
Full Name |
Fendathrel |
Race |
Elf |
Classes/Levels |
Wizard-1 (Evoker) Opposition Schools: Enchantment, Illusion |
Gender |
Male |
Size |
Medium |
Age |
160 |
Special Abilities |
Elf: +2 Dex, +2 Int, -2 Con; +2 v. SR, +2 Identify, +2 Perception; Proficiency w/ Rapier, Longsword & Bows Wizard: Arcane Bond w/ Lt. Crossbow, Scribe Scroll, Evoker: Intense Spell (+1), Force Missiles (x8) |
Alignment |
Chaotic Neutral |
Deity |
Because of his upbringing, the idea of pledging himself to vast and all-powerful entities beyond space fills him with uneasiness. The idea of becoming one, by means of the Starstone however, is intriguing. |
Location |
Grew up in the Plateu of Leng, lately in Absolom by way of Kaer Maga. |
Languages |
Elven, Common, Sylvan, Draconic, Orc, Goblin, Gnoll |
Occupation |
Wanderer |
Strength |
9 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
20 |
Wisdom |
8 |
Charisma |
7 |
About Fendathrel
DEAD CHARACTER 11/27/2012
Fendathrel was sent by his powerful parents to learn the nearly forgotten Sin Magic of Thassilon under the stewardship of the Denizens of Leng. His time there has made him powerful, but it has also left him scarred emotionally and deeply out of touch with the world--his body warped and withered from their ministrations. His training finished, he was set loose into the world--no sign of his family's whereabouts, just the sense of being secretly watched--and evaluated.
He has made his way to Kaer Maga and has become intoxicated by its adventuring culture and unbridled freedom. He has taken to wearing studded leather armor and dashing clothes, and has replaced his runecrafted arcane ranseur for a masterwork light crossbow--in love with the idea of cutting down foes with force missiles loosed from it. There he met his first pathfinders, just returning from a mission there, and has gamely decided to return with them to Absolom, eager to find out more about them. From them he has learned about the free state of Andoran and it's stand for liberty in the face of overpowering tyranny. Though he has yet to see the country, he finds himself already pledged to their cause.
TRAITS
Dangerously Curious
Defy Madness
FEATS
Armor Proficiency: Light
SKILLS
Acrobatics +5
Linguistics +9
Perception +2
Spellcraft +9 (+11 Identify)
Stealth +5
Use Magic Device +1