DC15 check results in a 10% discount on the restocking bill.
Naturalist (optional)
Role: Document the flora and fauna observed by the party, and offer insight into natural hazards
Task: Record the creatures and unusual plants encountered on the Wildlands site.
Useful skills (at least one is required) : Knowledge (nature), Knowledge (dungeoneering), Profession (herbalist)
Tools of the trade: Goose quill (1cp) . Using a quill from a magical beast grants a +2 bonus on the Profession check.
Materials required: Paper (4cp), Ink (8sp)
Personal Bonus: + 1 on Knowledge (nature) and identifying a monster's abilities and weaknesses.
Party Bonus: +25xp bonus per creature logged with special abilities and weaknesses known.; DC 15 skill check once/week to refill the party’s Healer’s Kit for free.
Animal Handler (optional)
Role: Care for the party’s animals.
Task: Pass the animal care bill to the treasurer.
Required Skills: Handle Animals
Required materials : Stabling cost 5cp/day/animal feed 5cp/day/animal
Personal Bonus: +1 on Handle Animal checks with any of the party’s animals, including animal companions but excluding familiars.
Party Bonus: Weekly DC 15 skill check grants Endurance-lite (+2 version of the Endurance feat due to good care) for all the party’s animals, including animal companions but excluding familiars.
Blacksmith/Bowyer (optional)
Role: Maintain the party’s equipment, especially arms and armor.
Task: inform Quartermaster of any savings
Required Skills (one of): Craft (bows), Craft (weapons), Craft (armor), Profession (blacksmith)
Personal Bonus: +1 on Endurance checks reflecting the hard work and conditioning as a result.
Party Bonus: Weekly DC 15 skill check earns +2 hp for all the party’s equipment for that week. Also with successful DC check (see craft table CR p93) any broken item can be repaired for 1/5th the original cost of the item and arrows/bolts restocked for 1/3rd normal price.
Chaplain/Magister
Role: See to the party’s spiritual needs/magical protection
Task: Make the appropriate sacrifices/prayers to maintain the Gods blessings/ study magic items acquired and check for malignant spells in effect
Required Skills: Knowledge (religion) or Knowledge (arcana) and Spellcraft
Personal Bonus: +1 on either Knowledge (religion) or Knowledge (arcana) or Spellcraft checks
Party Bonus: DC 15 skill check grants each player a minor blessing, usable on the next adventure, to grant a +1 bonus to any d20 roll./DC 15 + item's spellcaster level identifies magical properties of any acquired magic items and a further DC15 checks grants PC's a +1 bonus to any save spells or magical effects during the next adventure.