Villamar Koth

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Goblin Squad Member. RPG Superstar 8 Season Star Voter, 9 Season Marathon Voter. ***** Pathfinder Society GM. 273 posts. No reviews. 2 lists. No wishlists. 52 Organized Play characters.


Race

Male Human Hedge Knight

Classes/Levels

| Peril (Threshold 7/13/19/25): Unhindered | Damage (Threshold 8/14/20/26): Seriously Wounded | Initiative: 8 | Movement: 6 | Fate Points: 2 | Corruption: 0

About Brunhard Schölhamer

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“A hedge knight must hold tight to his pride. Without it, he was no more than a sellsword” ― George R.R. Martin, The Hedge Knight

“Knighthood lies above eternity; it doesn’t live off fame, but rather deeds.” ― Dejan Stojanovic, The Sun Watches the Sun

“Time and tide wait for no man." ― Ancient proverb

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Ψ ZWEIHANDER DIFFICULTY RATING CHART

Trivial (+30%) Easy (+20%) Routine (+10%) Standard (+0%) Challenging (-10%) Hard (-20%) Arduous (-30%)

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Ψ ALIGNMENT

⎈ Order Alignment Pride:

Your deeds are associated with the very quality of your name. Everything you do is an extension of your prowess and will in a quest for self-perfection. In your eyes nothing less will do. This dedication will serve you well in many respects, and garner the admiration and praise of many. (RANK □ □ □ □ □ □ □ □ □)

⎈ Chaos Alignment: Arrogance:

You are haughty and disliked and your inflated sense of self-worth is an insult to others. You are inclined to view yourself as more capable than you are and others will be more than willing to correct your mistakes. (RANK □ □ □ □ □ □ □ □ □)

Corruption: 0

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Ψ PRIMARY ATTRIBUTES

Combat: 42 (CB: 5) [4*+1] * Mercy!
Brawn: 52 (BB: 6) [5+1]
Agility: 46 (AB: 4) [4-1+1]
Perception: 44 (PB: 5) [4+1]
Intelligence: 47 (IB: 5) [4+1]
Willpower: 50 WB: 4) [5-1]
Fellowship: 42 (FB: 3) [4-1]

Ψ SECONDARY ATTRIBUTES

Peril Threshold: 7(13/19/25) [3+WB]
Damage Threshold: 8(14/20/26) [BB + Damage Threshold Modifiers]
Encumbrance Limit: 11 [3+BB+2 (Rucksack)]
Initiative: 8 [3+PB]
Movement: 6 [3+AB]

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Ψ SEX & RACE

Sex: Male
Race: Human [+1 CB, IB, PB & -1 AB, FB & WB]

Ψ ARCHTYPE & PROFESSION

Archetype: Warrior
Profession: Hedge Knight

Ψ BACKGROUND

Season of Birth: Autumn
Dooming of Autumn: Do not be fooled by appearances...
Age: 26 (Adult)
Distinguishing Mark: Broken Nose
Build: Husky [see RACIAL TRAIT]
Height & Weight: 6ft 2" & 253 lbs.
Hair Colour: Chestnut
Eye Colour: Black
Upbringing: Industrious [PRIMARY ATTRIBUTE - BRAWN]
Social Class: Burgher (Shipwrights) [+9 SILVER SHILLINGS]
Deity: The Leviathan Queen (Goddess of the Seas, Storms & Fathoms Deep)

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Ψ TRAITS, TALENTS & DRAWBACKS

⎈ Human Racial Trait: Mountain Among Men:

Some Humans are incredibly tall, towering over their own kind. Being a hulking brute may have negative social consequences, as they are oftentimes perceived as being clumsy, dunderheaded or somewhat terrifying.

Effect: You are able to wield any two-handed melee weapon with one hand. This also means you may freely take advantage of the Adaptable Quality for weapons using only one hand. Finally, you will reference “91 to 100” on the Height table and will have a Husky build on the Build table.


⎈ Hedge Knight Professional Trait: Issue Challenge:

Confronting a Hedge Knight is a dangerous prospect and many foes quickly find themselves pinned down by their valorous onslaught.

