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Male Human Sorcerer (Stormborne) lvl 3 / hp (15/15) lethal, ()non lethal / AC 11 T11 FF14 / Saves F+2 R+2 W+4 /
![]() "that's a fine idea and all, but would you all like me to see exactly what we have on our hands here?" the check for someone to detect what a magical items properties are is a dc of 15 + the caster level of the item, so this does come back to the original question as to how much do we know from our previous check's and how many items i can check now that i hopefully managed to activate the wand. reference for how spellcraft works Go to here ![]()
Male Human Sorcerer (Stormborne) lvl 3 / hp (15/15) lethal, ()non lethal / AC 11 T11 FF14 / Saves F+2 R+2 W+4 /
![]() well, this wont be fun, I believe I just have a -6 on this, anyone who wants to correct me feel free, DM lets just assume that Vincent is cursing Gorhem in his head for not being able to help him at things like this "names Vincent ma'm" throwing the hook: 1d20 - 6 ⇒ (20) - 6 = 14 sick, nat 20. I use a move action to tie off the rope and then use a standard action to cast mage armor on myself, boost's whatever my ac will be by 4 now to begin the movements, which by my calculations is 5ft um just to save time, the ammount of time it takes for me to get through this is: 0 it never happened, this is a full 20 minutes worth of rolls, I'm assuming that everyone is tired of watching vincent try to scale a rope. Jordan is laughing quite a bit right now as i'm telling him this the rolls of a life time: climb: 1d20 - 1 ⇒ (8) - 1 = 7 5ft
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