Corsair

Fengar Orrmen's page

9 posts. Organized Play character for Caro Cogitatus.


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Grand Lodge

Interested. Fengar was created for a S&S campaign long ago but not chosen. I may need to tweak him a little, but I think he's good to go.

Grand Lodge

@Hungry Waters, with GM's permission I would reflavor a racial trait to fit Fengar's backstory better:

Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon. NOTE: This standard feat is not compatible with Fengar's history. With GM's permission, I will instead consider him to be proficient in the following shipboard weapons: boarding axe, boarding pike, and cutlass. He's only ever been on the wrong end of a cat-o-nine-tails.

Also, Heregrihm and Fengar have a joint backstory, despite the fact that they've never met. Either backstory works alone, though, so if Fengar is not chosen it doesn't mean Heregrihm should be disqualified.

Grand Lodge

Fluff & crunch available on my character sheet.

Any backstory details that don't fit with existing canon can be altered.

Grand Lodge

Interested. Fluff & crunch coming to a browser near you soon.

Grand Lodge

Once again I wake up and find myself chained to a keyboard on the merchant galley Office Building. Can't talk long -- I must return to spreading the sheets else I get the lash again.

Grand Lodge

So...not too late for bribes, then?

Grand Lodge

Recent history:

(Overheard in the Formidably Maid tavern)

"You need axe man?"
The powerfully built half-orc nursing his ale looks like he knows how to use his axe, judging by the scars on his face, but you get the impression that he's sword-fodder only. He'll never be leadership material.
The captain making the rounds looking for new recruits nods his assent from across the table, but you don't quite hear his side of the conversation in the crowded tavern. He makes an inquiry of the half-orc.
"Yes. Fengar good axe man. Kill many pirates. Keep ship safe. You need?"
The captain nods assent again. He asks another question.
"Me strong fighter on Krzganr Kpbrn. Small ship, but fast. Pirate try to take three time. Fengar kill, kill, kill. Pirates go away."
You don't recognize whatever ship name the half-orc slurred into his ale mug, but the captain seems to accept it after a puzzled pause. He begins haggling with a small bag of silver tossed on the table.
"North?", the half-orc belches wetly.
The captain shakes his head.
"North only. You go now." The half-orc seems to have already forgotten the captain, who is still standing in front of him.
The captain makes another entreaty, tossing another small bag of silver on the table in addition to the first. Getting no response, he mutters a curse and takes his silver to the next table, hoping for better luck.
The half-orc resumes staring blankly into his ale.

@GM Tallgrass - And, to clarify Heregrihm Skoningslos's note above, our joint backstory does not require each other, so if I am not chosen that doesn't mean he should be rejected too.

Grand Lodge

Level 2 HP: 1d10 ⇒ 8 I'll take it!

Grand Lodge

Heregrihm, I have a backstory that may dovetail with yours, possibly providing some emotional conflict between our characters (which I expect would be resolved -- I'm not a griefer or interested in intra-party backstabbing).

If you would be interested in fleshing out this relationship, PM me.