Ratfolk

Fazaah Taabestuun's page

4 posts. Organized Play character for noral.


Race

| SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

CN Male Ysoki | Operative 1 | Specialty (Hacker)

About Fazaah Taabestuun

Male ysoki operative (hacker) 1
CN Small humanoid (ysoki)
Init +5; Darkvision 60 ft, Perception +5, Sense Motive +5
Blindsense (30 ft), Ysoki alternate racial trait replacing Darkvision

Theme: Dream Prophet, Mysticism class skill, Reduce the DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5.

DEFENSE
KAC 16 EAC 15
AC vs. CM 24
SP 7 HP 8 RP 5
Fort +1, Ref +6, Will +2

OFFENSE
Speed 30 ft.

Ranged:
- Azimuth laser pistol +5 (1d4 Fire) Range 80ft
- Frag grenade I +4 (1d6 / 15 ft.) Range 20ft
- Tactical baton +4 (1d4 / bludg.)
- Survival knife +4 (1d4 / slash.)

STATISTICS
Str 8, Dex 18, Con 12, Int 14, Wis 10, Cha 11
Base Atk +0

Feats
Armor Proficiency (light)
Weapon Proficiency (basic melee, sniper, small arms)
Weapon Focus (Small arms)

Skills 10 (12 incl. Computer + Engineering due to specialization Hacker)
Acrobatics +9
Athletics -1
Bluff +1
Computers +9
Culture +7
Diplomacy +1
Disguise +1
Engineering +11
Intimidate +1
Medicine +7
Mysticism +5
Perception +5
Piloting +9
Sense Motive +5
Stealth +11
Survival +7

Languages Common, Ysoki (race), Vesk (home planet), Abyssal (Int), Brethedan (Int), Aklo (Culture)

Combat Gear:
tactical baton, survival knife, azimuth laser pistol, second skin (Infrared sensors included)

Other Gear:
personal comm unit, engineering kit, flashlight, hacking kit, basic medkit, starstone compass, consumer backpack, travel clothing, field rations (3 weeks), hygiene kit, 2 x Healing Serum Mk 1

Credits: 50

SPECIAL ABILITIES & RACIAL TRAITS:

Trick Attack:
Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed.

Cheek Pouches:
Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action.

Moxie:
A ysoki can stand from prone as a swift action. Additionally, when off-kilter, a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.

Scrounger:
Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.

Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers:
Reputation with Wayfinders:

Boons Slotted this Adventure:

Ally:
Faction: Wayfinders
Personal: Starfinder Society Subdermal Graft
Promotional:
Social:
Starship:
Slotless:

All My Boons:

Starfinder Society Subdermal Graft This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Bot Me! / Tactics:
[dice=Computers for trick attack (DC20+target CR)]1d20+9+4[/dice]
[dice=Trick attack damage]1d4[/dice]

[dice=tactical baton attack]1d20+4[/dice]
[dice=tactical baton bludgeon damage]1d4[/dice]

[dice=survival knife attack]1d20+4[/dice]
[dice=survival knife slash damage]1d4[/dice]

[dice=azimuth laser pistol attack (weapon focus)]1d20+4+1[/dice]
[dice=azimuth laser pistol flame damage]1d4[/dice]
[dice=azimuth laser pistol critical burn damage]1d4[/dice]