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GM - if you have time may I ask what you thought about my concept and why I wasn't chosen? I'm not doing this to complain - I'm honestly interested in other peoples opinions especially from a GMs point of view. I know that the background is a bit light but I'd still like to hear what you think. Thanks. ![]()
A modified post from your Jade Regent recruitment thread. Good luck to all applicants. Character Concept There has been a character concept I've been wanting to try for awhile - Essentially a mobile tactical fighter. He is intelligent, great at reading a battlefield, and tricking his enemies. Name - Falcon Dragorian.
I did a big write-up from a higher level perspective which you can find here if you are interested. Though the details have changed slightly since then, the 'standard action fighter' part of it remains the same. I can crunch him down to level 1 very quick. First level feats would probably be Power Attack, Combat Expertise, and Improved Feint. Quick Background
Eventually he came to Varsia and the hustle of the major city that is Korvosa. Although it's slightly unsettling being in such a large city, there is work to be found. He is currently involved in doing some freelance work and catching criminals. Posting
AP Knowledge
Contributions
Non combat - Bluff would probably be his most useful out of combat skill. Response: Falcon puts down his drink of ale, it wasn't good anyway and he wonders if Shoreline Drinkhall waters down the drinks. Falcon quickly stands and he goes and see's what the commotion is about. Recognizing that the halfling is in trouble he will come to his defense. I just got here and I already found trouble Hey lady, you picking on my halfling friend over there? Might not be such a good idea. Besides I have a couple more friends waiting just outside. Bluff: 1d20 + 6 ⇒ (19) + 6 = 25 Hopefully the unusual looking lady will back down but just in case Falcon adopts a fighting stance in case things get ugly. Besides, she looks dangerous and he really doesn't really have any backup.
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Character Concept
Essentially a mobile tactical fighter. He is intelligent, great at reading a battlefield, and tricking his enemies. Name - Falcon Dragorian.
I did a big write-up from a higher level perspective which you can find here if you are interested. Though the details have changed slightly since then, the 'standard action fighter' part of it remains the same. I can crunch him down to level 1 very quick. First level feats would probably be Power Attack, Combat Expertise, and Improved Feint. Quick Background
Eventually he came to Magnimar, but the hustle of the major city was unsettling after a prolonged stay and apart from some criminals to be caught he didn't find much work. He went a bit north to Sandpoint, a smaller town but still rich in history, wondering where fate will take him. Posting
AP Knowledge
Contributions
Non combat - Bluff would probably be his most useful out of combat skill. Quote:
Response: Falcon puts down his drink of ale, it wasn't good anyway and he wonders if The Rusty Dragon waters down the drinks, he goes and see's what the commotion is about. Recognizing that the bard is in trouble he will come to his defense.
I just got here and I already found trouble Hey buddy, you picking on my friend over there? Might not be such a good idea. Besides I have a couple more friends waiting just outside Bluff: 1d20 + 6 ⇒ (9) + 6 = 15 Hopefully the thuggish brute will back down but just in case Falcon adopts a fighting stance in case things get ugly. Besides, he really doesn't have any backup. ![]()
Male
To the arbiters: - please revisit the acceptable races, specifically the drow. While Drow aren't overly bad as a race I was reading Elinora's fights and saw levation mentioned. This suggests a Drow NOBLE which is stupid unbalanced.
+4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma,
Spell Resistance: Drow nobles have spell resistance equal to 11 + their character level. Spell-Like Abilities: Drow nobles can cast dancing lights, deeper darkness, faerie fire, feather fall, and levitate each at will, and have detect magic as a constant spell-like ability. A drow noble can also cast divine favor, dispel magic, and suggestion once per day each. In some cases, a drow noble's spell-like abilities might vary, although the level of a particular spell-like ability does not. A drow noble's caster level for her spell-like abilities is equal to her character level. Please do not allow drow nobles.
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Male
Falcon is hurting pretty bad, if it weren't for his suit he would be passed out. It's all that is holding him together at the moment. You fought well, I really thought you had me there, it was an honor and a good learning experience. Take this as a sign of respect - I'd rather not fight you again for awhile. With that Falcon goes to get some medical attention so he can shed his eidolon armor without passing out. After that he prepares for his future matches. ![]()
Male
Falcon snake head lashes out at the approaching beast. Arbiter:
AOO #1 bite: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d6 + 2 ⇒ (4) + 2 = 6 Trip Attempt: 1d20 + 5 ⇒ (11) + 5 = 16 AOO #2 bite: 1d20 + 5 ⇒ (4) + 5 = 9
Summary - AOO #1 18 to hit, 6 damage, 16 on the trip attempt. AOO #2 - 9 to hit, 5 damage, 24 on the trip attempt Falcon is unable to hit the creature and it grabs him. Funny enough, if I was able to land the first attack and trip then the -6 modifier (prone and no flanking) would have been enough My turn
Full Attack, bite with reach against you, tail slap and sting on your pet arbiter:
Bite: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 trip: 1d20 + 3 ⇒ (15) + 3 = 18 Sting: 1d20 + 3 ⇒ (13) + 3 = 16
Tail Slap: 1d20 - 2 ⇒ (1) - 2 = -1
Confirm Critical Bite: 1d20 + 3 ⇒ (9) + 3 = 12
