Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Our Mysterious Benefactor wrote:
Do we get to know what the boons are before deciding? If not, are the boons at least a little relevant to Ferabras? I like the idea of the boons rather than the standard PP and GP, but I don't really want them if they give me a bonus to my sneak attack or increase the DC of my illusion spells, or something along those lines.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
So, who's up for continuing the module run? If we have enough who want to keep going, here are some thoughts on it: We are currently all 8th-level except Bodta, who's 7th. So we will be 8-9 (unless we do slow-track shenanigans). A quick look through the modules finds these in approximately our level range: Cradle of Night (level 8)
I haven't played any of those, and I'd say Doom Comes to Dustpawn is our best fit. If folks have played that, I'm open to any of the others. If Fera goes slow on the chronicle for Hook Street, he'll still be level 8, so suitably play the modules at that level. Of course, this all assumes that Our Mysterious Benefactor has the interest and bandwidth to keep the module train going!
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Sorry to be so slow to post, busy week! After so many disorienting moments in the dreamland, Ferabras is suspicious at first of the fall into blackness and waking in a peaceful scene with his friends. A few moments of consideration, however, convinces him that, finally, all is as it seems and he joins Senzo in a sigh of relief. "I am so glad we were able to help, Madame Carrington," he says, adding an uncertain but kindly nod at her phantom. "It seems the madman's dream-schemes will not be inflicted on the people of Korvosa, and I'm grateful to have played a part in stopping them." Looking at each of his companions, he continues, "We have been through a great deal together, and have done much good here. I hope we have the chance to do so again in the future." He grins a bit at Zora's blessing, saying, "I have great respect for your goddess, but I share your view, I don't feel the need to see her any time soon."
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Very nice move, Karnhia! Four negative levels on the BBEG spellcaster is an excellent thing! Reflex DC 19, Haste: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Rats! Would have liked that for an attack roll...but that's 5 damage, and Resist Electricity 5 takes care of that. Fera sees the change in the madman's skin tone and thinks to himself in the silence, I don't know what Karnhia just did, but I know the madman didn't like it, so I approve! He then manages to avoid much of the blast of electricity, and his infernal blood shields him from the few fat, electric sparks that still hit him. With a fierce grin, he redoubles his attack, slashing at Nahum's stony skin! Full attack with Haste, Smite, Power Attack and Battle Cry! +2 Greatsword, PA, Smite, Haste, Battle Cry: 1d20 + 16 - 3 + 4 + 1 + 1 ⇒ (4) + 16 - 3 + 4 + 1 + 1 = 23
+2 Greatsword, PA, Smite, Haste, Battle Cry: 1d20 + 16 - 3 + 4 + 1 + 1 ⇒ (2) + 16 - 3 + 4 + 1 + 1 = 21 Haste attack
+2 Greatsword, PA, Smite, Haste, Battle Cry: 1d20 + 16 - 3 + 4 + 1 + 1 ⇒ (7) + 16 - 3 + 4 + 1 + 1 = 26
Bite, PA, Smite, Haste, Battle Cry: 1d20 + 14 - 5 - 3 + 4 + 1 + 1 ⇒ (16) + 14 - 5 - 3 + 4 + 1 + 1 = 28
If that all goes through like before, that's 123 damage. I'll take it!
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Reflex, DC 19: 1d20 + 8 ⇒ (6) + 8 = 14 After Resist Electricity 5, Fera takes 26 damage. Ferabras takes the full force of the madman's lightning bolt, though his infernal blood protects him from some of the power of the spell.
Swift action to use Battle Cry for same effect as bless, move into position, convert LoH to Smite, and attack with Smite. I realized I needed to use 2 LoH to get 1 Smite, so I now have 7/8 LoH used today. +2 Greatsword, PA, Smite, Haste, Battle Cry: 1d20 + 16 - 3 + 4 + 1 + 1 ⇒ (2) + 16 - 3 + 4 + 1 + 1 = 21
Status: 45/71 hp, AC is now 30 vs Nahum Pathfinders - you now have the effects of bless, don't forget!
