Darius Finch

Flit, The Adventurer's page

34 posts. Alias of The Most Righteous Overlord.


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Just picked this up, and I'm super pumped to give it a go. Currently writing a campaign for my buds that's seafaring based, so I couldn't have found this at a better time.


Made a Zombie Swarm somewhat based on Left 4 Dead/ Dawn of the Dead style zombies. Please check it out, and let me know what you guys all think! It's meant to be one of the "standard" enemies in a 12-15 AP I'm trying to make.


Ezekieru wrote:
living wrote:

When will the pdf be avaiable to buy/download?

Tomorrow, probably midday for America (Pacific timezone).

Okay, I'll assume... like, twenty-ish hours?


So... my timezones are all messed up. When does this come out?


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I don't think people say it often enough, so I always try to. I would always prefer to wait a while longer for a high quality product than see quality suffer because of arbitrary deadlines. Take the time you need, and I can't wait to shamelessly steal the castlebuilding rules for homebrew XD


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The All-Seeing Orb wrote:
Long John wrote:
Be there anything that would help an ol' Gentleman of Fortune forge his path on the open seas?
Arr! The Pirate archetype be what yer looking for! Feats fer rope-swingin' and plank-walkin' abound, and any who swear themself to the pursuit o' plunder can learn the art o' the cutlass, whip, an' boardin' ax. (Or 'scimitars and rapiers', whips, and 'hatchets' as the landlubbers call them)

By the powers, it be soundin' awful like Ol' Long John be gatherin' up the crew again. Especially what with what they be sayin' about this swash buckling class to go with it. Or mayhaps a clever rogue is what this gentleman o' fortune's calling be. Thank ye, All-Seeing Orb, Long John never forgets a friend.


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Be there anything that would help an ol' Gentleman of Fortune forge his path on the open seas?


So, I'm trying to update a one shot that I used to run in 1st Edition, and I'm struggling with how to update mass zombies and have them still be a threat. Ostensibly, it's meant for 4-6 level 13s - and other than arbitrarily making a bunch of villager zombies super high level, I don't know how to make "The Zombie Horde" a threat, when singular zombies aren't meant to be.

Any thoughts?


The moving party rolls. The book suggests "secret" rolls for this, and for you to know all of your party's Perception DCs.


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Have a working draft, if you'd like to see it. I'm unsure about the numbers

https://drive.google.com/file/d/14avTh2GZfVXcm4Rli2MRoPbVqB-GGbBj/view?usp= sharing


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I think I have something that resembles an attack pattern for it. Combat begins and pops Frightful/Horrific Presence. [1] Warp and claw; [1] claw; [1] rend, which Gory Display is tied to. Ideally at this point everything is at Frightened 2; and the battle begins in earnest.

It's [R] would be Harrowing Screech, which would be a fear tagged supernatural ability that prevents things from moving out of it's threatened squares. From there though - I am unsure. Critical Hits could give it a [F] to press fear on the specific creature it hit? Last thing is should it have additional bleed, thematic, and/or some sort of AoE?

EDIT: I suppose it would also need a [2] for a group fear attack. Not meant to be what it uses to stack fear, but as a "rebase" everything into fear. Perhaps it can't take things past Frightened 2 with it?


Or perhaps Fear Aura requires a save to reduce fear at all if you end your turn within its melee reach? Or... I don't know. I want part of the fight wincon to be "fear management"


Okay, first, thank you for helping me out so far. Here's what I'm working with now.

The creature is intended to be a CR15 [unique], [devil] solo brute style boss, so I'm playing loose with the template now that I can construct the creature from scratch-ish.

But Fear Aura to -> Horrific Presence: DC X, as Frightful Presence, but cannot be reduced to 0 within the aura and nothing can gain immunity to fear while inside of it (barring other special rules, such as a Paladin's Aura of Courage and whatnot).

Gory Display -> Perhaps as a reaction to a crit, where it can make an intimidate check against everything in range? Or should they have to save again? I tend to not like effects for enemies that trigger on PC deaths, as that's very snowbally when things are already going very badly.

Nightmare Res -> You hit it on the head, I'll do that exactly.

Right Behind You -> The teleport and strike makes sense, as the boss itself would be fairly slow (I think the original template reduces speed to 20). It would also help combo with Gory Display.

Fear Sense -> You hit it on the head, I'll do that exactly.

Terrifying Inevitibility is something else I wanted input on. As a devil, it should be having some sort of weakness to silver and good; my thoughts on this ability is that it improves it's resistance against things based on their individual frightened rating, as well as if something in range is Frightened 4; it's fast healing is upgraded to true Regeneration and it cannot be killed until that drops.