Summary - Bite threatens a critical, 6 damage, 18 on the trip. It fails to confirm with a 12. Tail is mostly useless. The sting is 16 to hit with 5 to damage. The tail slap is 12 to hit, 4 damage. And lets hope that's the end Falcon bites Kailin and lets out a small roar. ![]()
Male
Sorry, that should have read 'a pair of 15s on the maintain and TRIP attempts, 4 damage on the bite'. That's what I get for trying for fancy wording when I was in a hurry. The numbers were rolled correctly with appropriate descriptions if an arbiter wants to take a look. So if the grapple worked the trip probably does too unless you have a specific modifier against trips. Falcon is not grappled. He narrowly avoids getting hugged by your faux dragon. Assuming you are tripped Falcon sensing an opportunity on his opponent now on the ground he will release the grapple and go for a full attack on the prone summoner. Biting and lashing out with his deadly tail, while slowly moving, trying to get better positioning. Arbiter:
Bite: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10 Damage: 1d6 + 2 ⇒ (6) + 2 = 8 Sting: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
Sting Confirm: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23
Tail Slap: 1d20 + 4 ⇒ (8) + 4 = 12
Summary: Bite critically misses, Sting critically hits - 4 damage. Confirming critical - 23 for 6 damage. Tail Slap goes wild with a 12 to hit, which would hav been 7 damage. 5' move to I6 ![]()
Male
Falcon continues to bear hug the enemy summoner. Trying to extinguish the life from his body. Arbiter:
Maintain the Grapple:: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d6 + 2 ⇒ (2) + 2 = 4 trip: 1d20 + 3 ⇒ (12) + 3 = 15 A pair of 15s on the maintain and bite attemps, 4 damage on the the bite if it suceedes. It's very close - my back of the envelope math and guesses on your stats puts you at 17 or 18 CMB, but you have a -4 dex due to the grapple which should put you at 15 I guess we will see. Falcon will move to the other side of your summoner if the grapple is released (take AOOs as appropriate) ![]()
Male
Huh, weapon focus and a belt then. Wow, I'm making tons of mistakes this combat. I've always played by you don't threaten if your denied making AOOs. The thread linked seems wrong to me but I'll accept it if that's the ruling. I'm grappling your summoner while your edilion is grappling me. We all have the grappled condition, but you don't you don't take more penalties for having the same condition twice. That's how I understand it anyway. ![]()
Male
Falcon is grappled. He takes the damage to himself rather then have his edilion suit be harmed. Falcon tries to ignore the beast mauling him and continues to focus on the controller. Arbiter:
Maintain the grapple: 1d20 + 10 ⇒ (16) + 10 = 26 bite damage: 1d6 + 2 ⇒ (2) + 2 = 4 Trip: 1d20 + 3 ⇒ (8) + 3 = 11 26 to maintain. 4 bite damage. 11 to trip ![]()
Male
It's possible. We'd get a grapple ball :) Falcon continues to grip Kailin. Arbiter:
Maintain Grapple: 1d20 + 10 ⇒ (10) + 10 = 20 bite damage: 1d6 + 2 ⇒ (5) + 2 = 7 Trip: 1d20 + 5 ⇒ (1) + 5 = 6 20 to Maintain the grapple, should be good enough. 7 bite damage. Trip from the bite is a critical miss ![]()
Male
Huh... I could have sworn it was full round. More bites fly out at the approaching beast however Falcon wasn't quite ready to be bear hugged. He squirms out of the way the snake head going out of control. arbiter:
Bite on approach: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Trip: 1d20 + 5 ⇒ (11) + 5 = 16 Bite on Grapple Attempt: 1d20 + 5 ⇒ (8) + 5 = 13
A pair of 13s on the bite attempts. Damages, 3 and 4. Nat 20'd one trip attempt and I weep tears, 16 on another. Falcon moves towards the summoner and will do the same tatic that has been tried against him. Move to k6 arbiter:
1d20: 1d20 + 5 ⇒ (20) + 5 = 25 Nat 20 for 25. You're grappled. ![]()
Male
Yes, or I would not be able to cast any spells. If I may ask a question of my own. Gore? What would possibly make that a good evolution choice. A quadraped would get bite, and you add claws. If you added legs to a biped why not just make it a bite and save yourself an evolution point. Also on a more rulesy note total defense is a full round action. You can only make a 5' step. ![]()
Male
Falcon does a small move and unleashes a rain of blows upon Kailin. 5' step to H10 Arbiter:
Bite: 1d20 + 5 ⇒ (14) + 5 = 19 Bite-Trip: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Sting: 1d20 + 5 ⇒ (7) + 5 = 12
Tail Slap: 1d20 + 0 ⇒ (4) + 0 = 4
Attacks:
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Male
Yeah, we will need to take this one step at a time. "Finally some action" Falcon says as he is being approached. As his enemies approach the snake head lashes out at them. Arbiter:
AOO #1 - Sunahl Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Attack: 1d20 + 5 ⇒ (20) + 5 = 25 AOO #2 - Kailin
AOO vs Sunahl - 15 to hit, 5 to damage if it hit, 25 to trip if hit
edit - One moment, editing after reading the clarification that was posted on the discussion forums edit 2 - finnished. Pretty sure a whole lot of nothing just happened Falcon snaps twice at the incoming assualts, but the two coming in at once distracts him and he can't seem to land a blow. Although there are a couple of close calls there are walls of force around him that deflect the incoming attacks. ![]()
Male
Forgive me, I thought that there was no surprise round and we started on round 1, so yeah I would have only gotten a 5' step B-12 Falcon again casts a spell, and moves into the middle of the arena, a path that should be well out of reach of the silly pet. Arbiter or Spellcraft 16:
Shield
We good? ![]()
Male
Arbiter:
Inititive: 1d20 + 3 ⇒ (10) + 3 = 13 13 on Init A shimmering translucent figure of a snake appears around Falcon, it even actually makes a hissing sound. Inside Falcon although looking frail just smiles, makes no such grand gestures. Rather he has an intense focus - ready to defeat his opponent. |