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Fenchil Theji's page

121 posts. Organized Play character for Kludde.


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Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

DM Evil, thanks very much for another fun run!

@Kellean: ... where she'll play a game called 'trailfinder' and create a character called 'Garedon' based on her own husband?

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Yup:

Day Job, Profession(Trapper): 1d20 + 4 ⇒ (5) + 4 = 9

With regards to noting purchases: nowadays there's the inventory tracking sheets. While it's true that the older chronicles allow for tracking item purchases, perhaps it is more convenient (especially in the case of Kellean) to track items on a separate form? Saves the GM a lot of administrative work (and we all know that less work = more play)

Edit: seriously, I have spent too much time in switzerland talking about forms like that.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

1) Kludde
2) 108716-1
3) Andoran
4) I bought a pavilion tent, might as well keep it

Boon: 1d20 ⇒ 17

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Code of honor is void for anyone who bring hobgoblins. Let me just stick with the action.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Do you mean to say that 14 hit Kaddok? I think his ac is higher atm, because he has mage armour active

Fenchil takes over the fight from Kaddok and tries to strike the Taldan knight down.
Attack, rapier: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 201d6 + 2 ⇒ (3) + 2 = 5
Confirm: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 211d6 + 2 ⇒ (6) + 2 = 8
Attack, knife: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 171d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Dm dr evil, did you see my action in the spoiler?

if the hobgoblin dies, fenchil will also 5ft step forward, hoping to flank later

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

On his turn:

Fenchil moves forward again, and focusses his attacks on the hobgoblin next to Gaspar, seeing a vital opening to strike.

Rapier: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 201d6 + 2 ⇒ (3) + 2 = 5
Rapier Confirm: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 211d6 + 2 ⇒ (1) + 2 = 3
Knife: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 111d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil's action, on his turn:

Fenchil takes a 5 foot step southeast, and casts 'Mage Armor' on Kaddok.

Let's hope it's not too late

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Actions for when Fenchil's turn comes around:

Fenchil bites in pain as the arrow hit him, and realises that time is of the essence. He engages the hobgoblins in front of him with rapier and dagger. Assuming the hobgoblins closed in - 5ft stepping forward as necessary

Rapier, TWF: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 71d6 + 2 ⇒ (3) + 2 = 5
Dagger, TWF: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 41d4 + 1 ⇒ (3) + 1 = 4

Two wild swipes open the dance - Fenchil is clearly more concerned about keeping the hobgoblins occupied while Kaddok duels it out with Gaspar.

That way - assuming DM will bot Kellean - we can directly get back to Kaddock and Gerrin

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil casts mage armour, and draws his weapons before moving up just behind Gerrin.

Gerrin, feel free to withdraw past me

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil runs through the sun-baked gorge, drawing his bow in the process. Once he has a clear short, he lets an arrow fly at one of the hobgoblins

Attack, Purple Hobgoblin: 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 1

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

A taldan mechant in Qadira is sure to cause some friction. The Qadiran merchants themselves are known for ruthless tactics and merciless backstabbing, so open hostility is not surprising. Fenchil says with an air of disapproval.

Let's hurry though, before more victims come of this.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Again, you have my gratitude for this warding. Fenchil smiles as he gains respite from the hot weather.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Attack for when needed:

Fenchil keeps trying to hit the nasty winged creature.
Arrpw: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 91d6 ⇒ 6

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Though it's getting harder and harder to fire off a straight shot without hitting Gerrin, Fenchil tries anyway

Attack: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 51d6 ⇒ 1

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil doesn't hesitate, and takes the shot.

Bow, into melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

It's a bluff, can she fly at all with that battered wing?

Fenchil waits for the right opportunity to release his arrow at the harpy.

Attack: 1d20 + 4 ⇒ (16) + 4 = 201d6 ⇒ 3

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Go ahead, get yourself killed if you have to. Fenchil takes out his bow and nocks an arrow. He is quite sure the harpy is intelligent enough to not stand by while Kaddok approaches, so he aims to provide cover for the viking.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

As long as we stay on the ground, we should be fine, but I have little fondness for climbing a sheer surface while a harpy is clawing away at me. Let's see if we find anything of interest in that lower cave, shall we?