So, I'm going to be trying my hand at these new monster creation rules by updating one of my old PF1 one-shots into 2e. That, however, lends itself to the glorious challenge and honor of having to translate the Implacable Stalker from 1e into 2.

Does anyone have any ideas on how those abilities would translate, action wise?


Are those... pistols I see in several of these previews? Mayhaps Long John be making his arrival in the Second Edition soon?


So my Unarmed Strike does not count, but if I were to put on a gauntlet, it would?

EDIT: If it helps, I'm trying to make the Shredder.


If I have a Fighter with Monk Dedication to get Dragon Stance, can I utilize Dragon Stance with Dueling Parry?


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Alignment is only a problem when people put the cart in front of the horse, metaphorically. Your RP defines the alignment, not the other way around. Just because I'm LG, for example, doesn't mean I'm not down for some serious hoodrat activities. I think there was a picture floating around that was able to make a convincing argument that Batman is every alignment.


Payton Smith wrote:

Lali-Ho!

Super excited to play through these myself!

Lali-ho! I can't wait to dwarf it up come the first!


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Which class, in your opinion, makes the best archer?


I... I finally have a campaign to play Alice. Gravewalker witch. I never thought this day would come.


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They're as intelligent as the plot/backstory requires. I know that's not a great answer :\ But for all intents and purposes they're as intelligent as Salem, as Nall, as Crookshanks, as... you get the point.


I say this be good, and what's good is proper, an what's proper is now mine. Thank ye.


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It also makes me really sad that this makes a dwarf cleric one of the worst choices now. Which is supposed to be like... THE cleric.


Well... carcasses do smell awful. But they don't smell AS bad as you'd think. A tannery still smells far worse, for example.


RAW, yes it does. It also allows Weapon Focus (unarmed strike) to functionally turn into Weapon Focus (monk weapon group)


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Dave Justus wrote:
Of course any good boy scout would avoid a spontaneous casting class. Their motto is "Be Prepared" after all.

For what?

For the death of the King!


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Iomadae. Because Lawful Good is the Best Good(tm)

</sarcasm>

But in all seriousness, probably Sarenrae. I would consider the rose in one hand, scimitar in the other the best metaphor for Good is Not Nice, and she gives evil the chance to repent, when practical.


You mean like real world boy scout, or like Superman/Steve Rogers boyscout?


Ol' Long John's just the ships cook. A gentleman o' fortune, ifn I were pressed to say.


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PossibleCabbage wrote:
I mean, the big issue is that AMF is called out in the rulebook explicitly as a rare spell, so this should not be a common effect to find, and having it wreck everybody's day thus is appropriate.

It doesn't really wreck anyones day per se. It just makes the fight take 8 million years (hyperbole). The fighter is less dangerous when the magic is turned off... which feels extremely counter-intuitive.


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It took me a minute to figure out, but I think I finally got my biggest (personal) reason why I don't like that essentially all of a martial's damage is tied up in his (magic) weapon. It makes my Hollow Knight concept invalid.

To backtrack a bit, I have a few characters that I keep in my campaigns as a sort of recurring thing. They're basically a corrupted kind of einherjar - they can't exactly die, if they do so, they go back to their plane to await being called again. There's a restoration period they have to go, but that's not really important. There are a few of them, Hollow Knight, Silent Knight, Shadow Knight, etc. They all have auras of X on their armor. The Hollow Knight has an anti-magic field centered on his armor. If I were to use this character in 2e, the front liners would be swinging 1d12+str at each other... for 10/12 levels worth of hit points.


I mean... Xykon exists and he literally redefined what my internal thought of what a lich was. So there's some points towards sorcerer.

(Also, it doesn't have to stash spellbooks near it's phylactery. It's a sorc, it just spells).


Yqatuba wrote:
Do you mean the item turns you the opposite sex?

Yup. Sigh... good times. Much curse. I once placed a chessboard instead of our gaming mat because we were in a "wizards" tower. I had a key of the safe squares. There was one right path and the entire tower had a blanket curse of "Cast Blindness if anyone tries to detect magic".


I enjoy the rules in place for rolling stats, if we're being honest. But I add one caveat - you roll down the line.


Okay. I read the tl;dr, and I really, honestly tried to follow. But I have no coffee - whyyy is it impossible for Incredible difficulty? Is it a DC that a PC cannot reach?

*EDIT: You meant to calculate the DC. Gotcha. I feel less dumb now, something clicked.


