Full Name |
Fangtooth |
Race |
Sabertooth |
Classes/Levels |
Companion 2 (HP:30/30)(AC:22 FF:17 T:15)(F:+6 R:+9 W:+3) (Init:+5)(Perception:+6) |
Strength |
16 |
Dexterity |
20 |
Constitution |
15 |
Intelligence |
3 |
Wisdom |
15 |
Charisma |
12 |
About Fangtooth
Fangtooth CR –
Male celestial tiger (Pathfinder RPG Bestiary)
NG Medium animal
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +6
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Defense
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AC 22, touch 15, flat-footed 17 (+4 armor, +5 Dex, +3 natural)
hp 30 (4d8+12)
Fort +6, Ref +9, Will +3
Defensive Abilities evasion; Resist acid 5, cold 5, electricity 5; SR 9
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Offense
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Speed 40 ft.
Melee bite +6 (1d6+3), 2 claws +6 (1d4+3)
Special Attacks rake (2 claws +6, 1d4+3), smite evil
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Statistics
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Str 16, Dex 20, Con 15, Int 3, Wis 15, Cha 12
Base Atk +3; CMB +6; CMD 21 (25 vs. trip)
Feats Light Armor Proficiency, Toughness
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Stay
Skills Acrobatics +9 (+13 to jump), Perception +6, Stealth +9, Swim +7
SQ animal focus, attack, attack any target, come, defend, down, guard, heel, stay
Other Gear darkleaf cloth lamellar (leather) armor[UC]
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Come [Trick] The animal will come to you on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +1 to hit, +4 to damage when used.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Spell Resistance (9) You have Spell Resistance.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Stay [Trick] The animal will stay where it is.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
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