Fofin Sternforge
Dwarf Fighter 1
CG Medium Humanoid (dwarf)
Init +0; Senses darkvision; Perception +1
--------------------
Defense
--------------------
AC 18, touch 10, flat-footed 18 (+5 armor, +2 shield, +1 natural)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +0; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/x2) and
Boar spear +4 (1d8+4/x2) and
Heavy pick +5 (1d6+3/x4)
Special Attacks hatred
--------------------
Statistics
--------------------
Str 16, Dex 11, Con 14, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +4; CMD 14 (14 vs. Bull Rush, 14 vs. Trip)
Feats Ironhide, Weapon Focus (Heavy pick)
Traits Armor Expert, Tunnel Fighter
Skills Acrobatics -5 (-9 jump), Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Climb -2, Craft (sculpture) +5, Escape Artist -5, Fly -5, Intimidate +5, Perception +1 (+3 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -5, Sense Motive +1, Stealth -5, Swim -2
Languages Common, Dwarven, Giant
SQ greed, hardy, slow and steady, stability, stonecunning +2
Other Gear Scale mail, Heavy steel shield, Boar spear, Heavy pick, Mug/tankard, 71 GP, 9 SP, 8 CP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.