Race |
| HP: 14/14 | AC: 17 (11 Tch, 16 Fl) | CMB: +3, CMD: 14 | F: +4, R: +3, W: +1 | Init: +3 | |
Classes/Levels |
Speed 20ft | P: +5 SM +1 | Spells 1: 2/2 | Active conditions: none |
Gender |
NG Female Skinwalker (Coldborn) Hunter 1 | |
About Fareth Ramsden
Fareth Ramsden
Werebear-kin skinwalker (coldborn) hunter 1 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 5)
NG Medium humanoid (shapechanger, skinwalker)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 14 (1d8+6)
Fort +4, Ref +3, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +3 (1d4+3/19-20) or
. . mwk greataxe +4 (1d12+4/×3) or
. . silver light mace +3 (1d6+3)
Ranged composite longbow +1 (1d8/×3)
Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day—calm animals (DC 10)
Hunter Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—lead blades[APG], magic fang, summon nature's ally I
. . 0 (at will)—detect magic, guidance, light, stabilize
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Statistics
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Str 17, Dex 12, Con 14, Int 10, Wis 13, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Toughness
Traits reactionary, traumatic shift
Skills Acrobatics -3 (-7 to jump), Bluff +0, Climb +4, Handle Animal +3, Knowledge (nature) +4, Perception +5, Spellcraft +4, Survival +5, Swim +3; Racial Modifiers +2 Climb
Languages Common
SQ animal companion (grizzly bear named Drilla), animal focus (1 minutes/day), change shape, change shape (bite), change shape (claws), change shape (climb 20 ft.), change shape (scent), nature training, wild empathy +2
Combat Gear cold iron arrows (50), wand of cure light wounds (50 charges), acid (2), alchemist's fire (2); Other Gear agile breastplate[APG], cold iron dagger, composite longbow, mwk greataxe, silver light mace, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Ketephys, 3 gp, 8 sp
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Special Abilities
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Animal Companion (animal companion (grizzly bear named Drilla)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Climb 20 ft.) (Su) You can choose to gain a climb speed of 20 feet when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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