Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
Laying face up on the deck, Fortenns glares at the clouds. After quite a while he manages a struggling "Ow...?" and contemplates his position. Several mistakes were obviously made in the course of that last encounter.
... Seventy Four: The direction of the wind IS of importance when casting illusion spells, wherein those spells contain itchy sand which can be blown back into one's face.
At long last he hauls himself creaking to his feet and groans, muttering to himself "Why did I decide to go on this trip again...? Oh yes... practical experience. Ugh. Aroden return and deliver me from my own inane ideas..." He weaves belatedly after the others, fingering the rend in his formerly pristine robe and calculating the thaums of magical energy he is going to have to cycle in order to return the pattern to it's previous condition.
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
*blush* Sorry bout the long wait. Need to learn to check this thread too. Adventurer's Sash is from the Pathfinder field guide, and has been ruled to "allow the drawing of a potion in the same manner as a weapon; ie, as a move action, or part of a move action if you have a BAB of +1 or better" with the masterwork versions holding more potions. There's also masterwork backpacks that allow you to effectively increase your strength for the gear you put inside/on it.
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
Oh boy oh boy! Crazy heroics time! AC: 11; HP: 7/1 Fortenns, ducks left, he dodges right, he hops, he ducks, he jumps, he turns, he spins..! Then he shuffles north on the boat and tries not to throw up from motion sickness. We may not be trying that again... ugh. Acrobatics to Avoid AoO: 1d20 + 1 ⇒ (10) + 1 = 11 vs CMD... Which may or may not provoke an attack of opportunity from the goblin. Probably does. If Bigby is still alive at the end... Setting himself finally into an optimal place (F2) he twists his hands through the complicated arcane gestures for his next and greatest spell... then hooks his thumbs, splays his fingers, and shouts "Ixen; Thraeixenarcaniss!" words of the dragon speech rolling off his tongue causing magical lightning to spurt from his fingertips and fan out in a sizzling arc over the three Grindilow on their side of the deck. Burning Hands: one use of Versatile Evocation. Save: Reflex DC 15 for half of 1d4 ⇒ 4 lightning damage to the wet slimy critters. Assuming he's still living at the end. Cause there's another AoO coming against him unless 11 makes the acrobatics DC. ;p That should catch the H3, I3, and G4 Grindilow in the blast. I swear I updated this game repeatedly and never saw my turn come up until this morning. O.o But then, I didn't check the bleeding discussion thread either. My bad. Sorry!
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
I must have gotten confused. My map wasn't updated and in my head I had to get three spaces to hit two grindilow and not tag a standing friend. -Apparently- could have gotten away with a five-foot-step, but oh well, too late now. Stepping into G5 and firing diagonally would have been fine. Blame the old man's inability to move cautiously in combat.
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
Seeing Ro looking apparently dead on the deck, Fortenns shouts "Damnit! Man down! Lending a hand! Take this squidling, Oracle..." he races away (Provoking an attack of opportunity) from the goblin and stands beside Ro's down body, ready to teach at least two of these squid-bottom-goblins a serious lesson along the lines of color spray! "Vyrtascorrus!" he barks, casting a handfull of multi-colored sand from the pouch at his hip over Ro's body, which ignites into a brilliant shimmering cone of color, blasting over his unconcious ally and the two Grindylow. Grindies E2 and G2 and Ro need to make a Will Save DC 15 or be unconscious, blinded, and stunned for 2d4 ⇒ (2, 3) = 5 rounds, blinded and stunned for 1d4 ⇒ 2 rounds, and then stunned for 1 round. Not to mention prone from all the unconsciousness.
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
"They're too spread out, rope them in!" the wizard shouts as he slips port on the ship, lashing out with his little seven inch dagger blade against the dangerous, spear-wielding little sea-goblin. Tactical movement on his part, he waves Erina to get behind the thing and take advantage of his distraction... Attack Roll vs Grindilow (I5) 1d20 + 1 ⇒ (4) + 1 = 5 vs AC His slash goes predictably wide though as the beast slithers neatly out of the way of his knife, leaving the soft wizard set up for a brutal retaliation... 5' step (To H5), attack (missed), Done.
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
Digit gives an angry hiss and leans forward to shriek at the approaching squiddy-gobs from Fortenns' shoulder. The mage draws a dagger and drops back between his friends to defend himself, devoting all attention to staying safe. Squishy caster is squishy! His knife weaves in a threatening manner and he swipes at any goblin who gets near, just trying to keep the little bastards-of-the-sea away from him. Five foot step, draw weapon (move), full defensive (standard) done. Waiting for them to get in a better line for my Color-Spray or Burning Hands. Should now be standing at H4. Good map!
