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@Haladir: I have a copy of the ROTRL Face Cards, actually! I just need to find them. However, I was planning on using them with the props. I think it would help. I love the "Sandpoint Heroes" idea, I also love the idea of Aeren Barett playing the wizard, only to come back in the Monster In The Closet encounter. I think that'll help. I'll remember to include the Shopkeeper's Daughter encounter. Thank you for the advice.

@ Askren: Sorry if I gave the wrong impression. I too should clarify. We are a very RP centric group, it's just a matter of adding visuals to help bring it to life beyond dice and miniatures. I didn't mean to use the LEGOs instead of characterization or anything like that. I would want the LEGOs to be an extension of Sandpoint, not the other way around. Same goes for the props, I'm not trying to make the props replace the characters. I consider all these things mentioned above to the aids to enrich the experience, much like Syrinscape. I fully understand that the setting shouldn't be about gimmicks at all. I suppose my question was more, "how should I go about implementing these to paint a fuller picture" than "should these help replace the RPing."

Of course, I don't know exactly what I'm doing ...

Elaborating on scenes and reoccurring locations, do you think a map of Sandpoint for the PCs would help? How did you act out key NPCs like Ameiko, Hemlock, and Foxglove? Foxglove is probably the most important, as I need to make him off-kilter, a little creepy, yet not quite malevolent, given his role later (haven't figured out spoiler tags yet). This is where I'm having the most trouble.


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Hello all!

I am a fairly novice GM working on running Rise of the Runelords with two groups of PCs. The first is something an experimental group, while the other party gets the "revised" product. I'm still on Burnt Offerings, specifically towards the end of Local Heroes, but I'm having a hard time bringing Sandpoint to life. That is, how do I make these NPCs real people? My RPG is slowly turning into an improv group, which is great, but I need help in catching up, if that makes sense. To clarify, I need to make this little town a living, breathing character in its own right, something the PCs will want to protect!

However, I have a couple ideas as to make this work.

1) Props: My first idea is to give have all the PCs and major NPCs choose a particular prop out of a "prop box," that is, a small chest full of small costume/renfair things (flasks, coconut shells, compasses, rings, books,tarot/harrow cards, etc.). This will help give both the PCs and the NPCs something visual to set them all apart.

2) LEGO!: Hear me out on this, but its is something I've been on the fence on for some time. I have a large collection of LOTR and Hobbit themed LEGO, and I think the Laketown sets could help give something else visual, 3-D, and add some scenery during the Festival and Fire goblin raid. Just a thought, as LEGOs aren't exactly dramatic.

3) Combining Moduels: Another idea was to add the Umbra Carnival from Murder's Mark as the source of the alluded minigames during the Swallowtail Festival. In addition, I would also like to add a micro-session which is simply a day in the Rusty Dragon Inn, helping prepare for the festival, and introducing key NPCs.

4) Actually Use The Player's Guide: This speaks for itself.

Well, that concludes my ideas and how to develop Sandpoint. I want to make this a campaign to remember, so please, if you have additional ideas, or even would like to share what you did, let me know. I look forward to your feedback.