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Ah right. I misread, thought the action was still tentative

Will, Character bonus vs Compulsion, Prot from evil general, Prot from evil morale: 1d20 + 2 + 2 + 2 + 2 ⇒ (11) + 2 + 2 + 2 + 2 = 19

With the added help of Kellean's protection, the voice of his ancestors becomes stronger once more, kicking and screaming against the entrancing effect.

NO!

Fenchil screams as the enchantment breaks.

If still allowed:

Fenchil draws his bow, nocks an arrow and readies to fire at the harpy as soon as it is clear of Kaddok
Arrow: 1d20 + 4 ⇒ (12) + 4 = 161d6 ⇒ 5

Thanks, K!

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Nice... song...

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil hears the voices of his ancestors, telling him - no, shouting at him - to resist the compulsion, but to no avail.

Will (+2 Racial vs enchantments): 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Another +2 if it's a demon causing it, which won't help at any rate.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

The low number of skill points can be offset somewhat by spreading them among class skills. For the first skill point you spend on a class skill, you effectively get +4 (1 for the skill point, 3 for the first skill point you put in a class skill). I found I've been spreading these things around for the first two levels, only getting a second rank if I need a certain number of ranks at some point, or when I think the skill is essential. It helps somewhat.

I found I've been using the FCB for skill points a lot actually (especially the skill monkey bard-sorcerer (you know her as Miko)) Characters get very squishy as a result, but in the end the FCB only gives you a handful of HP - what difference does 2 hp really make?

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

There's a killer on the loose, I'm afraid we'll have to take the short route, or we might be too late.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Stabbed to death, by his own merchandise, Fenchil says in a tone that is halfway between a casual observation and a 'what has this world come to'. Did he have any enemies you know of?

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil's element is clearly not of the sandy kind. Still, he tries his best to figure out the correct direction.

Survival: 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil brings dagger and rapier down on the white goblin

Attack, TWF, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (6) + 1 + 1 - 2 = 61d6 + 2 ⇒ (4) + 2 = 6
Attack, TWF, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (14) + 1 + 1 - 2 = 141d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil takes a 5' step towards the purple goblin, and attacks with rapier and dagger

Attack, TWF, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (13) + 1 + 1 - 2 = 131d6 + 2 ⇒ (3) + 2 = 5
Attack, TWF, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (17) + 1 + 1 - 2 = 171d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil keeps trying to bring the goblin in front of him down

Attack, rapier, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (10) + 1 + 1 - 2 = 101d6 + 2 ⇒ (1) + 2 = 3
Attack, dagger, Bless, Sand: 1d20 + 1 + 1 - 2 ⇒ (13) + 1 + 1 - 2 = 131d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil attacks the yellow goblin with both his blades

Attack, Rapier: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 2 ⇒ (1) + 2 = 3
Attack. Dagger: 1d20 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (1) + 1 = 2

Sigh

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

That IS a messy fight to run. My hat off to you, mr evil.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

So... Many.. Of.. Them.. Fenchil is taken aback by the huge number of enemies, takes a step back and casts Mage Armor. Following that, he draws both weapons (as a free action).

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Survival: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Assuming 'follow tracks' applies

Over here! Fenchil tries to shout without getting completely smothered by the sand. He finally has the hang of the hot weather, or at least it seems, and tries to guide the rest of the party in the right direction.

I wonder if this sandstorm is natural. The driver is an air djinn after all. Could it be an air elemental?

K(Planes): 1d20 + 6 ⇒ (9) + 6 = 15

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Dressed like a fakir, wearing no amor, Fenchil feels ridiculous. To add injury to insult, the hot weather gets to him almost immediately, and he starts a delusional ramble.

Three coppers in the sky. One two three. They're not going to let me in, are they? They won't let me pass...

Fort, No armour, Turban: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Fort, No armour, Turban: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Fort, No armour, Turban: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Dehydration: 2d4 ⇒ (3, 2) = 5

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Let me buy the tent, that is more my kind of thing anyway.

