Uses action to make more of the horde, can never have to many of them, about how many individuals are in each unit anyway, rough number.
Once more make more juju zombies, if I still have the mats for it.
how I make them is by using a spell given to me by my mystery, It is create undead juju zombie only, to make a juju zombie I need 50 gold of onyx per hd, which i have already, and it makes them into an undead that keeps any class levels it had in life and any skills and is intelligent.
over all i am only trying to make some workers that can do tasks for the group, ie building, gathering ect, not trying to get some powerful thing on our side,
@gm, while the idea of every 2 days in real life was a good one, we can only go on as fast as you update, so i suggest, that for each game day we have a minimum of 2 days to post for every 1 game day, and to be moved forward when you are able to post, that way we still have a time to post, and it does not put stress on you to post large updates ever other day, but once more just a suggestion.
also something that would be nice to have, any rulings that you have made on our side and hero side, as well as in any pm's put into the campaign info tab. while keeping out info that does not matter for our side, i would think the hero's would not care how to make a undead unit, while we will not need to know some of quarks the hero side has. but take your time on it.
neat idea with minor creation, but for the summoning stuff, i don't think it will work out, at this point in the game we need things that last a good 10 mins a level, or hours a level or better. rounds wont really help out at all, unless we have enough castings to make it last for 8 hours or so.
also good to know with the ring of sustenance, i was just going to eat the penalty of no sleep and sleep every third day while making our army.
@thalos well we need 6k in mats to make that tool, so until we get to that point doesn't matter. but good idea for latter, i will be able to make it in time.
@ellsuana it would be easy to just forget about day one, lets say you took the defend action to blow stuff up if it found us, so you pick out what spells you want for the second day. this is going to be a long time game so one day does not matter so much
@gm what do we do with my juju zombies, they have int so they can technically do things like search, gather, and build. also am i understanding this right that we can make an unlimited amount of the base undead army?
well we should have someone explore the that cave, what we also need is to get some material for building a base be it stone or wood,we also need to explore more of the area we are in, i can make some more troops today while everyone else is doing there jobs.
while i know we cant do all those things at once, it is something that needs to be done at some point.
action making more troops no sleep, as well as making juju zombies.
for everyone, remember you can edit your posts if it is done within one hour of when you first posted. so you can put together your posts into just one, or change what you want to do, in that window of time.
well the game changed a bit from what we thought it would be. not saying i don't want to play, just what happened. i would think depending on how large this land is, we could take a few weeks before we find out that there are hero's here. but i don't know how far eather group will explore, or how large this land is.
i will be making juju zombies, i don't know how many i will be albe to make in the end, having 1300 in black onyx means i can only make 13 hd worth of juju zombies ones that have an int so they can do tasks, and have skill points as well. or 52 hd of animate dead,
a little list of good and bad for us
good
- undead don't need to eat, leaving only a few of us fallen without ring of sustenance that need food.
- we have an almost unlimited supply of body's to make undead
- hero army needs to eat
- we can make anything alive into undead
-our undead with skill wont need to rest, so 3 actions worth of things a day
- hero's have a small army to start and wont get bigger unless they recruit something or someone that might or might not be there.
- our spells should help us craft some things faster, ie stone shape
-we can send out our undead horde to kill things and not care about if they win or lose, just make more.
bad
-hero army has int so they can do crafting or gathering
-our base undead cant gather or make things for us
- no natural healing for our undead
- natural healing for hero army
- the need for onyx to make better undead
- we have a small number of int based chars to do things with. ie players only right now,
and wait till i can have the mats to make mule back cords. oh i have to do the math now...
so Angelo starts out large, + enlarge person makes huge for a +2 str and x4 carrying capacity, mule back cord +8 str for carrying, ant haul x3 str. after all others are done. 12,768 and under for a light load....153,600 for heavy, 768,000 for push drag. or 384 tons
and if you gave yourself 2 more legs would make you a quadruped making it even more fun. 1,152,000 would be push or drag, ah this reminds me of a centaur monk i had once and i had mule back cords. ended up pulling some home brewed train cars that fell off the city. it threw the dm for a loop.
well now we know if we need to have something moved who to call.
edit umm with all the craziness i get you to 576 tonns.
hmm seems we dont have our full party of fallen. would it be a safe thing to say that those that did not post have taken the defend action? i am guessing that could go for any unposting heroes too if there are any. after all we are on a new land, why not go defensive?
also what would our chars know about this new land, is it something we just stumbled upon, is it something we went out to attack, were we exploring list goes on and on.
@Ellsuana i would say master alchemist, making things in a day and lots of poisons at once is great. while with your aoe spells even if they fail to get past some spell resistance it should hit someone, and you just cast another spell next round. it amounts to what will you get more use out of, crafting, or overcoming sr.
if possible i would like to also cast and make juju zombies while building up our hoard. if not i will wait for the next day. just wanted to check is all. i can only make 4 a day so best get started sooner then latter,
I wish to cast something on all of our fallen brethren. i will make you able to better able to carry back what you find if anything. casts extended ant haul on each person,
so for 40 hours carrying capacity is x3, might as well it only takes less then a min for such a long term buff on everyone.
