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Goblin Squad Member. 35 posts. No reviews. No lists. No wishlists.


Goblin Squad Member

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I think people need to know more about why to play the game. The numbers are interesting, but what is PFO and why do I play this rather than something else? You may like PF the game and then expect PFO to be more like the game online, which it is not.

Create a company, create and join a settlement, battle for territorial control etc. Whatever people are meant to do.

The game is not that much about exploring or adventure right now. As someone said above, you need to tell people why to play now but also allude to what you are working towards in the medium/long term.

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I think there needs to be a decent emphasis on PVE content to stop a sole focus on antisocial PVP behaviour. Justice systems won't cut it alone.

To me though, PVE content isn't themepark. I like, say, Crushbone in EQ1 where the Orcs live. That is where they live and you don't need a "kill x orcs" quest to make that satisfying. Just make it an interesting place to go.

If you want tear down/build up escalations to drive some environment like Crushbone (e.g. let an escalation develop until they have a large defensive structure), I am ok with that. But I do like knowing that today I can hang out in xxx. I spent weeks in various spots in EQ1 and it didn't feel like a themepark because they didn't overlay the "kill x" mechanic on top. Just hang out.

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Everything Ryan says about game design seems "on the money" to me. It's certainly nice to have him in charge; and the team seems very thoughtful in developing and explaining its game concepts. With the discipline of having a tight budget, the team is focused on doing the critical things well. Conversely, Smed's chequebook would be fairly impressive.

My actual concern for PFO is balance overall - whether the focus is ghetto fights over your shanty breeding shanty citizens; or a genuinely more rich environment, which I am hopeful can be achieved. It's not whether on not GW can design it, which I am comfortable with, it's a cost/budget/speed/profitability equation.

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Lisa Stevens wrote:

There are plenty of open slots in EE left. We will be opening this up for more crowdfunding soon. As in weeks soon, not months.

-Lisa

This is great. I didn't hear about Pathfinder Online when it went through its first Kickstarter but have been following the story. I really like what the team has to say about how it is approaching the project and what concepts it has deployed. It looks like a winner to me and I'm keen to back it and be part of it.