Falcon Dragorian's page

42 posts. Alias of Hawktitan.


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Male

Shall we Falcon says to his new friends going alongside Atisael assisting with taking the lead.

no access to the map at the moment if someone can move me


Male

Falcon moves and readies himself for anything that might come through that wall.

Milo, you ready to fry?

Move Action: Move to position near wall

Ready Action: Attack first enemy to come within reach - Combat Expertise: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17

AC - 17


GM - if you have time may I ask what you thought about my concept and why I wasn't chosen?

I'm not doing this to complain - I'm honestly interested in other peoples opinions especially from a GMs point of view. I know that the background is a bit light but I'd still like to hear what you think.

Thanks.


A modified post from your Jade Regent recruitment thread. Good luck to all applicants.

Character Concept

There has been a character concept I've been wanting to try for awhile -

Essentially a mobile tactical fighter. He is intelligent, great at reading a battlefield, and tricking his enemies.

Name - Falcon Dragorian.
Chaotic Good - Human - Fighter (Two Handed Archetype).

I did a big write-up from a higher level perspective which you can find here if you are interested. Though the details have changed slightly since then, the 'standard action fighter' part of it remains the same. I can crunch him down to level 1 very quick. First level feats would probably be Power Attack, Combat Expertise, and Improved Feint.

Quick Background
He has been a wanderer, working as a guard or a soldier where he can to feed his belly. He doesn't feel that his skills have been really appreciated but has recently he has heard about rumors and rumblings in Varsia and thought it might be a good place to go to earn some coin and the travel might settle his wanderlust.

Eventually he came to Varsia and the hustle of the major city that is Korvosa. Although it's slightly unsettling being in such a large city, there is work to be found. He is currently involved in doing some freelance work and catching criminals.

Posting
I can easily post once a day, usually more and I can almost always post on weekends except for the very occasional weekend trip.

AP Knowledge
I only know about Curse of the Crimson Throne from what is posted on the Paizo website. It does sound like an interesting AP and I look forward to exploring Varsia.

Contributions
Combat wise - Damage and trips (eventually Greater Trip), and eventually greater feints (AKA - rogue's best friend).

Non combat - Bluff would probably be his most useful out of combat skill.

Response:

Falcon puts down his drink of ale, it wasn't good anyway and he wonders if Shoreline Drinkhall waters down the drinks. Falcon quickly stands and he goes and see's what the commotion is about. Recognizing that the halfling is in trouble he will come to his defense.

I just got here and I already found trouble

Hey lady, you picking on my halfling friend over there? Might not be such a good idea. Besides I have a couple more friends waiting just outside.

Bluff: 1d20 + 6 ⇒ (19) + 6 = 25

Hopefully the unusual looking lady will back down but just in case Falcon adopts a fighting stance in case things get ugly. Besides, she looks dangerous and he really doesn't really have any backup.


Character Concept
There has been a character concept I've been wanting to try for awhile -

Essentially a mobile tactical fighter. He is intelligent, great at reading a battlefield, and tricking his enemies.

Name - Falcon Dragorian.
Chaotic Good - Human - Fighter (Two Handed Archetype).
Starting XP - 10 :)

I did a big write-up from a higher level perspective which you can find here if you are interested. Though the details have changed slightly since then, the 'standard action fighter' part of it remains the same. I can crunch him down to level 1 very quick. First level feats would probably be Power Attack, Combat Expertise, and Improved Feint.

Quick Background
He has been a wanderer, working as a guard or a soldier where he can to feed his belly. He doesn't feel that his skills have been really appreciated but has recently he has heard about rumors and rumblings in Varsia and thought it might be a good place to go to earn some coin and the travel might settle his wanderlust.

Eventually he came to Magnimar, but the hustle of the major city was unsettling after a prolonged stay and apart from some criminals to be caught he didn't find much work. He went a bit north to Sandpoint, a smaller town but still rich in history, wondering where fate will take him.

Posting
I can easily post once a day, usually more and I can almost always post on weekends except for the very occasional weekend trip.

AP Knowledge
I only know about the Jade Regent from what is posted on the Paizo website. It does sound like an interesting AP and I look forward to exploring Varsia.

