Jolistina Susperio

Founder of Wolfburg's page

Organized Play Member. 12 posts (22 including aliases). No reviews. No lists. No wishlists. 23 Organized Play characters.


Wayfinders

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PossibleCabbage wrote:

I think the rope being the same price as the climbing kit is to avoid the situation where there is disagreement about "what do you mean, I don't have the stuff I need to climb this? I have rope, and what else could you possibly need" when someone else at the table has a background in crevasse rescue and can list off a hundred different things you might want before climbing up or down something.

If you're interested in climbing, buy the climbing kit- it has all the things you need (including rope).

The point I am trying to show is the the rope (by itself) is a money trap.

If you don't want to deal with a climbing kit: buy a climbing kit, take the rope out. then if you find out you need it, put the kit back together and then be on your way.

If you want the climbing kit and an extra rope: buy two climbing kits. take out one rope out of a climbing kit, and store the rest somewhere else (or sell the remaining individual pieces as you travel).

Rinse and repeat for any other iteration.

I understand that this is a some what small detail, but I feel this could have been addressed easily. Just make the solitary rope cost less. Or, the climbing kit cost more.

As a GM, this will cause unnecessary arguments at tables (more specifically the selling back the extra parts that aren't rope in the climbing kit), that can be fixed with either a clarification on what type of rope is in the climbing kit, or a change in prices.

Wayfinders

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Deadmanwalking wrote:

Maybe the climbing kit gets a discount for a bunch of things being sold together? Some other stuff gets that, and even assuming a full 5 sp for the rope, the total price of all the stuff in the climbing kit is only something like 9 sp if you bought it all separately.

At this point, you are buying the rope, and getting EVERYTHING ELSE free. I might as well buy only climbing kits and just leave everything but the rope home.

Grand Lodge

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Squiggit wrote:


You're overthinking this. The rule is really straight forward here.

I interpreted this two ways

1.). Minimum 1 extra language for humans
2.) If you happen to have an int mod of 1+, you get an additional language on top of the standard number of bonus languages.

The second one seemed less likely, but I can't assume what the devs are thinking. Therefore I wanted to clarify.

I should also clarify that I only play in Pathfinder society, this is why I am being pedantic.