@angelo now you can drag 54000 lbs or 27 tons, i dont think we can make a single sled strong enough for you to be able to pull it, maybe lots of them. and i think that will up our gathering even faster.
funny part is with ant haul i could not think of a better spell for that level. that i did not already have
Seems our hoard was weakened from the travel, i will start bringing them back up to strength, anyone else want to help. also we will need more supplies some of us should go out and see what can be gathered up near by. with that Faltae does three actions of necromancy spells to make the hoard stronger. ignoring the need for sleep, he can get it when they are more secure.
Faltae:
hp 64
ac 12
Low light vision x2(see twice as far as low light vision)
bab 7/2
meele 5
ranged 9
saves total base stat
fort 5 3 2
ref 5 3 2
will 7 7 0
+2 bonus on saves against disease, exhaustion, fatigue, paralysis, poison, sleep effects, enchantment, and stunning.
stats
str 7
dex 13 + 1 lvl
con 12
int 12
wis 10
cha 20 +1 lvl + 4 item
62k gold
20k ring of invisibility
2.5k ring of substance
16k +4 cha headband
3k extend lesser rod
3k silent metamagic rodl
2.4 k robe of bones
2.5k cloak of elven kind,
5k bag of holding type 2
6 k eyes of keen sight, +2 perception double low light vision distance
1.6k left in onyx - cost for 6 castings of desecrate
ablitys:
Low light visionx2.
Weapon and Armor Proficiency: Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields)
Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
curse legal
Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one.
At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes.
At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.
revelation
False Death (Su): Add charm person and dominate person to your spell list. You must select these spells using your allotment of spells known. Any creature under the effect of one of these spells or charm monster appears dead to any examiners. Although affected creatures do not detect as undead, they look pale and death-like while under the effects of your magic. Additionally, an affected creature ordered to lie still gains a +20 circumstance bonus on Disguise skill checks to look like a corpse.
Spirit Vessels (Su): You can channel wendo spirits into lifeless bodies, reanimating them to aid you. Necromancy spells that create undead lose the evil descriptor when you cast them. Mindless undead created by your magic are of neutral alignment, while thinking undead possess your alignment. When using the animate dead spell, you can control 6 HD worth of undead creatures per caster level rather than 4 HD. In addition, any zombies or juju zombies you create using animate dead, create undead, or similar spells possess maximum hit points.
Undead Servitude (Su): You gain Command Undead as a bonus feat. You can channel negative energy a number of times per day equal to 3 + your Charisma modifier, but only to use Command Undead.
traits Slipery +1 stealth and it is class, Valashmai Veteran +1 trait bonus on Perception checks, and a +1 trait bonus on Survival checks in jungle terrain perception is class.
ok a few questions.
1 for the moral part. undead do not get anything from moral normally
2 for making the hoard what is the dc 30 check, and do we have any bodys with us to make more undead at this time.
3 can we have our undead gather resources at all? or do other actions outside of combat
4 do we start out with any CM at all
5 gathering or doing a profession how much does that add to our CM when done, the total result of the role, some other formula you have yourself, ect.
6 what are the starting stats of our new settlement. more then likely 0 in all of them but would be nice to know what we are dealing with, so we know what to upgrade.
7 would it be possible to make custom undead at all, like juju zombies so they can make craft checks
9 do we have any fallen npc's with us at all, or is it just the players that are fallen the rest being undead of one kind or another.
i thought that this would help smooth things out. and it might be able to help the hero side as well.
Ok done changing my guy. tell me what you think of him, as a sniper/loner
tactic is to get a teleport near a small town, or walk there doing forced march, healing myself as needed, invisible the whole way.
when at a town, cast extended air walk for 200 mins of walking in air, while it is night and start to cast kill spells on the towns folk, all while a good 200 feet away, and while it is night i can use stealth so to see me when i am not invisible it will be about a dc 51 give or take for distance, and while invisible dc 71.
after everyone is dead or ran away, a make the strong ones into juju zombies and the rest into something with animate dead. then loot the town and move on.
if attacked, i cast obscuring mist, making a 50% chance to hit me at all, next ring of invis, then buff spells, and run. i am not meant to fight the other players, but they should still have a chance to see me, even more so if i don't know that they are there.
so any suggestions for my guy before i tell the dm i am done.
as of right now at least for me. dont know what we can put together for our army. are we only allowed to have undead, or could we have normal npc's and put the fallen templet on them, or even have them as a kind of slave even. not to mention monsters as well. but some safe bets are skeleton and zombies with different temples put on, of different hd.
true see invisibility is available, that is why my plan is to be a good 200 feet away from anyone i am targeting, making a dc 20 base to see me, then add in stealth, on average roll makes it a 20, so dc 40 to see me, and more then likely the crazy powerful attacks wont have the range to effect me. that part is just theory though.