Contributions
Combat wise - Damage and trips (eventually Greater Trip), and eventually greater feints (AKA - rogue's best friend).

Non combat - Bluff would probably be his most useful out of combat skill.

Quote:

The Scenario

The Rusty Dragon is filled with patrons gleefully drinking, eating and conversing. A visiting Varisian bard is one corner, singing a crude song about a Hellknight and halfling sailor, while in the corner across the room, a game of liar's dice is being played by several rough-looking characters. Suddenly, a large, tattooed thug stands from the game and bellows, "Ya filthy cheat! You think you can just smile at me and take my gold? I don' think so!" He lifts his accused from his seat - a slight Varisian male seemingly less than half his size.

The bard stops playing immediately and points at the scene. "Someone, help...

Response:
Falcon puts down his drink of ale, it wasn't good anyway and he wonders if The Rusty Dragon waters down the drinks, he goes and see's what the commotion is about. Recognizing that the bard is in trouble he will come to his defense.

I just got here and I already found trouble

Hey buddy, you picking on my friend over there? Might not be such a good idea. Besides I have a couple more friends waiting just outside

Bluff: 1d20 + 6 ⇒ (9) + 6 = 15

Hopefully the thuggish brute will back down but just in case Falcon adopts a fighting stance in case things get ugly. Besides, he really doesn't have any backup.


Male

To the arbiters:
- please revisit the acceptable races, specifically the drow. While Drow aren't overly bad as a race I was reading Elinora's fights and saw levation mentioned. This suggests a Drow NOBLE which is stupid unbalanced.

+4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma,
–2 Constitution

Spell Resistance: Drow nobles have spell resistance equal to 11 + their character level.

Spell-Like Abilities: Drow nobles can cast dancing lights, deeper darkness, faerie fire, feather fall, and levitate each at will, and have detect magic as a constant spell-like ability. A drow noble can also cast divine favor, dispel magic, and suggestion once per day each. In some cases, a drow noble's spell-like abilities might vary, although the level of a particular spell-like ability does not. A drow noble's caster level for her spell-like abilities is equal to her character level.

Please do not allow drow nobles.


Male

Actually your level 4, so yeah I'm going to retract that.


Male

Sounds fine to me. I'll see you in pit 8. I guess we can count this as a challenge match or something.


Male

Pit 6 - There hasn't been a post since Monday and there was no prior arrangements and nothing stated by him to wait. So I guess I win?


Male

No post from Avenath's Pride since Monday. I guess that is a forfiet?


Male

How long do we wait until your opponent forfeits the match? I'm in Pit 6. I'm not adverse to waiting, but I'm just wondering the rules / etiquette.


Male

Your go


Male

5' step to B13 then


Male

Falcon does a short invocation and then 5' steps to k12.

Arbiter or Spellcraft 16:

Mage Armor


Male

Falcon enters the arena, a translucent figure of a shake with arms surrounding him, teeth sharp with a deadly looking tail. The arms of the snake hold a bow. The snake form seem to almost give a hiss.

Initative:

Initative: 1d20 + 5 ⇒ (12) + 5 = 17

17 for init.


Male

Round 1 ballista fires. Round 2 ballista gets sundered *aww*.


Male

Sounding off for level 3 but I really need to redo his equipment.


Male

Falcon is hurting pretty bad, if it weren't for his suit he would be passed out. It's all that is holding him together at the moment.

You fought well, I really thought you had me there, it was an honor and a good learning experience. Take this as a sign of respect - I'd rather not fight you again for awhile.

With that Falcon goes to get some medical attention so he can shed his eidolon armor without passing out. After that he prepares for his future matches.


Male

Yeah, really good fight. I learned alot and I suspect that you would have won if you came equipped with tanglefoot bags and alchemist fire. Now if you excuse me I need to go buy a composite bow in case my next pairing is against a gnome flying around on a roc


Male

Falcon snake head lashes out at the approaching beast.

