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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Yup: Day Job, Profession(Trapper): 1d20 + 4 ⇒ (5) + 4 = 9 With regards to noting purchases: nowadays there's the inventory tracking sheets. While it's true that the older chronicles allow for tracking item purchases, perhaps it is more convenient (especially in the case of Kellean) to track items on a separate form? Saves the GM a lot of administrative work (and we all know that less work = more play) Edit: seriously, I have spent too much time in switzerland talking about forms like that. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Do you mean to say that 14 hit Kaddok? I think his ac is higher atm, because he has mage armour active Fenchil takes over the fight from Kaddok and tries to strike the Taldan knight down.
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Dm dr evil, did you see my action in the spoiler? if the hobgoblin dies, fenchil will also 5ft step forward, hoping to flank later -Posted with Wayfinder ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() On his turn: Fenchil moves forward again, and focusses his attacks on the hobgoblin next to Gaspar, seeing a vital opening to strike. Rapier: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 201d6 + 2 ⇒ (3) + 2 = 5
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Actions for when Fenchil's turn comes around:
Fenchil bites in pain as the arrow hit him, and realises that time is of the essence. He engages the hobgoblins in front of him with rapier and dagger. Assuming the hobgoblins closed in - 5ft stepping forward as necessary Rapier, TWF: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 71d6 + 2 ⇒ (3) + 2 = 5
Two wild swipes open the dance - Fenchil is clearly more concerned about keeping the hobgoblins occupied while Kaddok duels it out with Gaspar.
That way - assuming DM will bot Kellean - we can directly get back to Kaddock and Gerrin ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Fenchil runs through the sun-baked gorge, drawing his bow in the process. Once he has a clear short, he lets an arrow fly at one of the hobgoblins Attack, Purple Hobgoblin: 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 1 ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() A taldan mechant in Qadira is sure to cause some friction. The Qadiran merchants themselves are known for ruthless tactics and merciless backstabbing, so open hostility is not surprising. Fenchil says with an air of disapproval. Let's hurry though, before more victims come of this. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() It's a bluff, can she fly at all with that battered wing? Fenchil waits for the right opportunity to release his arrow at the harpy. Attack: 1d20 + 4 ⇒ (16) + 4 = 201d6 ⇒ 3 ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Go ahead, get yourself killed if you have to. Fenchil takes out his bow and nocks an arrow. He is quite sure the harpy is intelligent enough to not stand by while Kaddok approaches, so he aims to provide cover for the viking. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() As long as we stay on the ground, we should be fine, but I have little fondness for climbing a sheer surface while a harpy is clawing away at me. Let's see if we find anything of interest in that lower cave, shall we? ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Ah right. I misread, thought the action was still tentative Will, Character bonus vs Compulsion, Prot from evil general, Prot from evil morale: 1d20 + 2 + 2 + 2 + 2 ⇒ (11) + 2 + 2 + 2 + 2 = 19 With the added help of Kellean's protection, the voice of his ancestors becomes stronger once more, kicking and screaming against the entrancing effect. NO! Fenchil screams as the enchantment breaks. If still allowed:
Fenchil draws his bow, nocks an arrow and readies to fire at the harpy as soon as it is clear of Kaddok Arrow: 1d20 + 4 ⇒ (12) + 4 = 161d6 ⇒ 5 Thanks, K! ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Fenchil hears the voices of his ancestors, telling him - no, shouting at him - to resist the compulsion, but to no avail. Will (+2 Racial vs enchantments): 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Another +2 if it's a demon causing it, which won't help at any rate. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() The low number of skill points can be offset somewhat by spreading them among class skills. For the first skill point you spend on a class skill, you effectively get +4 (1 for the skill point, 3 for the first skill point you put in a class skill). I found I've been spreading these things around for the first two levels, only getting a second rank if I need a certain number of ranks at some point, or when I think the skill is essential. It helps somewhat. I found I've been using the FCB for skill points a lot actually (especially the skill monkey bard-sorcerer (you know her as Miko)) Characters get very squishy as a result, but in the end the FCB only gives you a handful of HP - what difference does 2 hp really make? ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Stabbed to death, by his own merchandise, Fenchil says in a tone that is halfway between a casual observation and a 'what has this world come to'. Did he have any enemies you know of? ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Fenchil brings dagger and rapier down on the white goblin Attack, TWF, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (6) + 1 + 1 - 2 = 61d6 + 2 ⇒ (4) + 2 = 6
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Fenchil takes a 5' step towards the purple goblin, and attacks with rapier and dagger Attack, TWF, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (13) + 1 + 1 - 2 = 131d6 + 2 ⇒ (3) + 2 = 5