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Our Mysterious Benefactor wrote: He did, but he scarpered out of the square, so I had you go for the demon. Great, thanks. Fera is immune to fear, so I assume he wouldn't suffer the shaken effect if he goes into the room. Does he still need to make the save to see through any illusion?
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
OMB - just want to be sure you saw in my post that I was going to try to attack the crazy guy's square if it was not blocked by the demon. If it was impossible to do so, then I attacked the demon, but my preferred target was Nahum, on the assumption he turned invisible in that square.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras hurries across the room, then swings his blade in a flat arc in the last spot he saw the madman! I don't recall exactly where Nahum was before he disappeared. If I can attack the square he stepped into, I'll do that. If not, I'll attack the demon. I'll convert another LOH to a Smite (3/8 LOH used today). +2 Greatsword, PA, Smite, Haste: 1d20 + 16 - 3 + 4 + 1 ⇒ (18) + 16 - 3 + 4 + 1 = 36
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Bodta Koštunica - PFS wrote: Looking at K’s spell list, I’d think now is a good time for Haste, no? I second that notion, Bodta! Botting Karnhia Karnhia moves to the top of the stairs and gifts the party with magically enhanced speed! At the same moment, Riddywhipple flies over her shoulder and fires a magical bolt at the madman! Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
I think any of us could start the party - but if we were all at a table and one of us decided to attack, I’d expect the GM to say “Roll initiative” so I’m thinking that’s what we should do. OMB?
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
”It is not to do with you, but with me,“ Fera replies graciously, ”as you can no doubt see, I have a touch of infernal blood in my veins, and I fear what such a magic circle might do to me - or bring out in me.“ Diplomacy : 1d20 + 14 ⇒ (12) + 14 = 26
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras' glittering black teeth spread in a false grin as he replies, "I confess, I am a bit nervous to step into the magic circle inscribed in the floor, Master Caligaro. Perhaps you could come to us, and we can talk of the Key and the Book without shouting across the room?" It's funny, this guy's name rang a bell for me, and the medieval doctor's mask on his belt helped me remember why. His name is an echo of Dr. Caligari, who's from an old German horror movie. I don't think I ever saw the movie, but I remembered the name and looked it up. The movie has a dream-murder element to it, and weird, twisted landscapes like where we are.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
"Um, that seems like a very...worthwhile goal, that has truly been...thoughtfully planned out," Fera says, hoping his hesitation will convey to his friends that he feels just the opposite. Bluff to pass secret message, DC 15: 1d20 + 4 ⇒ (18) + 4 = 22 Secret message: we need to kill this lunatic.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Blade still in his hand, Ferabras opts to converse rather than attack the figure before him. "Forgive me, but why should we trust you?" he asks. "Can you prove that Drune is what you claim?" Considering a moment, and studying Caligaro carefully, he continues, "And why would anyone wish to burn the world? The master of a place should care for it, not destroy it." I think I know the answer, but while Fera studies Caligaro, he will use Detect Evil on him. Fellow Pathfinders - I looked through the thread for a bit of refresher, and we met Drune in this post, right at the beginning of the module. Tough to track these names over a long PbP sometimes.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Looking back through the thread, I don't think any of us were really injured - if I'm wrong, retcon some healing! Moving back to the bend in the hall, Ferabras studies the narrow, curving stairs going up, then turns to his friends and asks, "Everybody ready?" He then begins to ascend, his blade angled before him to lead the way up the stairs.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
I didn't take any damage, so I'm good. Not sure about our monk friends. "Well, that's some valuable stuff these strange creatures were storing - or eating..." Ferabras remarks. "But where do we go from here?" OMB - do the spiral stairs near the middle of this floor go up? If so, I guess that's where we go, into the attic of the nightmare house. What could go wrong?