Arbiter:

AOO #1 bite: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 2 ⇒ (4) + 2 = 6
Trip Attempt: 1d20 + 5 ⇒ (11) + 5 = 16

AOO #2 bite: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Trip Attempt: 1d20 + 5 ⇒ (19) + 5 = 24

Summary - AOO #1 18 to hit, 6 damage, 16 on the trip attempt. AOO #2 - 9 to hit, 5 damage, 24 on the trip attempt

Falcon is unable to hit the creature and it grabs him.

Funny enough, if I was able to land the first attack and trip then the -6 modifier (prone and no flanking) would have been enough

My turn
Seeing your summoner within reach Hawk will reach out with his long neck trying to take a bite out of your flesh while his tail will slaps around his attacker, trying to get him off.

Full Attack, bite with reach against you, tail slap and sting on your pet

arbiter:

Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
trip: 1d20 + 3 ⇒ (15) + 3 = 18

Sting: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Tail Slap: 1d20 - 2 ⇒ (1) - 2 = -1
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Confirm Critical Bite: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Summary - Bite threatens a critical, 6 damage, 18 on the trip. It fails to confirm with a 12. Tail is mostly useless. The sting is 16 to hit with 5 to damage. The tail slap is 12 to hit, 4 damage.

And lets hope that's the end

Falcon bites Kailin and lets out a small roar.


Male

Sorry, that should have read 'a pair of 15s on the maintain and TRIP attempts, 4 damage on the bite'. That's what I get for trying for fancy wording when I was in a hurry. The numbers were rolled correctly with appropriate descriptions if an arbiter wants to take a look. So if the grapple worked the trip probably does too unless you have a specific modifier against trips.

Falcon is not grappled. He narrowly avoids getting hugged by your faux dragon.

Assuming you are tripped

Falcon sensing an opportunity on his opponent now on the ground he will release the grapple and go for a full attack on the prone summoner. Biting and lashing out with his deadly tail, while slowly moving, trying to get better positioning.

Arbiter:

Bite: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Sting: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Sting Confirm: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23
1d4 + 2 ⇒ (4) + 2 = 6

Tail Slap: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Summary: Bite critically misses, Sting critically hits - 4 damage. Confirming critical - 23 for 6 damage. Tail Slap goes wild with a 12 to hit, which would hav been 7 damage.

5' move to I6


Male

Not much time left today for posting, I have some traveling I need to do so I'll pose one question - does grappling/maintaining a grapple on a prone target give a +4 on the manuaver?


Male

eldritch heritage (arcane bloodline) and improved familiar feats.

There is your crew of 1.


Male

Falcon continues to bear hug the enemy summoner. Trying to extinguish the life from his body.

Arbiter:

Maintain the Grapple:: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d6 + 2 ⇒ (2) + 2 = 4
trip: 1d20 + 3 ⇒ (12) + 3 = 15

A pair of 15s on the maintain and bite attemps, 4 damage on the the bite if it suceedes. It's very close - my back of the envelope math and guesses on your stats puts you at 17 or 18 CMB, but you have a -4 dex due to the grapple which should put you at 15 I guess we will see.

Falcon will move to the other side of your summoner if the grapple is released (take AOOs as appropriate)


Male

Huh, weapon focus and a belt then.

Wow, I'm making tons of mistakes this combat. I've always played by you don't threaten if your denied making AOOs. The thread linked seems wrong to me but I'll accept it if that's the ruling.

I'm grappling your summoner while your edilion is grappling me. We all have the grappled condition, but you don't you don't take more penalties for having the same condition twice. That's how I understand it anyway.


Male

Falcon is grappled. He takes the damage to himself rather then have his edilion suit be harmed.

Falcon tries to ignore the beast mauling him and continues to focus on the controller.

Arbiter:

Maintain the grapple: 1d20 + 10 ⇒ (16) + 10 = 26
bite damage: 1d6 + 2 ⇒ (2) + 2 = 4
Trip: 1d20 + 3 ⇒ (8) + 3 = 11

26 to maintain. 4 bite damage. 11 to trip


Male

26 is good enough to hit in this case, however I feel that you are adding flanking, which shouldn't apply. You have to threaten to flank and people in a grapple don't threaten. Please confirm.


Male

It's possible. We'd get a grapple ball :)

Falcon continues to grip Kailin.