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Fenchil keeps trying to bring the goblin in front of him down Attack, rapier, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (10) + 1 + 1 - 2 = 101d6 + 2 ⇒ (1) + 2 = 3
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Fenchil attacks the yellow goblin with both his blades Attack, Rapier: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 2 ⇒ (1) + 2 = 3
Sigh ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() So... Many.. Of.. Them.. Fenchil is taken aback by the huge number of enemies, takes a step back and casts Mage Armor. Following that, he draws both weapons (as a free action). ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Over here! Fenchil tries to shout without getting completely smothered by the sand. He finally has the hang of the hot weather, or at least it seems, and tries to guide the rest of the party in the right direction. I wonder if this sandstorm is natural. The driver is an air djinn after all. Could it be an air elemental? K(Planes): 1d20 + 6 ⇒ (9) + 6 = 15 ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Dressed like a fakir, wearing no amor, Fenchil feels ridiculous. To add injury to insult, the hot weather gets to him almost immediately, and he starts a delusional ramble. Three coppers in the sky. One two three. They're not going to let me in, are they? They won't let me pass... Fort, No armour, Turban: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Dehydration: 2d4 ⇒ (3, 2) = 5 ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Let me buy the tent, that is more my kind of thing anyway. Fenchil then removes his padded armoire Spellcasting is easier that way anyway, and the heat is going to be unbearable in this thing. He does take it along. Assuming tents and equipment can be carried on a wagon. I've got some gold left over from last chronicle, so happy to just get one pavilion tent. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Seeing his comrades take the weather seriously, Fenchil will purchase hot weather gear, and a wineskin, filled with water. Fenchil is distrustful of the Jann, but waits to see how it plays out. Do I know anything about weaknesses of the Jann? Getting something to adapt to that would be nice... ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Careful Fenchil whispers at the first chance he gets, out of earshot that's not a woman, but an elemental creature. I'm not sure what the meaning of that is, but not all is as it seems. No special preparations, and no sense motive skill :( ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Still suspicious from their previous encounter, Fenchil takes the time to size up the men. He notices something odd, something... otherworldly. Perception: 1d20 + 7 ⇒ (20) + 7 = 27
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() K(Loc), Untr.: 1d20 ⇒ 5
Fenchil is unfamiliar about the strange ways of this town. He strikes a wrong chord by complaining about the sand too much, too, and somewhat dejectedly, he leaves it at that. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Close call there. Good thing You guys smelled a rat. I only smelled embalming oil. Shall we have a lookout for the Silken Caravan first? Let's not raise a scene by dragging dead body through the streets if we don't know where to go. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Not sure if i can move to the area ne of he priest, or whether it's blocked. If I cannot move there, I will drop dagger, stow rapier and get bow out. Let evil die, but the man may live, Fenchil says as he steps up, only barely able to reach the priest around a corner. Attack Two-H Cover, Rapier: 1d20 + 3 - 2 - 4 ⇒ (13) + 3 - 2 - 4 = 101d6 + 2 ⇒ (3) + 2 = 5
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Taken off-guard by the sudden hostility of the cultists, Fenchil is slow to react. When turn comes around: Fenchil draws rapier and dagger, and attacks the nearest cultist with his rapier (moving if necessary) Attack, Rapier: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 2 ⇒ (3) + 2 = 5
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Leprosy. Bits and pieces fall off, slow deterioration of the body. What a curse. Not sensing any malice in Ben-Garri, Fenchil nods Of course, we shall not interrupt you. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() I'm sorry for your loss. Fenchil replies solemnly. It's not quite the forest, but it's good to be outdoors. All we need is the proper survival tools. And some antitoxin, the way it sounds Buying 5 each of Acid Flask, Alchemist's fire and Antitoxin, 400gp total ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Yes, of course. Not sure if I provided PFS# already: PFS 108716-1
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Thanks a lot for running this, and looking forward to the move to Qadira. I've never been there before... I think the First steps series award only 1PP, though, you might want to check. ![]()
Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() As long as that fleeing man doesn't go to get any reinforcements, let him go. Focus on the spell caster! Fenchils attacks for when his turn comes: Rapier: 1d20 ⇒ 111d6 + 1 ⇒ (3) + 1 = 4
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Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft
![]() Fenchil will move up through the mist to get at the spell caster, attacking her with his rapier. Attack: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (4) + 1 = 5 Surrender, now! he says in his best vigilante tone.
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