Full Name |
Brother Kohnnor |
Race |
human |
Classes/Levels |
20 |
Gender |
male |
Size |
6 ft |
Age |
28 |
Strength |
13 |
Dexterity |
11 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
13 |
Charisma |
18 |
About Falias Hellsbane
Klonett SageSire
Male Human Inquisitor of Iomedae 1
NG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 18, touch 11, flat-footed 17 (+6 armor, +1 shield, +1 Dex)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +2
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Offense
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Speed 20 ft.
Melee aldori dueling sword +2 (1d8+1/19-20)
Ranged longbow +1 (1d8/×3)
Inquisitor Spells Known (CL 1st; concentration +1):
0 (at will)—acid splash, guidance, sift, stabilize
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Statistics
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Str 13, Dex 12, Con 14, Int 10, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 12
Feats Combat Casting, Warrior Priest
Traits divine warrior, sword scion
Skills Bluff +8, Intimidate +9, Perception +4, Sense Motive +5, Spellcraft +4, Stealth -2, Swim -2
Languages Common
SQ domains (justice inquisition), judgement 1/day), judicious force, monster lore +0
Other Gear four-mirror, light wooden quickdraw shield, aldori dueling sword, longbow, backpack, bedroll, blanket, compass, crowbar, fishing net, flint and steel, grappling hook, rope, tent, medium, waterskin, weapon cord, 4 gp, 3 sp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Divine Warrior From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those w
Inquisitor Domain (Justice Inquisition) Deities: Iomedae, Pharasma.
Granted Powers: Some must learn that to submit to one's fate often means submitting to your form of justice.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judicious Force (Su) Immediate, if self or ally in 10 ft makes a critical threat gain +4 to confirm.
Monster Lore +0 (Ex) +0 to Knowledge checks when identifying the weaknessess of creatures.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Weapon cord Attached weapon can be recovered as a swift action.
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