Arbiter:

Maintain Grapple: 1d20 + 10 ⇒ (10) + 10 = 20
bite damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trip: 1d20 + 5 ⇒ (1) + 5 = 6

20 to Maintain the grapple, should be good enough. 7 bite damage. Trip from the bite is a critical miss


Male

Your pet gets one AOO due to movement. You used total defense - No AOOs for you.


Male

Yeah.... I just realized I made a terrible choice for consumables. Oh well. Guess I won't have any for this round but there is always the next one.


Male

Huh... I could have sworn it was full round.

More bites fly out at the approaching beast however Falcon wasn't quite ready to be bear hugged. He squirms out of the way the snake head going out of control.

arbiter:

Bite on approach: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Trip: 1d20 + 5 ⇒ (11) + 5 = 16

Bite on Grapple Attempt: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Trip: 1d20 + 5 ⇒ (20) + 5 = 25

A pair of 13s on the bite attempts. Damages, 3 and 4. Nat 20'd one trip attempt and I weep tears, 16 on another.

Falcon moves towards the summoner and will do the same tatic that has been tried against him.

Move to k6

arbiter:

1d20: 1d20 + 5 ⇒ (20) + 5 = 25

Nat 20 for 25. You're grappled.


Male

I'm in a Summoner vs Summoner match that will either be decided by lucky dice rolls or attrition.


Male

Yes, or I would not be able to cast any spells. If I may ask a question of my own. Gore? What would possibly make that a good evolution choice. A quadraped would get bite, and you add claws. If you added legs to a biped why not just make it a bite and save yourself an evolution point.

Also on a more rulesy note total defense is a full round action. You can only make a 5' step.


Male

Falcon will try and move away from the frenzy.

Assuming he isn't grappled in a lucky claw AOO he will then pull out a glass vial.

Arbiter:

Enlarge Person Potion

Move to H4


Male

Falcon does a small move and unleashes a rain of blows upon Kailin.

5' step to H10

Arbiter:

Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Bite-Trip: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sting: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Tail Slap: 1d20 + 0 ⇒ (4) + 0 = 4
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Attacks:
Bite - 19, Bite (Trip) - 20, Damage - 4
Sting - 12, Damage - 3
Tail Slap - 4, Damage - 7


Male

Yeah, we will need to take this one step at a time.

"Finally some action" Falcon says as he is being approached.

As his enemies approach the snake head lashes out at them.

Arbiter:

AOO #1 - Sunahl
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Attack: 1d20 + 5 ⇒ (20) + 5 = 25

AOO #2 - Kailin
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Attack: 1d20 + 5 ⇒ (3) + 5 = 8

AOO vs Sunahl - 15 to hit, 5 to damage if it hit, 25 to trip if hit
AOO vs Kailin - 12 to hit, 5 to damage if hit, 8 to trip if hit.

edit - One moment, editing after reading the clarification that was posted on the discussion forums

edit 2 - finnished. Pretty sure a whole lot of nothing just happened

Falcon snaps twice at the incoming assualts, but the two coming in at once distracts him and he can't seem to land a blow.

Although there are a couple of close calls there are walls of force around him that deflect the incoming attacks.


Male

Forgive me, I thought that there was no surprise round and we started on round 1, so yeah I would have only gotten a 5' step B-12

Falcon again casts a spell, and moves into the middle of the arena, a path that should be well out of reach of the silly pet.

Arbiter or Spellcraft 16:

Shield


Falcon moves to G9

We good?


Male

Falcon mumbles a spell in return and moves slightly to the east.

Spellcraft - DC 16:

Mage Armor

Falcon is at location A13


Male

Arbiter:

Inititive: 1d20 + 3 ⇒ (10) + 3 = 13

13 on Init

A shimmering translucent figure of a snake appears around Falcon, it even actually makes a hissing sound. Inside Falcon although looking frail just smiles, makes no such grand gestures. Rather he has an intense focus - ready to defeat his opponent.


Male

Who's ready to fight.


Realized I didn't have the evolutions on my profile. This has been fixed.


Syth-Summoner McCheese reporting for duty.