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
OMB - Should there be two deadly pieces of furniture on the map? Or did we destroy one and I somehow missed it? Ferabras decides against biting this strangely sticky and seriously aggressive bit of furniture, instead slashing at it twice with his blade! +2 Greatsword, PA: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20
Str check, DC 19: 1d20 + 6 ⇒ (14) + 6 = 20 +2 Greatsword, PA, iterative: 1d20 + 11 - 3 ⇒ (17) + 11 - 3 = 25
Str check, DC 19: 1d20 + 6 ⇒ (6) + 6 = 12 I'm not sure if I'm stuck or not - if the first attack hits, then I'd be stuck after the second attack. If the first attack misses, then my first Str check should apply to the second attack, and I won't be stuck. Sound right?
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Have a moment of signal again, so... Ferabras advances into the room, calling out ”Anyone know what the heck this thing is, aside from a chest with teeth? I once slew a ladder with teeth, I expect this is a relation, who’s not happy to see us. “ Without waiting for an answer, he brings his sword down hard, trying not to cut any important parts of the dwarf currently stuck to the strange thing. +2 Greatsword, PA: 1d20 + 16 - 3 ⇒ (16) + 16 - 3 = 29
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras steps into the room - feeling an odd sense of deja vu - and looks around to make sure there are no unpleasant surprises waiting within. When he's not immediately attacked, he calls out to his friends, "Someone who can make sense of all these symbols and scrolls and such ought to come take a look at this place. Karnhia, Zora, you busy?"
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Fera is immune to fear, so the phantasmal killer should have no effect. I'm going to interpret the casting of that spell as an attack on Ferabras, so that even is his confused state he would attack the animate dream in response. Hope that works for you, OMB. Ferabras shrugs aside the fearsome images that appear in his disoriented mind, but he knows the horse-like dream creature is responsible for their appearance - and it makes him mad! With his blade held high, Fera charges at the open window and begins to climb out after the dream-horse! I don't think Fera would actually climb out the window in his confusion, but I'm not sure, since the spell can cause one to attack oneself. In any case, that's a decision for next round, and he may not be able to see his target at that point.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Hmm, just realized I haven't made any rolls since that misfortune effect. Here goes... Will, DC 19: 1d20 + 12 ⇒ (17) + 12 = 29
Confusion effect: 1d100 ⇒ 20 = act normally Ferabras' head spins a moment, and his beady yellow eyes seem to roll back in his head entirely, but he shakes off the horse-dream's confusion effect for the moment! He steps through the door and slashes at the animated dream, calling on his holy powers to destroy it! Five-foot step through door, full attack animate dream with Smite (converting 1 LoH use to a Smite), 2/8 LoH used today. +2 Greatsword, PA, Smite: 1d20 + 16 - 3 + 4 ⇒ (11) + 16 - 3 + 4 = 28
+2 Greatsword, PA, Smite: 1d20 + 16 - 3 + 4 ⇒ (4) + 16 - 3 + 4 = 21 Misfortune roll for first attack
+2 Greatsword, PA, Smite: 1d20 + 11 - 3 + 4 ⇒ (6) + 11 - 3 + 4 = 18
Bite attack, secondary, Smite, PA: 1d20 + 14 - 5 - 3 + 4 ⇒ (10) + 14 - 5 - 3 + 4 = 20
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Fera chuckles at Senzo's joke, glad of some lightness in this bizarre land of dreams. "Well done, everyone," he says, studying the framed, damaged cloak a moment. "I wonder what the story is behind that?" he muses aloud before heading to the adjacent hallway. Positioned myself on the map near the next door to check out. I don't particularly need any of the items we just found, I expect someone would like that +2 cloak!