also i am in no way going after players, this is just attacking npc's, heck i could even go after livestock too, i did not think of that part hmm. after all how likely is it for some one to have see invisibility around the livestock. oh ya and those things can be made undead too. killer zombie chickens coming to take revenge for there fallen, that have filled the belly's of the living. oh oh oh because zombies keep there movement speeds, having a lot of small hd zombie flyers attack a settlement could be another idea. cheap to make somewhat hard to kill, will make a nice distraction while our group does what ever it wants while the hero's are dealing with it, or more then likely the npc's
so list of things we need to take out to speed up victory, food supply's be it living, growing, or stored. making it uneatable would not be enough they can just have a number of 1st lvl clerics cast purify food and drink all day long. while it would take them away from healing or fighting, it would not slow down the hero side.
craftsmen, if they have people to constantly make them gear for both the hero's themselves and the army it will be harder to kill them. but without anyone to make them gear they are stuck with what they started with.
supply lines. we kill off those then any army that is not in a town is going to be much weaker to our forces. true the hero's might start traveling with the supply's but that will weaken other areas.
housing, if we find a way to take out or destroy much of the housing then it will be easier for us to attack anyone we want. for the most part we should be able to set things on fire but that will only work till we reach a city sized. then it might work on a few buildings but a fair number of them have a chance of being made of stone so a plan for that might be needed. (hmm interesting thought setting a important building on fire, wait till a fair amount of people are around it eather trying to put it out or watching. and aoe spell them. really saves on the spells per day)
and as always it is easier in this game to kill things then it is to protect, tossing out random fireballs in a city might not effect the players but it will effect the people around them.
also from what i got out of the dm's posts, there will be more to the game then just us vs them. i am thinking about something like monsters going around, or dungeons leading to some loot or gold.
another plan idea, is for a prepared caster to grab symbol of sleep. put it on as small an object as is legal to still work, teleport to a area with it, drop it off, people start falling asleep around it. then we would just coup de grace them. while a will save would stop it, not many npc's will be able to save, and it would save a lot of trouble when the army fights come, a good 60 foot radius of sleeping guys, it would completely break up the rank.
ok that was enough planing and thoughts for one day. more to come latter
My method of invisibility is easy for anyone to do, it is just getting a ring of invisibility, and not care about ac. in fact it would be safer for a summoner style build. after all you summoning is not an attack. i will be attacking, from a long range, going invisible and move, if anyone might see me while i am invisible, i just move higher up and wait them out. nice thing about magic items that let you use them on command.
oh another note, i feel that this campaign will be over fairly quickly, because we can just kill loot and leave, and we know the location of the towns, so it would just be a question of avoiding any pc's and killing off the normal people.
Hmm i might need to change a few things on my sheet, nothing major but just more fitting to this evolving char.
we should leave some forces to defend at least one area while the rest of us go and kill. not to mention we will need some way to gather resources, mostly onyx gems to fuel our army's.
for our 2 cr 5 leaders, here is a small list of undead, unmodified, Wraith, Crypt Thing, Ghul, mummy, Skeletal Mage
would need to modify Ghost, (it says it is a 7th lvl aristocrat so might be able to get that changed to go down to cr 5 with dm approval)
any zombie, skeleton, or juju zombie would also be up to the dm as to how many hd it would have.
also i would like to have Zombie, Apocalypse, in our army some how. if only for the flavor of having a good old fashioned zombie apocalypse to happen.
Something for the fallen side that i might have missed. but should the fallen make anything in the gravelands, or does only the hero side have things they have to build.
also for both sides. how large are each of the different Provences, that the characters would know.
so what should we do for our defense in our starting zone, something else we should find out, is if there are other fallen other then the players, another idea is to have the dm join in this thread to give us some build up on what we can do. I can stone shape if needed for our defenses.
hmm would the grave lands be an almost unending supply of body's for us to use. so many things i want to do, but cant be everywhere at once.
looking at the max size of the Hamlet and village, i think my going to them and killing everyone there with reach spell metamagic + ring of invis, would be easy to do, it might take a day and all my spells, but there would be no threat to me from the long distance i am doing it and the fact that i am sniping. but that is just one thought
although funny thought with that, then we would have two snipers, one killing people in there homes the other killing soilders at night.
oh ya side note, i have craft woundus items, if that matters. when we start the game up.
oh if we kill off a dragon let me animate it. it will have max hp per hd and +2 hp per hd as well. after that it is all yours.
my guy kind of sucks for combat ac of 12, but not what he will be doing. which is mostly being a ghost more or less. with near constant invisibility and levitate, and silence metamagic rod lesser. i can even make undead without anyone knowing i am there.
oh ya i will need to make you guys some skeletal horses, after all they can run forever.
does anyone know what happens with our extra undead that go uncontrolled?