Race |
Female Elf |
Classes/Levels |
Witch 2 |AC 15 (T13,FF12) CMD 13| HP 14/14| F +2 R +4 W +5 | Init +3, Perc +1, Sense Motive +1 |
About Fayelandara
Born 18 Sarenith, 4580
Too radical for even the Veiled Lanterns of the Mordant Spire, Fayel left the island when the agents of the Pathfinder Society arrived on the Throaty Mermaid. She has since stayed in the grand lodge, where she has working on her magic. She recently was convinced by Jamilia, an agent of the Concordance to start doing some field work.
Fayelandara XP 3 Fame 1 Prestige 5
400 XP (CR 2)
Female Spiresworn Elf Witch 2
N humanoid (elf)
Init +3 ; Senses lowlight vision, Perception +1
Defenses
AC 15, touch 13, flat-footed 12, (+1 armor, +3 Dex, +1 natural)
HP 14(2d6+2(con)+2 favoredclass)
Fort +2, Ref +4, Will +5
Offense
Speed 30 ft, w/o armor 30 ft
Special attacks Hexes (DC 15, cackle, evil eye, fortune)
Melee spear +0 (1d8-1/x3)
Ranged heavy crossbow +4 (1d10/19-20)
Witch Spells Prepared (CL 2nd, Concentration +6)
1st - Cause Fear, Ear Piercing Scream, Enlarge Person
0 - detect magic, stabilize, dancing lights, guidance
Patron - Stars
Statistics
Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10
Base Atk +1, CMB +0, CMD 13
Trait Pragmatic Activator, Natural Negotiator
Feats Extra Hex
Skills Craft (jewelry) +8, Knowledge (arcana, history, nature, planes) +8, Knowledge (local)+5, Lingusitics +6, Spellcraft +9, Use Magic Device +9
Languages Common, Elven, Draconic, Slyvan, Skald, Celestial, Aklo (free from trait), Aboleth (lingusitics), Ignan (lingusitics)
SQ Familiar (Sage, turtle named Oquayal), moonkissed, crossbow training
Gear Combat: heavy crossbow, spear, acid vial, 29 bolts, Armor: haramaki, Other: belt pouch, spell component pouch wand of mage armor (0/50 used)
Treasure 1590 gp