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras takes advantage of the speed of Karnhia's spell and hustles past the paper devil, getting into position opposite Bodta, then cutting at it with his massive letter opener! Move action to get into flank (which will provoke an AoO), attack. +2 Greatsword, PA, Bless, Haste, Flank: 1d20 + 16 - 3 + 1 + 1 + 2 ⇒ (3) + 16 - 3 + 1 + 1 + 2 = 20
Wow, that's some crap rolling. A d20 and 2d6 and it adds up to 5.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
"What manner of creature is this?" Fera asks his more learned companions, as he strides forward and attempts to cut the paper devil to tatters! Swift action to activate Smite Evil (3/3 uses today), move action to get close, standard to attack with Smite. +2 Greatsword, Smite: 1d20 + 16 + 4 ⇒ (9) + 16 + 4 = 29
AC is now 30 vs the devil
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Bodta Koštunica - PFS wrote: at least it's not a gazebo... "Go on without me! There's no way we'll all make it out of here, not when we have to get through that library, and with a gazebo on our tail! I shall fall, so that the rest of you will survive!"
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras wrote: From the timing of OMB and Zora's posts, I'm not sure if Fera's LoH was enough to take care of the haunt. If so, then the second channel Zora did to harm the pit could instead have been used to heal the party. DM - can you review the timing of those posts, so we know if Fera destroyed the haunt or if Zora's channel was also needed to do that? That will affect where we're at in terms of healing.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
From the timing of OMB and Zora's posts, I'm not sure if Fera's LoH was enough to take care of the haunt. If so, then the second channel Zora did to harm the pit could instead have been used to heal the party. As Senzo comes flying out of the pit, Fera braces himself for a painful fall into it, tucking his head and attempting to shield it with his arms! To his surprise, rather than an agonizing crash into the bottom of a tooth-lined pit, he lifts his head and finds himself surrounded by his friends on the floor - with no gnashing teeth in sight! Scrambling to his feet, Fera hurries to check on Zora and the others, and is relieved to find them all alive, if injured. "I did not care for this place before that happened," he remarks, in a surprisingly acid tone for a paladin, "and I do not like it now any more than I did. Any idea what that was about?" I expect we'll do some healing before we move on, and we may still need to see what the nature of that book is, if it's significant.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras moves up to the horrid gaping map and lays a clawed hand on the edge, sending a burst of positive energy through it! Lay on Hands: 4d6 ⇒ (4, 6, 1, 4) = 15 Not sure exactly what the boundary of the thing is, but I'll presume a move action to get near it and a standard to channel, so I'll end my turn adjacent to it. Here's my save if it's still around to try to eat me: Reflex to avoid falling in, DC 20: 1d20 + 8 ⇒ (4) + 8 = 12
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Paying little regard to the chatter amongst his companions - perhaps because he’s still a bit flustered by Karnhia’s earlier remarks - Ferabras takes a step away from the open doorway and gestures to the room beyond. ”I expect this is beyond my ken,“ he states simply. ”Karnhia or Zora, can you make sense of this, or perhaps understand what the fallen tome is?“
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Fera begins to gradually release Karnhia but, as he realizes what she's just said, he abruptly lets go and takes a step back, saying quickly, "Wait, what? That wasn't what I..." He studies the witch's face a moment, unclear whether her expression is her typical wry smile or if it could somehow be something more, the contented grin of a woman in love. Shaking his head to clear it, he turns away, muttering to himself, "Never understand this stuff..." Without another word, he follows Karnhia's more understandable suggestion, moving into the bedroom and taking a careful look around.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras studies Karnhia a moment to see if she’s returned to her senses, ready to hold on tight if she’s still seeking to harm her friends. ”Are you yourself again, Karnhia?“ he asks the ensorcelled witch. If she still seems under the effect (or if I can’t tell), will maintain grapple. If she’s clearly back to normal, I’ll let her go. Maintain Grapple on Karnhia: 1d20 + 14 ⇒ (10) + 14 = 24
