Race |
Half-Elf |
Classes/Levels |
Warpriest 5/Rogue 5 |
Gender |
Male |
About Fellian Shard *NPC*
Fellian Shard CR 9
XP 6,400
Half-elf rogue (okeno liberator) 5/warpriest of Desna 5 (Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +19
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +1 deflection, +3 Dex)
hp 83 (10d8+30)
Fort +9, Ref +10, Will +11; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee sparkwave starknife +7/+2 (1d8/19-20/×3)
Special Attacks blessings 5/day (Liberation: liberation, Luck: lucky presence), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 5 rounds/day), sneak attack +3d6
Warpriest Spells Prepared (CL 5th; concentration +9)
. . 2nd—grace[APG], hold person (DC 16), returning weapon[UC]
. . 1st—cure light wounds, fallback strategy, forbid action[UM] (DC 15), liberating command[UC], shield of faith
. . 0 (at will)—guidance, resistance, spark[APG] (DC 14), vigor
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Statistics
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Str 8, Dex 16, Con 14, Int 12, Wis 18, Cha 10
Base Atk +6; CMB +5; CMD 19
Feats Catch Off-guard, Point-Blank Shot, Precise Shot, Quick Draw, Skill Focus (Escape Artist), Startoss Comet, Startoss Shower, Startoss Style, Weapon Focus (starknife)
Skills Acrobatics +5 (+1 to jump), Bluff +4, Climb +0, Diplomacy +4, Disable Device +6, Disguise +9, Escape Artist +21, Heal +8, Perception +19, Sense Motive +15, Sleight of Hand +4, Spellcraft +8, Stealth +13, Survival +9, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ bond breaker, covert commander +1, elf blood, rogue talents (deadly range[UC], shadow duplicate)
Other Gear +2 chain shirt, sparkwave starknife[APG], belt of incredible dexterity +2, cloak of resistance +2, inquisitor's monocle[UE], ring of protection +1, 12,500 gp
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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Bond Breaker (Ex) No penalty on Disable Device when using improvised tools to open locks.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Covert Commander +1 (Ex) Allies in 30 ft gain a +1 comp bonus on Disguise and Stealth.
Deadly Range +10 (Ex) Increase the range at which can make ranged sneak attacks.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sacred Weapon +1 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Shadow Duplicate (5 rounds, 2/day) (Sp) As an imm action when hit, create mirror image for listed duration.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Startoss Comet (Starknife) Make single atk. at full atk. bonus, if it hits, make second atk. at target in 1 range inc.
Startoss Shower (Starknife) Startoss Comet: can continue attacking foes in 1 range inc.
Startoss Style +6 (Starknife) Gain bonus dmg to thrown weapons.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.