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![]() The Card Caster Archetype gives me Harrowed Spellstrike, which lets me use a touch or ranged touch spell on a thrown weapon, much like the normal Spellstrike which lets you Shocking Grasp with a Rapier. The question is, can I use a thrown splash weapon (like the 10GP Acid or more famous Alchemist's Fire) with Harrowed Spellstrike? I know Bombs were asked about, but ruled out due to action economy, but nothing was stated about throwing Acid flasks with 10d6 Shocking Grasps slapped on them. ![]()
![]() With Initiative based off Perception (usually) instead of Dex, Clerics and Druids (due to higher WIS, which feeds Perception) are going to be the one who goes first. With the new to-hit system and Emblazon Symbol, Clerics are getting most of the same baseline stuff Fighters get, with strong spellcasting (Sarenrae hands out Fireball!), and a truckload of healing, all while going first. ![]()
![]() I'm rebuilding my first PFS character, but this time with actual PFS experience instead of just reading the books. Now the Skald's playlist is way different than the Bard's, which brings in the idea of dipping in the other class for their songs. Raging Song explicitly states "A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances." This The question is, will Extra Performance and Lingering Performance affect BOTH, allowing me to double-dip the Feats? If so, the Lingering Performance would make my 7 Rounds of Bardic Performance into 21, which is more than enough, especially since the Raging Song is a separate ability with it's own pool that also would get tripled. Update: I discovered Extra Performance would give a pool of 6 Rounds. This is because that is how Extra Channel works with multiple Classes from the CRB FAQ. http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9o82 There is still the question on if Lingering Performance would affect both Bardic Performance and Raging Song. This is because instead adding more uses of the ability, it makes the ability last 2 Rounds after you stop using it (which is actually more benefit than Extra Performance gives anyway). ![]()
![]() I am about to hit level 3 on my Spell Warrior and wondering what the best Rage Powers are. The World Serpent Totem - World Serpent Spirit line looks great since it gives all alignments to weapons. Lesser Celestial Totem benefits everyone, since it boosts healing, allowing healers to do more with less. The Invisibility Purge that Celestial Totem gives is pretty nice too. Raging Leaper isn't much to write home about. However, Raging Flier (ACG, not Raging Flyer from UW) uses it as a Rage Power tax a Spell Warrior's Enhance Weapons song doesn't block Spellcasting or cause the Fatigued Condition. Flying is amazing for some scenarios (no spoilers here, if you played it, you know which one I mean). ![]()
![]() I have Ultimate Intrigue and the Advanced Race Guide and can pick up Blood of the Beast, so book-wise, I'm good. The Racial Paragon Vigilante Talent from Blood of the Beast lets me pick a racial Feat that I am the right race for, but don't have yet. Would this mean I can pick up Scorching Weapons for my level 1 Feat and then use Racial Paragon to FLAME ON with Blazing Aura at 2nd level, despite the Feat having a level 13 requirement (and therefore not going to be available in PFS). ![]()
![]() Right now I'm a Level 1 Spell Warrior with a Shortbow and (since I took Extra Performance for my Feat) the accuracy of a Imperial Stormtrooper. From PRD: "A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances." The Precise Minstrel feature prevents people affected by my Bardic Performance from providing soft cover against my bow attacks. It also gives Precise Shot:). With those two things in mind, if I picked up 2 Levels of Arrowsong Minstrel, would my Enhance Weapons Raging Song be affected by the Precise Minstrel class feature?
About PlisskinPlisskin
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Combat Gear greataxe, greatclub, dagger (x4), chain shirt
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