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
It works on sewage. Clerics are NECESSARY for any sea voyage. Between create water and purify food and drink you can leave port with spoiled potatoes and an empty rainwater barrel and arrive safely at your destination. You'll be sick of potatoes, but whatcha gonna do? If you mix scorpion venom half and half with water and then use purify water on it, its safe to drink. :D In a DnD world every single boat should have an oracle of waves or wind, or a cleric of the sea god aboard. Between Fortenns detection of the poison and Erina neutralization of the poison, they can guarantee their food and drink will be safe for everyone! This earns Erina a high-five. "Hah! Divine Magic! Some days there's just no substitute! Well done, m'lady. Heehee! He also takes the time to surreptitiously scan the kitchen stores, the food in the hold, and the captain's meals. It's a cantrip. He can use it ad infinitum. "I had -exactly- the same idea, Mister Moore! I've already taken the liberty of trying to lend a hand in the kitchen." Grin!
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
Having prepared his one available spell for dealing with possible assassination, Bigby insists he be present at every meal to check for poisons. While not doing that, he helps out around the ship with a few well placed prestidigitations, including cleaning, shining, and if need be, flavoring. He's moderately likeable, particularly for a middle-aged guy going to pot-belly, but he's no bard. He even tries cozying up to Azuretta, but stumble-tongues his way into sweating palms and dry-mouth. She's his best suspect for the deed, and also, more fun to watch. "Oh I've been working the crew here and there... did you know Seaman Ponder is having a baby in the next few months? True. He's eager to return to port after this voyage, as his wife thinks it'll be a girl. As for new members, there's let's see, um..."
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
Fortenns also cringes at the wasted woman's "suggestion", just barely refraining from actually saying "Ew." But he nods quickly in concurrence with Kale's sharp observation. "Quite right, quite right. Knowledge is, quite literally, power. Tell us more about the situation and let us come up with a few means by which to lay trap for those who would see your red blood gone brown with air and age. Who has the means and by what motives would they seek to stop you and your faction?"
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
"More importantly, if you know you're about to be killed, why don't you just invest in a few scrolls and guarantee your safety the entire voyage? A few rope tricks and you'll be safe the entirety of the journey. Better yet, invest in having a permanent version of the spell enchanted onto a rope and take it with you. Put it up under your bunk, or under a table, and no one will ever find you. Bring provisions for the journey and keep them in your pack. And at the VERY least, plan to get a good look at your pursuer, so when your corpse arrives, or fails to arrive, you can be raised, resurrected, or reincarnated, and betray your attacker or attackers to the rightful authority. Sign a letter to the sovereign diocese of your choice vowing ten years service as a dedicat, and that more than covers the cost of such powerful magic. Or work ahead of time on the same principal and send a clone in your place, and make your way under non-detection by alternate means to the Spire. In a world such as ours, such resources are always available for a price. I myself would even gladly give promise to find a way to return you to the realm of the living should you have need of tracking down the kind of unscrupulous cur who would dare commit a murder planned so obviously in advance that even the -victim- has prior knowledge!" Fortenns puffs in exasperation and illustrates his entire way through the brief tirade with rather expansive gestures, an obvious querulous look on his tired features.
Male Human (Chelaxian) Wizard 1 (Evoker - Admixture Subschool)
This man is -clearly- a wizard. Possibly with more than one -Z-. He's only missing a pointy hat. Into his middle-aged spread, he's begun to thicken around the waist and hips, and his belly hangs over his belt just a bit, but he manages to still be fit and hale. His hair is thinning early into a very noticeable widow's peak, and the formerly jet black is beginning to see a few softening strands of grey. Still, he manages 'distinguished' rather than 'ragged', and his clothes are of excellent quality, with white robes bordered in red free of any stain or blemish. He's of classic Chelaxian ancestry with those dark eyes and neatly trimmed beard, but the accent with which he speaks is pure, educated, upper-class Absalom. His rather exceptional quality leather boots are also clearly new, and his rough-hewn quarterstaff still has a bit of sap on, so he's definitely a wizard, and definitely new, and he has a big fat blister from his new staff working wonders on the skin between thumb and forefinger. "Soft" is a good word for him. So is "unsure". And possibly "Zaftig". Bodyguard...? Hah hah. No. ... Mordant Spire...? Yes please!
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