Classes/Levels |
Wizard 4 | HP 24/24 | AC:11, T:11, F:10 | CMD:12, CMB:2 | Save (F+1, R+2, W+5) | Init:+7 | Perc: +3 |
About Fir'umil Osseus
FIR'UMIL OSSEUS
Elf Male
Medium-sized Humanoid (Elf)
Wizard 4
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STATISTICS
Str 10 (+0)
Dex 12 (+1)
Con 10
Int 19 (+4)
Wis 12 (+1)
Cha 12 (+1)
Alignment: Neutral
Homeland: Kyonin
Movement: Ground 30'; Run x4
Senses: Low-light vision
Languages:
Abyssal, Aklo, Celestial, Common, Draconic,
Elven, Gnome, Infernal, Sylvan, Thassalionian,
Undercommon
Initiative :+7
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SKILLS
Acrobatics +1, Appraise +9, Bluff +1,
Craft (Alchemy) +8
Craft (Calligraphy) +10,
Diplomacy +1, Disguise +1, Escape Artist +1,
Heal +1, Intimidate +7,
Knowledge (arcana) +11,
Knowledge (dungeoneering) +8,
Knowledge (planes) +11,
Linguistics +11, Perception +3,
Ride +1, Sense Motive +1,
Spellcraft +11, Stealth +1, Survival +1
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FEATS
Improved initiative, Improved counterspell, Scribe Scroll
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DEFENSE
HP: 24
AC: 11, touch 11, flat-footed 10 (base +10; dex +1)
CMD: 12 (base +10; BAB +2; dex +1)
Saves: Fort +1, Ref +2, Will +5; (+2 racial bonus vs enchantments)
Immunities: magical sleep
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OFFENSE
Base Attack: +2; CMB +2
Melee: masterwork quarterstaff +3 (1d6 / x2)
masterwork dagger +3 (1d4 / 19-20/x2)
Ranged: light crossbow +3 (1d8 / 19-20/x2)
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SPECIAL ABILITIES
School Specialty: Evocation;
Opposed Schools: Illusion and Enchantment;
Bonded Object [staff] - Agar'dil (Blood Devotion)
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SPELLS
Wizard Spells Prepared (CL 3, concentration +11):
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GEAR
Arms:
Quarterstaff (Agar'dil)
- Bonded Object
- Masterwork
- Darkwood
Masterwork Dagger
Light Crossbow, Bolts x10
General Gear:
bedroll; case, map or scroll; spell component pouch;
spellbook, wizard’s; scholar’s outfit
Spellbook:
0th Level Spells:
Read Magic; Acid Splash; Arcane Mark; Bleed;
Dancing Lights; Daze; Detect Magic; Detect Poison;
Disrupt Undead; Flare; Jolt; Light; Mage Hand; Mending;
Open/Close; Message; Penumbra; Prestidigitation;
Ray of Frost; Resistance; Root; Scoop; Sotto Voice;
Spark; Touch of Fatigue
1st Level Spells:
Mage Armor; Flare Burst; Magic Missile;
Burning Hands; Cause Fear; Chill Touch;
Floating Disk; Hold Portal; Interrogation;
Protection from Chaos, Communal;
Protection from Evil, Communcal; Shocking Grasp;
Unseen Servant
2nd Level Spells:
Arcane Lock; Burning Gaze; Defensive Shock;
Detect Thoughts; Fire Breath; Sculpt Simulacrum;
Summon Monster II