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![]() My group was talking about the mechanics of the barbarian and the fighter the other day. The talking points were basically that the fighter should be able to outlast the barbarian, but the barbarian was the higher damage-dealer. Since I’m always focused on game balance (meaning that given two melee classes like this, if both are to be appealing to play, then one’s strengths & weaknesses should be complimented by those of the other), I took a look at the stats to see if that was really the case. Here are the results: Attack
How I made these graphs:
For the AC I am including:
Notes:
So, what do we find out?
So, after all that, here’s my question: why include two similar melee-only classes where one is so markedly superior (mechanically) to the other? ![]()
![]() I'm thinking about getting it but wanted to ask what you guys think first. It looks pretty good for the price but I'm kinda on the fence.
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![]() With the way DCs work, the Summoner being basically 2 spell levels behind pretty much makes this class non-competitive in combat, spell wise. It's not really what I expected from a Summoner class - maybe that's not a bad thing - but it doesn't really fit thematically or mechanically with what I would want from a Summoner class either. It's more like an "I've got a weird monstrous pet" class. I would have voted for dropping the ability to cast any of the standard spells and replacing them entirely with a host of Summoner-only summoning spells that are more level appropriate than the woefully underpowered monster summoning spells. Check out the summoning spells posted on the pathfinder database as an example. ![]()
![]() How Should Paizo Do It Differently? I was just reading through this excellent thread here and after a while I started to think about what is going to happen when Paizo comes to the inevitable point where they have to produce a Pathfinder 2nd Edition. It would have to incorporate system changes but, as we have seen, if these system changes are too dramatic they tend to split the community. What advice would you give to Paizo about how to evolve the product line without fracturing/isolating the community? ![]()
![]() The Text: Channel Smite (Combat)
The Difference:
The Question:
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![]() I'm sure this has been addressed before but I can't understand the reasoning behind the Conjuration specialist bonus being an armor bonus. It reads: Specialist Bonus: You gain a +2 armor bonus to your Armor
This means that it isn't until the wizard is at 10th level before his bonus just equals the 1st level mage armor spell - and until that time it doesn't stack with it because they are both armor bonuses. So it doesn't really make sense to even have it really. Shouldn't this be a natural armor bonus instead? ![]()
![]() I love the idea behind the new cleve feat in Pathfinder. It reads: Cleave (Combat)
But it seems like this would be a great place to make a differentiation between one-handed weapons and two-handed weapons. I propose that the feat should work the old way for one-handed weapons and this new way for two-handed weapons - i.e. one-handed weapons would require you to drop the first foe in order to get the attack on the second while a two-handed weapon functions as above. Thoughts? ![]()
![]() All the talk of being a career DM found over on this thread got me to thinking about what qualities “good” DM’s have that make them “good”. For me, a “good” DM is/has: 1) A real sense of fairness to the spirit of the rules when they are less than clear and doesn’t get caught up in the technicalities of the language or missing information. 2) A storyteller who brings the NPCs alive, paints the landscapes and locations in your mind, and “plays the world” with you. 3) Doesn’t railroad the PCs through his story, but instead lets the players create their own story through the world he/she brings to life. What are some qualities that you think make a DM “good”? |