Effect: Select one foe in combat. That foe is left Defenceless to all Melee Attacks and Called Shots made with melee weapons you make against them until they are defeated. You may select another foe once the current one is defeated.

⎈ Hedge Knight Drawback: Crestfallen:

Hedge Knights are restricted by a code, a set of principles and guidelines they adhere to. When they bend or even break this code, they make themselves susceptible to chaos’ influence.

Effect: When you suffer Corruption, increase the number of points you gain by one. This means that if you suffer 3 Corruption, you gain 4 instead.

⎈ Drawback (+1FP): Weak Lungs:

You have suffered a terrible injury at some point, making it difficult to breath. You may have fallen on a fencepost as a youth and grown up with the use of only one lung. Perhaps you were stabbed by a vicious rival and now exhibit an audible wheezing.

Effect: Whenever you suffer physical Peril, move one additional step down the Peril Condition Track negatively while suffering 1 Corruption.

⎈ Talent: Gatecrasher:

You’ve been trained amongst the martial elite, whose tutelage taught you how to break through a foe’s defenses.

Effect: When you Take Aim and then make a successful Melee Attack, add 3 Damage.

⎈ Talent: Impenetrable Wall:

When you’re surrounded, you manage to outmaneuver foes that are flanking you.

Effect: Opponents do not gain an advantage (such as additional Damage or bonuses to strike) when they flank, outnumber or surround you in combat.

Ψ SKILLS

Folklore Skill Rank: Apprentice (+10%)
Martial Melee Skill Rank: Apprentice (+10%)
Navigation Skill Rank: Apprentice (+10%)
Resolve Skill Rank: Apprentice (+10%)
Simple Melee Skill Rank: Apprentice (+10%)

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Ψ TRAPPINGS

Pike: (Marital Melee) 2-H | Distance: Engaged or 1 yard | Qualities: Finesse, Reach | Bladed | ENC: 3
Dusack: (Simple Melee) 1-H | Distance: Engaged | Qualities: Punishing, Slow, Weak | Bladed | ENC: 1
Leather Armour: Damage TH Mod: +2 | Qualities: None | ENC: 3
Wooden Shield: 1-H | Qualities: Defensive, Light | ENC: 1
Military Attire
Heavy Boots
Coin Purse
Rucksack: (+2 ENC limit)
Lantern: Duration: 6 HRs | Perfect Light: 1-15 yards | Fleeting Shadows: 16-39 yards | Total Darkness: 40 yards+
Oil Pot
Waterskin
Laudanum (3): After imbibing a draught of Laudanum, you move one step up the Damage Condition Track positively, but suffer 1 Corruption.
Red Cap Mushrooms: When affected by one dose, add +1 to Damage Threshold for three hours.
Tincture (3): After injecting an ampule of Tincture, you may ignore an Injury’s effects for 24 hours, but suffer 1 Corruption.
Preserved Rations (Pickled Fish) - 2 Days worth.

Encumbrance: 0

Ψ COIN & TREASURE

Gold Crown (GC):
Silver Shillings (SS): 8
Brass Pennies (BP): 6

Basic Tier Advancement:

1000 Starting RP

100RP - Basic Tier Profession (Hedge Knight)
100RP - Folklore Skill
100RP - Martial Melee Skill
100RP - Navigation Skill
100RP - Resolve Skill
100RP - Simple Melee Skill
100RP - Gatecrasher Talent
100RP - Impenetrable Wall Talent
100RP - +1 AB
100RP - +1 BB

[smaller]Remaining Advances - [i]Skill Ranks: [Athletics, Intimidate, Ride, Toughness & Warfare]; Bonus Advances: [+1 BB; +1 CB; +1 CB; +1 IB & +1 WB]; Talents: [Mounted Defence][smaller]

Creation Notes:

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Brunhard: m. Old High German brūn 'brown', from Proto-Germanic brūnaz 'grey, brown' or Old High German brunnia 'breast plate' + Old Saxon hard, Old High German hart 'strong, hard'.

-sthenos "strength, vigor."

