
Father Dagon |
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So in one of my campaigns, my two players were playing a pair of tiefling rogue siblings and had been working through an ancient wizard's tomb investigating a local legend. Of course said tomb was full of all sorts of devious grimtoothy traps and such as befitted their roguely persuasions. At one point near the the bottom of the dungeon, after having cleared out everything above them, they come across a large room with a wide trough of bubbling hot tar flowing sluggishly through the middle, spanned by a long, ten foot wide arch of stone. I had planned a setpiece to take place here later involving the NPC they rescued turning traitor while flying devils port in and all sorts of three-way melee breaking out over the perilous expanse of deadly tar. However, player A takes one look at the room, says 'that TOTALLY looks like a trap' which was expected, and then instead of investigating/disabling/avoiding the break-away section of bridge in the middle and getting embroiled in the events which would follow, just pulls out a one-shot dimension door item I had forgotten about ages ago and ports the small group completely across the room and into the next area. Rats!
THEN, this same player has a flash of insight / paranoia about the NPC they had come across, and decides to move straight into murder mode and sneak attack this poor wizard before he has a chance do do anything even potentially nefarious. The other player says 'in for a penny, in for a pound' and lays in as well, both totally trumping the suddenly terrified NPC in init and gutting him like a fish. At this point the devils port in, having been looking for this same NPC to drag off to hell for an aeons-old debt, and lay out their hellish demands that the transgressor be yielded to their custody for eternal flaying. The players shrug, kick over the body and wash their hands of it, completely avoiding the climactic combat. The devils leave, the players loot the final chamber of spectacular goods and get ready to go, hauling chests and heaped with jewels.
"So, how do you get out of here?" I ask, innocently enough.
"Well, I'm pretty sure we've cleared everything out of here, so we just walk straight out" says Player A. Player B looks up briefly from their tabulation of loot and nods.
"You just.. walk straight out? Across the stone bridge over the tar and up to the stairs?"
"Yeah, sure, sounds good."
I fix Player A with a stare for a few solid seconds to make sure he's comfortable with this decision.
"Alllll right, you head out and across the bridge across the boiling-hot tar trough. Reflex save, please."
"Sure. Aw man, rolled a 2. Does a 19 do it? What happened?"
"The trap you clearly predicted a short while ago was, in fact, exactly where you expected, and as you walk across it the bridge gives way, plunging you and everything you are carrying into boiling tar. The agony is mercifully brief."