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About Felix of the Golden CoinData:
Name: Felix of the Golden Coin Race: Half-Orc Job: explorer, adventurer Age: 21 Height: 5´4" Weight: 160 lbs Alignment: NG Personality: Likes: Good food, good booze, fine companionship Dislikes: Cheaters Favorite foods: Roasted chicken in honeymustard, Dwarven ale Hobbies: Laughing, drinking, womanizing Physical Description: Dozens of tattoos of playing cards. Deity: Languages: Common, Orc, Ancient Osirion Favorite Class: Bard: +1round of bardic performance Combat:
Hit Points: 10 (1d8+1x2) Initiative: +2 Armor Check Penalty: -1 Speed: 30 feet Armor Class: 15 (10 +3 Armor +2 Dex) Touch: 12 Flat-footed: 13 Saves: Fortitude: +4 (0 +2 Con + 2Luck) Reflex: +5 (3 +2 Dex + 2Luck) Will: +5 (3 +0 Wis + 2 Luck) Situational Bonuses:
Racial Traits:
Ability Score Racial Traits: +2 Str Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.+2 Type: Half-orcs are Humanoid creatures with both the human and orc subtypes. Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size. Base Speed: Half-orcs have a base speed of 30 feet. Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages. Feat and Skill Racial Traits Shaman's Apprentice Only the most stalwart survive the years of harsh treatment being born as a slave in Cheliax. Rarely food and used to the whip only the hardiest survive. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait. Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon. Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity. Darkvision: Half-orcs can see in the dark up to 60 feet. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race. Bard(Archelogist):
Weapon and Armor Proficiency A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. Spells
Bardic Knowledge (Ex)
Archaeologist’s Luck (Ex) (16rounds/day)
Clever Explorer (Ex):
Uncanny Dodge (Ex):
Trap Sense (Ex):
Rogue Talents:
Feats, Traits &Skills:
Feats: Lingering Performance Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. Endurance
Traits:
Skills: Skillpoints gained/level (6) 1x 6+0(int)
Spells:
Concentration:1d20 +3 +1 level +2 stat Cantrips: Known: 3 Spd: Unlimeted Detect Magic, Mending, Prestidigation, Level 1: Known:2 SpD4 Known: Cure light wounds, Grease, Vanish Equipment:
Starting Cash: 150 Weapons: 81 gp 18lb Falchìon MW 375gp Dagger x2 4gp 2lb Brass Knuckles 1gp 1lb Sling 0gp 0lb Sling Bullet 1gp 1lb Armor: 25gp 10 lb Parade Armor Miscenellous: Kit, Fighter's Price 9 gp; Weight 29 lbs. This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. Outfit, Explorers (free) Bandoler 0,5 0lb Spell Component Pouch 5 2lb Whetstone 0,02 1lb MW Instrument 100 Lucky Charm 1 1lb Signal Whistle 0,8 0lb 3 Fish Hooks 0,3 0lb Twine (50ft) 0,01 0,5lb Flask of Acid x2 20 Double tailed golden coin 1 Carrying Capacity:
Carried Possessions (76 lbs):
Backstory:
Well they don´t call me Lucky Git´s for nothing!" Felix was born in Restov in the slave ghetto. Since the day he was born, somehow the fates have watched over him. He was not the toughest, not the smartest, and even not the strongest of the litter, but were other died, he survived. Even shunned by the other orcs, he always found something to eat, something to drink and a place to sleep, even if it was just the least of the lot. He joined first a runt gang, later the black blades, one of the bigger gangs and made his way up, first as a hound, after a few months one of the herders got a knife in the guts for trying to get the payment for one of the dolleys and Felix took over the stable of 4 little b@@@!es. But then he got a mysterious note... and he claimed the punisher, an old waraxe hanging over the mantlepiece, grabbed some armor and went out to meet the man who offered him power and money. Personality:
Introduction:
Felix of the Golden Coin is a rather well-muscled sized young man with a somewhat bulky frame, hiding his strong muscles. He has soft green skin and medium tight braided blond hair in the colour of honey and amethyst coloured eyes. He prefers a gray and brown coloured explorer´s outfit with a long blue overcoat, completed by a Parade Armor from Absolom and a long curved Falchion for battle. Atypical for a half-orc he has a warm mellow Tenor voice and enjoys to sing. Silver Crusade S9:
PURIFIER (2+ goals): When attempting a caster level check to remove a curse, disease, or other condition, increase your effective caster level by half the number of goals you have completed (rounded down). Also apply this benefit when others attempt caster level checks to remove such conditions from you. MIRACLE WORKER (4+ goals): Once per adventure, you can use the lay on hands class feature as though you were a paladin whose level equals the number of goals you have completed. PARAGON (7+ goals): When you or an ally purchases the spellcasting service raise dead, resurrection, or true resurrection, reduce the Prestige Point cost by 25%. When you cast any of these spells, reduce the material component cost by 25%. -------------------------------------------------------------------- [][]Defeat an outsider that has the evil subtype, an evil-aligned creature with the elemental subtype, or an undead creature whose CR is at least equal to your character level. [][]Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level. Spend at least 100 gp per character level on spellcasting services with the healing descriptor, material components, or a single use magic item for another PC. The PC must use the benefit before the end of the adventure. [][]Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can safely be released, ransomed, or delivered to authorities for justice. Alternatively, allow an enemy combatant with no means of escape to flee without further harm. []Rescue a named NPC who is a divine spellcaster with a good-aligned deity or a named outsider with the good subtype. Alternatively, collaborate with the NPC to overcome an obstacle directly related to the PCs’ success conditions, such as defeating a foe; summoned outsiders do not contribute to this goal, but called ones do if not coerced into service. []Possess ranks in one of the following equal to your character level (minimum 4): Diplomacy, Heal, or Knowledge (religion). []While on a non-good plane other than the Material Plane, encourage a crowd of at least 20 participants to promote good, rebuke evil, or otherwise be virtuous. Doing so requires a successful Diplomacy, Knowledge (religion), or Perform (oratory) check (DC = 15 + your character level). [X][][]/[][]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals |