Fighter

Fifth O'Barley's page

No posts. Organized Play character for slicertool.


Full Name

Fifth O'Barley

Race

HP 9/9 | AC 15, T 12, FF 13|

Classes/Levels

Fort +2 | Ref +2 | Will +5 (+2 vs. enchantments, +2 trait bonus vs. charm and compulsion) | Init: +2 | Perception: +9 | Sense Motive: +11

Gender

CG Female Half-Elf Inquisitor 1

Deity

Cayden Cailean

About Fifth O'Barley

Fifth O'Barley
Female half-elf inquisitor of Cayden Cailean 1 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +5; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+3/19-20) or
. . morningstar +3 (1d8+3) or
. . rapier +3 (1d6+3/18-20)
Ranged shortbow +2 (1d6/×3)
Special Attacks judgment 1/day
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—lter self alter self (specific human, drow, or elf form)
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—bless, ear-piercing scream[UM] (DC 14)
. . 0 (at will)—acid splash, create alcohol (ale or wine), detect magic, light
. . Domain Chaos (cayden cailean)
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Statistics
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Str 16, Dex 14, Con 10, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Dirty Fighting, Skill Focus (Sense Motive)
Traits accelerated drinker, strong willed
Skills Craft (alchemy) +4, Heal +7, Intimidate +1, Knowledge (religion) +4, Perception +9, Sense Motive +11, Stealth +5; Racial Modifiers +2 Perception
Languages Common, Elven
SQ drunken autonomy, elf blood, monster lore +3, stern gaze +1
Combat Gear acid, alchemist's fire; Other Gear studded leather, arrows (20), dagger, morningstar, rapier, shortbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Cayden Cailean)[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Cayden Cailean, 4 gp
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Special Abilities
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Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Drunken Autonomy (6/day) (Su) Swift action: Act as confused for 1 round when under compulsion.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inquisitor Domain (Chaos (Cayden Cailean)) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.