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Oh, so no crossbow to flurry.

Sly Draw says that if i draw a light weapon y can feint, i assume its a free action triggered from another free action (quick draw a dagger). is it not?


Im focusing on using DEX to feint, cause in early lvls the difference will be a lot since im not planning to buff CHAR.


one thing, if i use Sly Draw feat ( When you draw a light weapon, you may make a Sleight of Hand check instead of a Bluff check to feint in combat. Other feats and abilities that affect a feint still apply to your feint.)
i could avoid lossing one attack, and using this free action to feint, using sleight of hand. Is this correct?

That feat need quick draw, so as long as i have daggers in my pockect or something i could be feinting all enemys just by drawing them as a free action.


Why cant u use a crossbow to flurry? its stated in the monk`s weapons

Paizo wrote:
Monks are proficient with the brass knuckles, cestus, club, crossbow (light or heavy)....

and

Paizo wrote:
When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability).

Thanks for Slayer's feint, i was using the paizo feat filter, but that feat wasnt showing.


AFAIK u can combine rapidshot with flurry, but this is not important right now, the thing i need is to feint using something with DEX instead of CHA, and to be efective for the round and dont lose more than 1 attack.

Monk archetype will be Master of many styles


Hi, im trying to make a ranged ninja, but some things may not work as i think.

STR 13
DEX 20
CON 16
INT 13
WIS 14
CHA 16

im aiming to make ranged sneaks in the surprise/1rst round and then go melee.

Empty Quiver Style and Empty quiver flexibility allows me to use ranged feats to attack in melee.

Im taking 2 monk lvls to have flurry to take feinting flurry and improved to feint in melee to be able to sneak alone.

i also have rapidshot, many shot and weapon focus, using a crosbow, and rapid reload.

So, if this is all correct i would be doing at lvl 9
BAB: 6/1
Ranged:
+8+8+8+8+3 (all sneak if i play first)
(1 rapidshot, 1 flurry, 1 ki)
Melee:
Feint+8+8+8+3 (All sneak if i flank or feint the enemy)

now, if all this is correct, the next question is:

Can i change that feint from flurry of blows to any other feint using another skill instead of bluff? Maybe Sly Draw feat? any advice?


Hello, i was wondering if the Pummeling Style feat is also efective against objects and Hardness.

Pummeling Style wrote:
Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.


Mi char should have a high AC, i really want the enemy to try to hit me, im also tanking the group...

Being a strix i´ll try to hover above the enemy, then make the full charge, staying above him when triped, so he cant stand or something and get away with the 5 foot free step.

Stand up = Standar action with AoO?
Crawl 5ft = full round action with AoO?

Can a character stand up using acrobatics or something to avoid the AoO like in 3.5?


Question, Cudgeler Style gives a free trip in a charge attack, and if trip succesfull the enemy have to save 10+lvl+STR or become stunned for 1 round... Is that save correct?


Master of many styles let u use more than 1 style at the same time.

Greater trip AoO occurs before the enemy is prone, Vicious stomp occurs then the enemy is prone (+4 attack), when they stand up the AoO occurs before they stand up, so u get the +4 but u cant trip em. Thats good to know.


Yes, i would be using pummeling to get the free trip, get 2 AoO, then hit him in the floor, then wish for him to try to stand up to make him fall again.. i have
19 20 17 10 10 7 lvl 5. Vicious stom, greater trip, combat reflexes, combat expertise, crane style, pummeling style, maybe dragon style, brawler + monk + fighter, the trait that allows me to trip up to 2 size larger enemies. Im a Strix btw, its too bad i wont be able to trip flying enemies also.


Hi, first of all, sorry for my bad english.

Im making a trip char, and i was wondering if there is any way to force a prone enemy to make it stand up, maybe by reposition or grapple or something, so i could trip him again during my turn.

Is there any rule or errata or something that contemplates this?

Thanks in advance.