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8 posts. Organized Play character for valespirit.


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Re: Foe Throw

Can Foe Throw, move a target upward for both flying and walking creatures? How about throw foe downward for flying creatures? I assume Foe Throw works in 3D space. But some GMs and players might argue, that since they fall prone if they fail the saving throw, they -must- end on a flat plane.

The Exchange

Zwordsman wrote:
Arachnofiend wrote:

Foe Throw doesn't have the same weight restrictions as telekinesis. Humorously, by RAW you can throw the Tarrasque if it fails its fort save.

It should probably say that the creature must be your size category and then have it scale up by level (a level 20 Telekineticist SHOULD be able to throw the Tarrasque).

bad guy juggles!

I so wish there was a way to use more than one form.. throw a lots at lots

HAHAHAAA!! Yeah. That's what I believe would happen if I could throw any creature regardless of weight. Throw tarrasque or throw Cthulhu. The ability also does not state if SR applies or not. Gonna need the developers to word it in such a way so that a civil war will no erupt during the game :D

Thanks for the funny reply Arahno XD

The Exchange

FOE THROW
Element aether; Type form infusion; Level 4; Burn 2
Prerequisites kineticist level 6th
Associated Blasts telekinesis
Your telekinetic blast can throw a creature instead of an
unattended object. If the creature you choose to throw succeeds
at a Fortitude save, it negates the blast entirely. Otherwise, if
your blast hits, both the thrown creature and the target suffer
the full damage of your telekinetic blast and the thrown creature
falls prone in the last unoccupied space along its path. If your
blast misses, the thrown creature can choose to occupy any space
within 30 feet of the intended target, it does not fall prone, and
it suffers half damage from your blast. This movement does not
provoke attacks of opportunity.

Is the weight limit for Foe Throw 5lbs per kineticist level? An adult human weighs 130pounds to 220lbs, and that does not include armor,gear and weapons etc.. At Burn of 2 Foe Throw looks really under-powered. Is that intended? Or will it be corrected?

Thank you.

The Exchange

KINETIC BLADE
Element universal; Type form infusion; Level 1; Burn 1
Prerequisites kineticist level 1st
Associated Blasts any
Saving Throw none
You form a weapon using your kinesis. You create a non-reach
one-handed or light weapon in your hands formed of pure
energy or elemental matter, or for telekineticists, you transfer
the power of your kinetic blast to any object held in one hand.
Use this form infusion as part of an attack action or full-attack
action to make melee attacks with this weapon, which deals
your kinetic blast damage on each hit (applying any modifiers
to your kinetic blast’s damage, including your Constitution
modifier or half your Constitution modifier as normal, but not
your Strength modifier), and disappears at the end of your turn.
The weapon deals the same damage type that your kinetic blast
deals, and it interacts with AC and spell resistance as normal for
a blast of its type. Even if a telekineticist uses this power on a
magic weapon or other unusual object, the attack does not use
any of the magic weapon’s bonuses or effects and simply deals
the telekineticist’s blast damage.

Is kinetic blade spell-like ability? If it is, and it is a melee type move. Does it provoke AOO? Since all spell-like abilities does.

The Exchange

FORCE BARRIER
Element aether; Type Sp; Level 6; Burn 0
Prerequisites kineticist level 10th, force ward
Using your telekinesis, you create an immobile sphere or
hemisphere of force around your square or squares. The force
barrier functions as a wall of force in all other ways. Activating
this ability is a standard action, and the barrier lasts until the
beginning of your next turn. Each round, just before the barrier
would disappear, you can extend this duration by accepting
1 point of burn. If an attack manages to destroy the force barrier,
you immediately suffer 1 point of burn.

Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). Gaze attacks can operate through a wall of force.

Situation:
kineticist activates force barrier, and on his next turn he spends a non-action to take 1 burn to maintain force barrier. While inside kineticist activates a teleportation effect. I assume that the kineticist teleports to his destination with the force barrier still up?

Thank for all replies devs :D

The Exchange

FORCE BARRIER
Element aether; Type Sp; Level 6; Burn 0
Prerequisites kineticist level 10th, force ward
Using your telekinesis, you create an immobile sphere or
hemisphere of force around your square or squares. The force
barrier functions as a wall of force in all other ways. Activating
this ability is a standard action, and the barrier lasts until the
beginning of your next turn. Each round, just before the barrier
would disappear, you can extend this duration by accepting
1 point of burn. If an attack manages to destroy the force barrier,
you immediately suffer 1 point of burn.

Situation:
Kineticist grapples/pins another of its size or smaller. And then activates Force Barrier. Are both in the force barrier?

Thank you dev.

The Exchange

FORCE BARRIER
Element aether; Type Sp; Level 6; Burn 0
Prerequisites kineticist level 10th, force ward
Using your telekinesis, you create an immobile sphere or
hemisphere of force around your square or squares. The force
barrier functions as a wall of force in all other ways. Activating
this ability is a standard action, and the barrier lasts until the
beginning of your next turn. Each round, just before the barrier
would disappear, you can extend this duration by accepting
1 point of burn. If an attack manages to destroy the force barrier,
you immediately suffer 1 point of burn.

I have a question(s) regarding the word immobile sphere.

Situation 1:
Kineticist is falling from 100'. Kineticist uses force barrier. Does he stay at 100'? or does he continue falling???

Situation 2:
Kineticist is flying and uses force barrier. Does he drop? or does he continue flying?

Situation 3:
If I allow force barrier to end. And use a standard action to activate force barrier. I assume I take no burn damage. Am I right?

Thanks for all kind replies from devs :D

The Exchange

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A psychic spell largely functions like any other spell. It’s
another type of magic, similar to arcane or divine magic.
Metamagic feats and any other rules that alter or trigger
from spells can usually be used with psychic spells (though
see the “Components” section for a few exceptions). Psychic
spellcasters aren’t affected by effects that target only arcane
or divine spellcasters, nor can they use arcane or divine
scrolls or other items or feats that say they can be utilized
by only arcane or divine spellcasters.

Just to clarify, can the psychic take craft wands and scribe scrolls and make a wand of psychic crush V and scroll of ego whip 4?

Can the psychic use wand/scroll of magic missile? (it appears on the spell list).

I ask because I am half-expecting controversial rule interpretation based on the above italicized paragraph. xD

Thanks for all kind replies.