The Doc CC wrote:
Bottom Line: Let the character (Man) dictate the damage dice. Let the magic give the weapon awesome properties. Let the quality (Manufacture) give the weapon a small bonus that - at the margins - does matter.
This, right here, is my ideal.
So, as a high level character, I'm still deadly with anything I'm proficient in.
If I have a high quality weapon, I've got a little better chance to hit and a better chance to crit (and a teensy bit of damage).
And if I want returning or flaming or some-such, I need magic.