Full Name |
Falinar Eneok |
Race |
dwarf |
Classes/Levels |
AC 22/11/21 |CMD 16| HP11| F:+3 W:+1 R:+1 | Per:+2 (+4 unusual stone) | Init:+3 lvl 1 fighter (tower shield specialist) |
Gender |
M |
Alignment |
CG |
Deity |
Angradd |
Strength |
18 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
8 |
About Falinar Eneok
Falinar Eneok
Dwarf fighter (tower shield specialist) 1 (Pathfinder RPG Ultimate Combat 48)
CG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 22, touch 11, flat-footed 21 (+6 armor, +1 dexterity, +5 shield)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +1; +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee warhammer +3 (1d8+4/×3)
Special Attacks hatred
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Statistics
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Str 18, Dex 12, Con 12, Int 10, Wis 13, Cha 8
Base Atk +1; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Saving Shield[APG], Shield Focus
Traits glory of old, reactionary
Skills Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Perception +2 (+4 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear potion of cure light wounds; Other Gear four-mirror, tower shield, warhammer, backpack, bedroll, belt pouch, flint and steel, mess kit, pot, hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, cold weather gear, 4 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Shield Focus +1 Shield AC
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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