Mannequin

Firstborn Child's page

1 post. Alias of Aebliss.


Full Name

Firstborn Child

Race

Homunculus

Classes/Levels

3

Gender

Neutral

Size

Small

Age

1 year

Special Abilities

Darkvision, Evasion, Low-light vision, Sympathetic alchemy, Telepathic bond

About Firstborn Child

Size Small

Speed 20 ft., fly 30 ft. (poor)

AC +2 natural armor
hp 23
Saves Fort. +1, Ref. +4, Will +2

Attack bite (1d4)
BAB +3, CMB +3, CMD +16

Ability Scores Str 11, Dex 16, Con —, Int 10, Wis 12, Cha 7

Feats Toughness, Weapon finesse
Skills 5
Fly +9 (3 skill ranks, +3 Dex., +3 class skill)
Perception +5 (1 skill rank, +1 Wis., +3 class skill)
Sense motive +6 (2 skill ranks, +1 Wis., +3 class skill)
Stealth +8 (2 skill ranks, +3 Dex., +3 class skill)

Special Qualities
Darkvision

Evasion (Ex): At 3rd level, if a homunculus is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it succeeds at its saving throw.

Low-light vision

Sympathetic Alchemy (Su): The bond between a promethean alchemist and his homunculus is so close that the alchemist’s extracts function for the homunculus as if it were the alchemist, allowing the homunculus companion to benefit from extracts without the alchemist needing the infusion discovery. The homunculus is treated as a humanoid or a construct—whichever is more beneficial—for the purposes of what extracts can affect it. Additionally, the homunculus can prepare its master’s extracts from his formula book for him each day, as long as it’s within the range of its telepathic link.

Telepathic Link (Su): A homunculus can’t initially speak, but shares a telepathic link with its creator. It knows what its master knows and can convey to him everything it sees and hears, out to a range of 1,500 feet.

Weapon and Armor Proficiency (Ex): A homunculus is proficient with simple weapons, but not armor or shields.

Languages Common (can’t speak).