Firewrath |
Another thread I didn't want to make. :P
I understand the ability as written and think it works rather well. Up to a point, but it seems some of the people I game with have issues with it.
Mainly one thinks it's a hassle, and prefers the default cone with either a single attack roll VS every creature in the cone, then a single damage roll, (Which personally would tick me off dealing 1 damage to everyone in a cone with a shotgun. -_-) or a cone effect with a reflex save for half.
For me there's also the issue of DMs using creatures with all the same AC, where I feel this wouldn't work very well either. (I also have issues with anything that has Evasion dodging gunfire if there was a 'reflex save for half' ...also the normally static reflex DC.)
The other person is ...hung up on the language.
Scatter Special Quality: A weapon with the scatter special quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. When it attacks all creatures within a cone, it makes one attack per creature within in the cone, and each attack takes a –2 penalty. If any of the attacks threaten a critical, confirm the critical for that creature alone. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.
Such as where it says 'When it attacks all creatures within a cone, it makes one attack per creature within in the cone,...' (Both have issue with this, just one more then the other.)
To them it feels like you're shooting more then once at each creature. I feel they're getting stuck on the 'When it attacks' as they stated that as 'making the initial attack roll'.
They both agree the language needs to be cleared up some, as they feel it's ambiguous at best.
I understand it just fine though: You're taking a single (iterative) attack action that triggers a cone effect which causes you to roll 'To Hit' each creature in the cone and deal damage accordingly.
That's awesome. Really, I mean it solves so many issues with the basic 'reflex for half cone attack' that most shotguns are done as.
But. It creates a whole new one, for me anyways.
With the Blunderbuss it actually works out rather well, at Best youre hitting six to seven medium sized creatures. Which is totally believable, even as far as saying the shot went through the first creature and hit the one behind it.
(No comment on if you miss the first creature and still hit the second. ;) Rather funny that, I think. ^-^)
Blunderbuss: This weapon fires pellets or a bullet from its trumpet-shaped barrel, making it an effective fowling weapon or close-fighting personal defense weapon. The blunderbuss fires in a 15-foot cone when firing pellets, and has a 10-foot range increment when firing a bullet.
Where I have an issue is the shotgun.
Shotgun: This advanced version of the blunderbuss shoots in a 30-foot cone when firing pellets, and has a 20-foot range increment when firing a bullet.
A '30-foot' cone?
That's 26 to 28 medium sized creatures. Granted a shotgun is a powerful Close range weapon, but I think that is pushing believability. Specially when you think about it like, 'you shoot through the first 10 guys in a line, missing them but hit 1 or 2 clear in the back'. What was funny just became rather ...weird, at best. (Yes. That is all dependent on if you ever get that many people in a cone (Unlikely but who knows.) And on how you roll the dice and assign targets. Things like 'first hit is first in line, while misses are in the back' work. I know. I just wanted to point out the potential silliness here.) Also, what if you roll and hit all 28? O_O
So I purpose a fix. Limit the number of creatures able to take damage from the effect to something like 10. (10 is pushing it for me so it seems like a nice maximum number.) Given a 30-foot cone is 6 squares long, it wont clear up some of the silliness like: 'Well the guys in front have high AC, but you did manage to hit the Wizard in the back past all 5 of his buddies.'
but I think it would work for most situations.
(I also feel the damage should be increased. I mean. 1d8? Really? and only a x2 critical multiplier? But. That's not the purpose of this thread so I wont get into that. Or talk about "Shotguns shouldn't be cones." (I disagree. They should be. :P))