| Full Name | Kaito “Fishy Joe” Katori | 
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
	 
	
		About Fishy Joe
		Kaito “Fishy Joe” Katori
Human Aquatic Druid/9
N Medium Humanoid (Aquatic)
Initiative +2; Senses Sense Motive +17, Perception +17
DEFENSE
AC 24, Touch 13, Flat Footed 22 (+7 Armour, +2 Dex, +2 Shield, +2 Natural, +1 Deflection)
hp 62 (9d8+18)
Fort +9, Ref +6, Will +12; +4 vs Water Spells, Su/Ex abilities of water/aquatic creatures.
Resist 
OFFENSE
Speed 30ft, Swim 30ft.
Melee +1 Corrosive Heavy Sickle +11/+6 (1d8+3/x2 plus 1d6 acid)
Melee Touch Spell +8 (As spell)
Ranged Touch Eldritch Blast +8 (5d6/x2)
Surge (Su): 8/day as a standard action, Joe can cause a mighty wave to appear that pushes or pulls a single creature. He resolves this as a bull rush or drag manoeuvre with CMB +14 (Level + Wis).
Wild Shape (Su): 2/day, assume the form of a tiny-large size animal or a small elemental for up to seven hours.
Druid Spells (7/6/5/4/3); CL 9; Concentration +14; Ocean Domain
1st-level –Obscuring Mist, Faerie Fire, Entangle, Goodberry, Pass Without Trace, Endure Elements, Longstrider
2nd-level – Slipstream, Bull’s Strength x2, Resist Energy, Barkskin, Lesser Restoration
3rd-level – Water Walk, Sky Swim, Spit Venom, Hydraulic Torrent, Cure Moderate Wounds
4th-level – Control Water, Geyser (3d6 plus 40ft high, 20ft radius), Dispel Magic, Cure Serious Wounds
5th-level – Ice Storm, Snake Staff, Fire Snake
STATISTICS
Str 16
Dex 15
Con 14
Int 12
Wis 20
Cha 10
BAB +6; CMB +9; CMD 22
Feats: Skill Focus (Bluff), Weapon Focus (Sickles, Claws and Hooks), wild speech, Decietful, Keen Scent, Natural spell
Skills: Bluff +17, Disguise +14, Climb +10, Survival +10, Kn (Nature) +15, Kn (Geography) +6, Linguology +4, Perception +17, Sense Motive +17, Stealth +14
Languages: Oronian, Druidic, Aquan (Sahuagin), Sylvan, Old Common, Black Tongue
SQ: Human bonus feat, Skilled (+1 per level), Wild Empathy +9, Aquatic Adaption (+4 Initiative checks and Knowledge (geography), Perception, Stealth, Survival, and Swim checks in aquatic terrain), Resist Ocean’s Fury, A Thousand Faces
Weapons and Armor: +2 Glamered Eel-Hide Breastplate, +1 Darkwood Buckler (Gauntlet), +1 Corrosive Damascene Heavy Sickle in locked gauntlet, Quarterstaff x3
Equipment: Rogue Band (Ring of Intellect +2; Stealth), Belt of Physical Might (Str, Dex) +2, Headband of Wisdom +2, Amulet of Natural Armour +2, Ring of Protection +1, Vest of Resistance +1
Containers: Bag of Holding Type I
Misc and Wealth: 1735gp in coins and trade goods, Scroll of Decompose corpse x1
Notes: Fishy Joe has gained the “A Thousand Faces” ability early. Until 13th level, however, any changes made with this ability are purely cosmetic – he gains no bonuses or penalties from using this ability.
Three quarterstaffs are for use with Snake Staff.
Summon Monster IV – Tiger
Summon Monster V – Ettin
Cast Endure Elements and Goodberry at beginning of day, Longstrider just before travelling.