-menes "strength."
knygt erraunt - ye olde way of saying Knight Errant

Born & Raised in costal city of Virdistan.
Family were shipwrights - fervent followers of Manannan Mac Lir - The Leviathan King.
As a child Brunhard was baptised by one of the Drowned Ones - the priests of Manannan.
As was customary in this ceremony - young Brunhard's hands were bound with seaweed and he was submerged at hugh-tide. As the priest delivered his litany he was given pause by a portent (it was claimed) of driftwood in the shape of a great blade

Proverbs/Sayings

He who attempts to resist the wave is swept away, but he who bends before it abides.
The ship that will not obey the helm will have to obey the rocks.
Smooth seas do not make skilful sailors.
A great ship asks deep waters.

On a slightly wider scale, Xanaste sits in a fertile but perilous region, crossed by a multitude of rivers and with many rolling hills and forests. The River Xanaste, which runs through the city, offers a quick journey to the Sea of Trials, a dangerous body of water the subject of many tales involving horrors which lurk in the depths.

BACKGROUND:

Born and raised in the coastal city of Cymopol, the Schölhamer family were renowned shipwrights and fervent followers of The Leviathan Queen. Their reverence to the capricious goddess of Seas and Storms granted their vessels perceived favour by merchants and royalty alike, who sought their brine blessed services for their fleets.

A large, jovial boy Brunhard enjoyed his childhood and adolescence - the port of Cymopol bustled with tales of the wider world, and of the great Holy City of Xanaste itself - the cradle of all civilisation. The scion of the Schölhamer’s delighted the myths and stories of heroes, villains, gods and monsters that the seafarers and mariners spun to him.

Inspired by these legends young Brunhard sought to purse a career more martial than mercantile - he sought to be a hero, and earn a place in the myths for himself.

The lad trained with the household guard, earning their respect with his growing strength and fearless enthusiasm. The Captain of the Guard - a grizzled veteran named Vithos, bequeathed to him a hoplos (heavy wooden shield) traditionally carried by the Order of the Crashing Wave - knights who devoted themselves to the enigmatic ideals of The Leviathan Queen.

Old Vithos claimed to have won it in a taproom game of chance, though the idealist Brunhard preferred instead to believe the old man had once been a knight himself. Regardless, the shield became his most treasured possession, and symbol of his dreams and martial aspirations - much to the chagrin of his parents.

His family, driven by their status, and portents of the Leviathan Queen’s sacred clergy - The Drowned Ones, had other ideas for the young man: he was charged by his father Geōrg, to accompany a newly clinkered cog - The Ardent, to sea on its maiden trade voyage. The belief being Brunhard would gain experience of the waves and replace his fair-weather fantasies with hard tack and harder work.

Despite his protestations, the young Schölhamer was indentured upon the ship to begin his voyage into a life industrious. However fate (and perhaps The Leviathan Queen herself) had other ideas… A mere day out of port and The Ardent was beset by a sudden and violent storm that sundered the vessel and scattered the crew to the treacherous waves.

Somehow Brunhard survived, and was found 3 days later by a small fishing boat - half-drowned and weather-beaten, clinging to the buoyant hoplon gifted to him by his mentor at arms Vithos.

Though he recovered from the ordeal, the near drowning had damaged Brunhard’s lungs, leaving him with a damp cough. To the Drowned Ones however, the portents were clear: Brunhard was flotsam that had survived the storm - and the hoplon bearing the symbol of The Leviathan Queen had saved him.

No longer was no longer his life voyage to be one of keels and cargo. Through augur’s of seaweed and fishbones they decreed he would become a knight-jetsam (knight-errant); wandering where his compass took him, living by honour and strength of arm until such time as he is ready to be tested by The Leviathan Queen once again… and prove himself worthy to take a place in the ranks of enigmatic Order of the Crashing Wave themselves…

So it was that Brunhard took leave of his family, his heritage and home in Cymopol to take up his arms and armour in the name of The Leviathan Queen as a vagabond knight-jetsam. In the 3 years that have passed since that day he has wandered the realms - honing his trade - fighting for righteous causes, indifferent lords and the necessary evil of coin.

Now he finds himself amongst other disparate souls seeking to earn keep and passage to the Holy City of Xanaste with a caravan…