Bird

Feza Savard's page

152 posts. Organized Play character for Wei Ji the Learner.


Full Name

Feza Savard

Race

Tengu

Classes/Levels

Stats:
Inq. 1||HP:10/10|AC:19*/T:16*/FF: 13*|F:+3/R:+3/W:+5|CMB:+0|CMD:15(12)|BAB: +0|Init:+3|Low-Light V.|Dip.: +5|Heal/Stlth/Srv: +3|K:Loc:+5|K:Rel/Spcft:+4|S.M.:+8|Per:+9| PFS#145296-16

Gender

Female

Alignment

Chaotic Neutral

Deity

Calistria

Location

Absalom, Isle of Kortos

Languages

Common (Taldan), Tengu

Occupation

Character Assassin for hire

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Feza Savard

Level 1:
Feza Savard
Female tengu inquisitor (sin eater) of Calistria 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 263, Pathfinder RPG Ultimate Magic 46)
CN Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee falcata +0 (1d8/19-20/×3) or
unarmed strike +0 (1d3 nonlethal) or
whip +0 (1d3 nonlethal) or
bite +0 (1d3)
Ranged sling +3 (1d4)
Special Attacks judgment 1/day
Inquisitor (Sin Eater) Spells Known (CL 1st; concentration +4)
1st (2/day)—protection from evil, shield of faith
0 (at will)—brand[APG] (DC 13), detect magic, detect poison, guidance
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Statistics
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Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Combat Reflexes
Traits friend in every town, opportunistic
Skills Diplomacy +3, Intimidate +3, Knowledge (local) +5, Knowledge (religion) +4, Perception +9, Sense Motive +8, Spellcraft +4, Stealth +9; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Tengu
SQ eat sin, gifted linguist, monster lore +3, stern gaze +1, swordtrained
Other Gear lamellar cuirass[UC], falcata[APG], sling, sling bullets (20), whip, backpack, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], soap, spell component pouch, trail rations (2), waterskin, wooden holy symbol of Calistria, 29 gp, 3 sp
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Special Abilities
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Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Eat Sin 1d8+1 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Level 1.1:
Feza Savard
Female tengu inquisitor of Calistria 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 263)
CN Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +9
--------------------
Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee falcata +2 (1d8+2/19-20/×3) or
heavy shield bash -2 (1d4+2) or
unarmed strike +2 (1d3+2 nonlethal) or
whip +2 (1d3+2 nonlethal) or
bite -3 (1d3+1)
Ranged sling +3 (1d4+2)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +4)
1st (2/day)—expeditious retreat, shield of faith
0 (at will)—detect magic, detect poison, guidance, light
Domain Vengeance inquisition
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Statistics
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Str 14, Dex 16, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Combat Reflexes
Traits friend in every town, opportunistic
Skills Diplomacy +5, Intimidate +1, Knowledge (local) +5, Knowledge (religion) +4, Perception +9, Sense Motive +8, Spellcraft +4, Stealth +3; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Tengu
SQ divine retribution, gifted linguist, monster lore +3, stern gaze +1, swordtrained
Combat Gear wand of cure light wounds, holy water; Other Gear mwk lamellar (leather) armor[UC], mwk heavy wooden shield, falcata[APG], sling, sling bullets (20), whip, backpack, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], soap, spell component pouch, trail rations (2), waterskin, wooden holy symbol of Calistria, 83 gp, 3 sp
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Special Abilities
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Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Divine Retribution (1d6+1, 6/day, DC 13) (Sp) Standard, foe in 30 ft takes damage from nonmagical accident (Ref half).
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Inquisitor Domain (Vengeance Inquisition) Deities: Calistria, Lamashtu, Norgorber, Rovagug, Urgathoa.

Granted Powers: Vengeance is justice naked of pretense. On your oath, you will deliver justice so unbounded.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).