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So I've been dicking around with a summoning base class, and I really like the idea of a sort of Planar Druid; A summoner/communer who connects with the spirit of the elemental/para/quasi planes as part of the class. I built it using one of the online homebrew guides and it came in at around the same level as the other tier 1 classes (druid/wiz specifically), but it still seems overpowered.
Elemental Plane Druid
Role: Primarily a summoner, but can cast decently well
Alignment: Any
Hit Dice: D8
Class Skills: Climb (Str), Craft (Int), Fly (Dex), Heal (Wis), Knowledge (Planes) (Int), Knowledge (Geography) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str)
Skill ranks Per Level: 4+Int
BAB: Low
Good Saves: Fortitude, Will
Spell Progression: as Druid
Level Progression:
Level Special
1 ... Divine Spellcasting, Elemental Companion (small), Planar Focus +1, Spontaneous Casting
2 ... Dual Summoning
3 ... Planar Refocus 1/day
4 ... Planar Focus +2, Companion Medium
5 ... Planar Closing, Paraelemental Focus
6 ... Planar Refocus 2/day, Elemental Template Feat
7 ... Planar Attunement, Planar Focus +3
8 ... Planar Opening
9 ... Planar Refocus 3/day
10 ... Planar Focus +4, Companion Large
11 ... Quasielemental Focus
12 ... Planar Refocus 4/day
13 ... Planar Focus +5
14 ...
15 ... Planar Refocus 5/day
16... Planar Focus +6, Companion Huge
17 ... Planar Merge
18 ... Planar Refocus 6/day
19 ... Planar Focus +7
20 ... Planar Refocus /will
Class Features
Divine Spellcasting
Casts Druid divine spell list (except where noted), uses Charisma in place of wisdom, as their connection to the planes is communal.
Elemental Companion
Elemental has base stats of it's size +Planar focus to Str/Dex/Armor/Damage. Planar forus bonuses only apply IF the element and your focus match. same Specials as druid animal companion. can change the element of the companion in the morning, or when refocusing.
Elemental Focus
Choose an elemental Plane to focus on for spell descriptors and companion type (can be different, but you lose benefits), chosen when meditating.
-Spells of a any elemental descriptor change to focused type.
-Summon nature's ally adds Focused subtype to each summon.
-increases CL of spells with effected descriptor (and summons of descriptor)
-adds Focus to Str/Dex/Armor of summons/Companion with descriptor.
-Para/Quasielemental Focus allows the choice of 2 spell descriptors, Quasi add Pos/Neg to options.
Planes
Elemental
Fire, Water, Earth, Air
Paraelemental
Ooze (water/earth), Ice (air/water), Magma (fire/earth), Smoke (air/fire)
Quasielemental (positives)
Lightning (air), Radience (fire), Minerals (earth), Steam (water)
Quasielemental (Negative)
Vaccuum (air), Ash (Fire), Dust (earth), Salt (water)
Spontaneous Casting
Summon Nature's Ally. All Summoned minions have Elemental subtype.
Group Summoning
When summoning with focused descriptor, add 1 to the amount summoned.
Planar Refocus
Can refocus to a different Plane, and can choose to have the companion change as well (or to have the companion different than your focus.
Planar Opening/Closing
Can open or shut a focused planar portal. costs one Planar Refocus.
Planar Attunement
You and your companion ignore any harmful effects derived from your Focused plane's elemental or energy traits, as well as any natural environmental affects associated with the plane. This provides 0 protection from directed energy (immunity to fire plane does not lessen fire damage from any source, including a fire elemental ON said plane).
Planar Merge
can merge the area with focused plane, 25 ft +5/2 levels becomes infused with planar energy, as well as being a place that anything/one can cross over at will (can be very dangerous for all involved). Costs 1 Planar Refocus.
Spell List
Druid Spells, Except as follows;
- Add spells Listed,
- All summons have elemental descriptor versions.
- Animal spells are replaced with elemental versions (instead of effecting animals they effect anything with an [element]/outsider subtype); they are listed below as well, remove all spells that target/effect animals from spell list.
0- Summon Nature's Ally 0 (1d3-1 Elemental frogs/bats, or 1 elemental cat)
1- Calm/charm/detect/speak elementals(replaces animals), Produce [Element] (replaces produce flame) (1d6+1/lvl touch or thrown), Locate Touchstone
2- Elemental Messenger, Elemental Trance, Hold/Reduce Elemental (replace animals), Avoid Planar effects
3- Dominate Elemental, Attune form
4- Lesser Planar Ally, Dimensional Anchor, Lay of the land, Planar Tolerance, Touchstone Lightning
5- Plane Shift, Lesser Planar Binding, Contact other Plane, Elemental Growth, Awaken (elemental options like fires and storms), [Element] Stride (from fire to fire, etc), Commune with elements (learn the terrain and planar weaknesses), Focus Touchstone Energy, Astral Hospice
6- Planar Binding, Planar Ally, Banishment, [Element] Seeds, Summon greater elemental
7- Animate [Element] (creates elemental constructs), [Element] Storm
8- Greater Planar Binding, Greater Planar Ally, Dimensional Lock, [Elemental] Shapes,
9- Planar Perinarch
As you can see it still seems a little overpowered, thinking about making the heals 50% effective unless the target shares subtype with focused plane (so it can heal the caster and companion, but less useful to party) Let me know what you think