Fenchil then removes his padded armoire Spellcasting is easier that way anyway, and the heat is going to be unbearable in this thing. He does take it along. Assuming tents and equipment can be carried on a wagon.

I've got some gold left over from last chronicle, so happy to just get one pavilion tent.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Seeing his comrades take the weather seriously, Fenchil will purchase hot weather gear, and a wineskin, filled with water.

Fenchil is distrustful of the Jann, but waits to see how it plays out.

Do I know anything about weaknesses of the Jann? Getting something to adapt to that would be nice...

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Careful Fenchil whispers at the first chance he gets, out of earshot that's not a woman, but an elemental creature. I'm not sure what the meaning of that is, but not all is as it seems.

No special preparations, and no sense motive skill :(

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Still suspicious from their previous encounter, Fenchil takes the time to size up the men. He notices something odd, something... otherworldly.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
K(Planes): 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

K(Loc), Untr.: 1d20 ⇒ 5
Dip: 1d20 + 2 ⇒ (4) + 2 = 6

Fenchil is unfamiliar about the strange ways of this town. He strikes a wrong chord by complaining about the sand too much, too, and somewhat dejectedly, he leaves it at that.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Not sure about this caravan. Did we get any clue as to where we would meet them?

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Close call there. Good thing You guys smelled a rat. I only smelled embalming oil.

Shall we have a lookout for the Silken Caravan first? Let's not raise a scene by dragging dead body through the streets if we don't know where to go.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Not sure if i can move to the area ne of he priest, or whether it's blocked. If I cannot move there, I will drop dagger, stow rapier and get bow out.

Let evil die, but the man may live, Fenchil says as he steps up, only barely able to reach the priest around a corner.

Attack Two-H Cover, Rapier: 1d20 + 3 - 2 - 4 ⇒ (13) + 3 - 2 - 4 = 101d6 + 2 ⇒ (3) + 2 = 5
Attack Two-H Cover, Dagger: 1d20 + 3 - 2 - 4 ⇒ (11) + 3 - 2 - 4 = 81d4 ⇒ 3

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Taken off-guard by the sudden hostility of the cultists, Fenchil is slow to react.

When turn comes around:

Fenchil draws rapier and dagger, and attacks the nearest cultist with his rapier (moving if necessary)

Attack, Rapier: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Leprosy. Bits and pieces fall off, slow deterioration of the body. What a curse.

Not sensing any malice in Ben-Garri, Fenchil nods Of course, we shall not interrupt you.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Intelligence: 1d20 ⇒ 11 I see Fenchil whispers back.

Meh, gotta run. More post later.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

I'm sorry for your loss. Fenchil replies solemnly. It's not quite the forest, but it's good to be outdoors. All we need is the proper survival tools. And some antitoxin, the way it sounds

Buying 5 each of Acid Flask, Alchemist's fire and Antitoxin, 400gp total

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Yes, of course. Not sure if I provided PFS# already:

PFS 108716-1
Faction: A
Day Job, Profession(Trapper): 1d20 + 4 ⇒ (1) + 4 = 5 Hey look! I caught a... piece of fur!

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Thanks a lot for running this, and looking forward to the move to Qadira. I've never been there before...

I think the First steps series award only 1PP, though, you might want to check.

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

As long as that fleeing man doesn't go to get any reinforcements, let him go. Focus on the spell caster!

Fenchils attacks for when his turn comes:

Rapier: 1d20 ⇒ 111d6 + 1 ⇒ (3) + 1 = 4
Knife: 1d20 ⇒ 11d4 ⇒ 4

Liberty's Edge

Male Half-Elf Ranger 1/Sorcerer 1 | HP 23/23 | AC 16 (17 with MA), T 13, FF 13 | Init +3, Perc +7 | FRT +4, RFX +5, WIL +2 | SPD 30ft

Fenchil will move up through the mist to get at the spell caster, attacking her with his rapier.

Attack: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (4) + 1 = 5

Surrender, now! he says in his best vigilante tone.

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