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So I was playtesting a Fighter alongside my buddy's barbarian... and it was my observation that it felt kind of weak. I was a fighter in fullplate and was more accurate than the barb and dealing extremely similar damage (I was a dwarf, barb was human). That... kind of bothered me and then I came to the forums where I discover that, allegedly, every class was intended to have more or less similar numbers.

Was anyone in PF1 upset that the barbarian outdamaged fighters? I always figured that came with the territory - a fighter has more AC, and the barb deals more raw damage and hopes the other thing stops moving first. So I look around and I do some thinking (as well as finding out that my playtest data was wrong - I thought a large weapon increased the damage die, which it apparently does not). Would it break anything too badly if rage gave another weapon die? It would be strong at level 1 - but so is everything else. Honestly my bard should die if I fail to notice a orc barbarian hiding in a tree with a greataxe above me.

Barbarian as of right now seems to not hit enough and when it does the damage dealt... is just unremarkable. Thoughts?


My favored cursed item is a girdle/ ring/ headband/ odd stick/ etc of opposite sex. Somehow, despite all odds, only one particularly PC of mine (like the guy sitting at the table, not his character) picks every one of them up and puts them all on. To be fair he's been getting decreasingly less irritated and more and more "yeah... I deserved that" about the whole thing.

We're going on like 8 times now.


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blahpers wrote:
Now imagine they're goblins. : D

I was unsure who to imagine as a goblin, so I imagined every sentient being in my head as one. I was not disappointed.


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I've always found the reasons why Paladins exist is the reason why legions of good guys don't summon mass Angels, whereas cultists summon mass demons. The nether planes bring themselves to "do it themselves" while the upper planes empower mortals.


Or Aragorn's RPing just kinda made the DM impressed, and he said roll me a d20... and he rolled a natty.


Definitely meant to write Lawful Neutral.


What about say... drinking the poison?


Dave Justus wrote:

One concept of 'Lawful' for a society is expressed by the phrase 'Rule of Law'. One pillar of this concept is that everyone is accountable to the law, even the government 'I am the Law' is not a lawful sentiment. Another is that the laws are just, clear, known and apply to everyone equally. A third is that the processes of law are accessible understandable by the people (no secret police, star chambers etc.) Finally, Rule of Law requires justice be delivered by competent, ethical and independent justices.

I don't think that's inherently true. Otherwise Cheliax wouldn't be a Lawful Evil society. Laws most certainly do not have to be just - Cheliax has a mind boggling amount of fine print and "it was public record, you could have found your house was scheduled to be demolished if at any point you went to the courthouse"

I would actually argue that a True Neutral society would not have rule of law the way you explained it either - the burden of knowing the laws would be entirely on the people. They wouldn't go out of their way to make sure the laws are easily understood, but they also wouldn't make the needlessly convoluted. It would probably have very harsh punishments because morality would have no place in their courts. The man who stole food from a starving family would be punished just the same as the man who stole food to FEED his starving family.

Everyone being equal under the law has a few IRL assumptions that would not particularly work in a fantasy world, for example, freedom of religion. Even if my homebrew country wasn't a theocracy, devil worshipping would probably strip more than a few people of any legal "rights" as we would presume them to have.


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Hearing there's a mechanical buff to bravery is fantastic. Fighter McBrave cannot be shaken??? Come at me Frightful Presence!


Okay good, thank you all. I want him to be Lawful Evil, but a fairly great guy. I just wanted to make sure that the whole "the road to hell is paved with good intentions" still pans out. He takes no pleasure in anything he's doing - and wishes it wasn't necessary, but he feels it is.

And MrCharisma you basically hit the guy on the head - he worships a goddess that is essentially a goddess of justice and magic - and the faith's biggest sin is allowing evil through inaction. The thought of standing by and doing nothing nauseates this guy. His adopted daughter is a paladin, and his greatest wish is for a world where people like him aren't necessary (though he finds his own wish idealistic and best, and naive at worst).

EDIT:

He also, in some twisted thinking, feels that murdering the children isn't only practical, but the MORAL thing to do. In his logic, he slays them while they are still pure as opposed to waiting until revenge has lead them down the same devil dealing path as their parents. By killing them, he's saving their souls. Whether or not that's actually true is irrelevant- he believes it with every fiber of his being.


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The Sideromancer wrote:
Long John wrote:
With a name like Zon-Kuthon, was there any hope for him in the first place?
How well do you think Dou-Bral would have fared? That's the name he went by before becoming Evil.

Poor guy didn't have a chance. It's the hyphen that did it.


With a name like Zon-Kuthon, was there any hope for him in the first place?

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