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
I think Ferabras would go before Zora now that the surprise round is over, so he wouldn't necessarily hear Zora's suggestion. But he should still be able to tell that Karnhia is acting strangely and try to restrain her, so he'll do that. "Karnhia? Why would you do that to Zora?" the hulking tiefling asks. "Has the madness of this place gotten to you?" He steps next to Karnhia, drops his blade to the floor, and attempts to grab hold of the mad witch! Move action to get close (provoking from Karnhia if she's got a weapon in hand), free action to drop sword, standard to grapple (which will also provoke, though I don't think that matters). Grapple Karnhia: 1d20 + 14 ⇒ (6) + 14 = 20 That should beat Karnhia's CMD of 16.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
"Right there with you, Senzo," Ferabras says, moving next to the dwarf. "You've got sharper ears than me, so I'll just wait here while you check things out." Once the dwarf seems to think it's safe, and their friends have a chance to get a little closer, he opens the door. Moved everyone up a little bit.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras spits furiously, as if cleaning the horrid goo from his teeth, but it becomes clear he is expressing frustration rather than disgust, as he looks down at dead half-elf, ”Curses! I had hoped to save him by killing that thing. Though I don’t know if he was real or a dream, I suppose.“ Acknowledging his companions’ move toward the stairs, Fera joins them, his lips still stained with the flesh of the mad thing they’ve just defeated.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras pauses an instant to admire the nimble moves and lighting-quick strikes of the monks, then steps back into the fray and adds his own brand of damage to their mad, oozy foe! 5-foot step back to where I was last round, full attack. +2 Greatsword, PA, Prayer: 1d20 + 16 - 3 + 1 ⇒ (15) + 16 - 3 + 1 = 29
+2 Greatsword, PA, iterative: 1d20 + 11 - 3 + 1 ⇒ (19) + 11 - 3 + 1 = 28
Bite attack, secondary, PA: 1d20 + 14 - 5 - 3 + 1 ⇒ (12) + 14 - 5 - 3 + 1 = 19
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Will save: 1d20 + 12 ⇒ (20) + 12 = 32 "Be patient a moment longer, poor soul, and we will free you from this monstrosity!" Fera responds to the frenzied man trapped within the mouther. Shrugging off the maddening effect of its many voices, Fera strikes hard at the bizarre creature, then steps back to make room for his friends to join the fray. Full attack, then 5-foot step back. +2 Greatsword, PA: 1d20 + 16 - 3 ⇒ (3) + 16 - 3 = 16
+2 Greatsword, PA, iterative: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16
Bite attack, secondary, PA: 1d20 + 14 - 5 - 3 ⇒ (10) + 14 - 5 - 3 = 16
I'm guessing it does not have AC 16. Pity that, since all those different die rolls turned out to be 16's.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras sets his shoulder to the door and gives a mighty shove, attempting to break it open! Likely hopeless Str check to break door: 1d20 + 6 ⇒ (16) + 6 = 22 Moved us all a little closer to the door to the room.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Fera strides toward the iron-bound door, reaching out with his senses and feeling for the presence of evil beyond it. DM - Would like to use Detect Evil before we open the door. An ‘iron-bound’ door should be wood, with iron bands across it, I’d think, so Detect Evil should penetrate it. If you have a different sense of the door that would make it impenetrable, that’s fine. I’ll just open it in that case.
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
”Who told you we would be coming, and would have the book, my friend?“ Fera asks with a glittering black smile that is somehow warm and slightly menacing at the same time. ”And more importantly, what were you to do once we arrived? It would help us out greatly to know these things. Perhaps it would get you untied.“ With a glance at the shuddering door, he adds, ”And what’s in there?“ Diplomacy : 1d20 + 14 ⇒ (18) + 14 = 32
Tiefling Paladin 8 | HP 71 | AC 26 | T 12 | FF 25 | CMD 26 | Fort +13 | Ref +8 | Will +12 | Init +1 | Perc +3
Ferabras bids Madame Carrington a respectful goodbye as she prepares to return to the waking world. Turning to his companions, he inquires, ”Shall we see what dangers and oddities await on this floor before we venture up the stairs to find the evil that waits above?“ One room left to explore down here, and we can deal with the haunt/painting if folks want. Tackle that room first?
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