Dwarven Rager

Foehammer Dwarf's page

1 post. Alias of Uthraed.


About Foehammer Dwarf

Stats:

Dwarven Foehammer Fighter 1
Neutral Medium humanoid (Dwarf)

Init+2;Senses Perception +0
Base Atk +1; CMB +4 (+6 Bull rush or Overrun); CMD 16
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Defense
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AC , touch 12 , flat-footed (+ armor, +2 Dex, + shield, +1 Trait)
hp 16
Fort[/b+6, [b]Ref+2,Will+1
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Offense
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Speed 20
Melee
Earthbreaker +4 2d6 x3 Blunt
Ranged
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Statistics
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Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 8

Skills:

Background 2

Craft (Armor) 6
Knowledge (engineering) 4

Adventuring 2
Climb 7
Escape Artist 6
Perception 1 (3 stonework)

Feats:

Toughness:
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Power Attack:
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Improved Bull Rush:
You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Traits:

Skymetal Smith: Hammer Talisman worn around neck gives +2 to will against fear and emotion as long as I don’t sell it or lose it. If I lose it it grants +1 and if I sell it it gives me no will bonus but I can get 100 gp out of it.

Defender of Society: +1 AC when wearing armor.

Race Abilities:

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy

Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Class Abilities:

Languages:

Common,Dwarven

Gear:

Totals
180gp 14 Lbs

Small Load <76 Lbs
Medium Load 77 – 153 Lbs
Large Load 154 – 230 Lbs

Battle Gear
Earth Breaker 40gp 14LBS

Adventuring Gear