Siwar Kurash

Firekeeper Shandara's page

36 posts. Alias of rungok.


Full Name

Shandara of Izalith

Race

Human

Classes/Levels

Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Gender

Female

Size

Medium

Age

???

Special Abilities

Pyromancy, Fire-Keeper

Languages

Common

Occupation

Fire-Keeper

Strength 8
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 13
Charisma 18

About Firekeeper Shandara

Class: Sphere Sorcerer )Fire Bloodline)
Bloodline Powers
Elemental Ray:Fire (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Elemental Resistance (Ex): At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.
Hit Points:23
AC: 15 (T:13; FF:13)
Fort:+2; Ref: +3;Will: +5;
Sphere: Pyromancy
Caster Level:+4
Spell Points: 12
Blast: Pyromancy Blast 1d8+Cha, +1d8/2 levels
Tradtion: Focus Casting, Somatic
Save DC:18 (+1 bonfire blade, +1 Sphere Focus)
Magic Talents: 6

Warmth:
You may spend a standard action to create an immobile orb of soothing warmth in a single square within Close range. Creatures standing in the orb gain an amount of temporary hit points equal to your pyromancy blast (which cannot exceed their maximum hit points) which last for 1 hour. This is not a positive energy effect and may be used to heal undead.

Fire Orb:
You may spend a spell point to make a pyromancy blast as a burst effect centered anywhere within range. The burst has up to a 10 ft radius, +5 ft per 5 caster levels. Affected creatures are allowed a Reflex saving throw for half damage.

Fire Surge:
You may spend a spell point to create a pyromancy blast as an area effect, affecting your choice of either a cone of up to 10 ft per caster level or a line of up to 20 ft per caster level, emanating from yourself. You do not need to make any attack roll for area attacks, but creatures standing in the effect are allowed a Reflex save to avoid damage.

Iron Flesh:
As a standard action, you may touch a creature and spend a spell point, granting them DR/- equal to ½ your caster level (minimum 1). Once this effect has absorbed damage equal to 10 x your caster level, the effect ends even if its duration has not yet expired. As long as you are under the effect of Iron Flesh your speed is halved and you add your caster level to your CMD against any bullrush, overrun, pull, and push combat maneuvers, as well as grapple attempts to move you. You must concentrate to maintain this effect, but may spend a spell point as a free action to allow it to remain for 1 round per caster level without concentration.

Acid Mist:
You may change the damage type of your pyromancy blast from fire to acid. Any creature damaged by your acid mist suffers 1 point of acid damage per damage die the following round.

Greater Pyromancy:
When rolling the damage dice for your pyromancy blast, change all 1’s and 2’s to 3’s.

Demi-Gestalt: Shaman (Spirit: Flame)
Spirit Animal: Rock spider/crab Lithovore
Campaign Trait:

Firekeeper:
You belong to the ancient order of Firekeepers, powerful witches whose souls are bound directly to the Fire. This connections is manifested in part by a special weapon that you carry with you at all times. With practice you can even use this weapon to further fuel pyromancies you cast.
You begin play with a bonfire sword. While wielding your bonfire sword you are particularly adept at casting pyromancies, so they function at +1 caster level when you cast them, and their save DCs gain a +1 bonus. You are considered proficient with the bonfire sword as a weapon.
We are born into Dark, and warmed by Fire, but this Fire we cannot touch. Those whose fascination with Fire persists, learn to hold it in their own hand.
Trait
Desperate Focus:
You gain a +2 trait bonus on concentration checks.

Trait
World Traveler (diplomacy):
Select one of the following skills: Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.

Gift: Pendant

Equipment:

Bonfire Sword:
Aura moderate pyromancy (nonmagical); CL - Slot none; Price -; Weight 4 lbs.
A simple arming sword that acts as a medium for the Firekeeper’s primordial flame. When they die the fire burns unchecked. Who would be willing to wield this pitted blade as a weapon? Something truly terrible must lurk within.
This non-magical longsword is crafted out of fire-forged steel. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls (but not damage rolls). A bonfire sword can be used as a catalyst for pyromancies. As a move action the user can plant the bonfire sword in the ground to create a small (2ft tall) fire. The fire burns for 8 hours, until extinguished, or if the sword is removed from the ground, at which point it reverts to a sword. The owner must wait twice as long as the fire burned before he can transform the sword into a fire again.

+1 Silken Ceremonial Armor (+2 AC, ACP 0 SF +0%) These Black robes are hemmed in gold thread. Though old and tattered along the edges, they still stand up to the test of time.
Ring of protection +1
Potion of Cure Light Wounds x3
Handy Haversack, Bedroll, Belt Pouch, 10 day's rations, journal, black ink vial x3, Crow Quill x5, Compass.
Money: 72P, 3G

Skills:
Appraise (Int)
Bluff (Cha)
Craft (Int)
Diplomacy (Cha) 0 Ranks=+5
Fly (Dex)
Intimidate (Cha)
Knowledge (arcana) (Int) 1 ranks=+5
Knowledge (planes) (Int) 1 ranks=+5
Profession (Wis)
Perception (Wis) 2 ranks=+5
Spellcraft (Int) 2 ranks=+6
Use Magic Device (Cha) 2 ranks=+9
Skill Points:8

Feats:

Sphere Focus:
Benefit: Choose a sphere. You gain a +1 bonus to saving throw DCs for all abilities from that sphere. You may take this feat multiple times. The effects do not stack. each time it is gained, apply this benefit to a different sphere.

Elemental Focus (fire):
Benefit: Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select.

Combat Casting:
Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

History:
Shandara descends from a long line of firekeepers stemming from the witches of Izalith. Though the end has come and the fires faded, she nurtures embers. She seeks a fire to keep, one that will last, but until then she carries her own fire within her breast.
It was once said that Fire Keepers were living fonts of humanity; souls boiling just beneath the surface of the skin. How so then, would they retain their sanity, with such darkness just beneath the surface?