Father Rathbone
Male human (chelaxian) cleric of Asmodeus 2
LE Medium humanoid (human)
Init +3;
Senses Perception +3
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 13 (2d8)
Fort +3,
Ref +3,
Will +6
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Offense
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Speed 30 ft.
Special Attacks channel negative energy 4/day (DC 13, 1d6)
Cleric Spells Prepared (CL 2nd; concentration +7)
. . 1st—bless, command[D] (DC 14), summon monster I, sun metal[UC] (DC 14)
. . 0 (at will)—detect magic, light, read magic, stabilize
. .
D Domain spell;
Domains Black powder inquisition, Devil (Evil) Law (Devil (law) subdomain)
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Statistics
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Str 10,
Dex 16,
Con 11,
Int 10,
Wis 17,
Cha 12
Base Atk +1;
CMB +1;
CMD 14
Feats Gunsmithing[UC], Point-blank Shot, Scribe Scroll
Traits focused mind, sacred conduit
Skills Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +5, Linguistics +4, Sense Motive +7, Spellcraft +5
Languages Common, Infernal
SQ disruptive shot, hell's corruption, variant channeling (justice/law variant channeling)
Other Gear 150 gp
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Special Abilities
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Cleric Channel Negative Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Black Powder Inquisition) Deities: Any (with GM approval).
Granted Powers: You gain Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats. When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack,
Devil
Disruptive Shot (DC 14) When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a -4 penalty on concentration checks for 1 round.
Focused Mind +2 to Concentration checks
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hell's Corruption (1 rounds, 6/day) (Su) Touch attack inflicts -2 save vs. your spells and take the worse of 2 rolls for skill checks.
Justice/Law Variant Channeling (±1 Profane) Perception, Sense Motive, attack & save bonus/zone of truth
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.