Kyra

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Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra will continue to Delay her actions until the battlefield opens up a bit.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Sorry on the delay!

Kyra waits impatiently for better positioning and holds her actions....

We need to open this up a little bit unless Giri thinks he can hold the line and take them out one at a time.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra shifts into a better position and readies herself for combat. "Giri, once you have thrown your net take two steps backward. Kendra, you should take Crystal's position. Lady Rime' get behind us. That way one one of them can come at us at a time and all over us can attack that one. I go weary of giving the mindless undead advantage over us."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra will join the others in taking a drink and sees about filling her waterskin with the refreshing draught. "I wonder if the enchantment will remain potent if stored within." She muses aloud.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra grips her holy symbol as her eyes flutter open. "Are they gone?" She notices the piles of ash and sighs in relief before spending a moment to heal up her remaining wounds. "It is not surprise there were no survivors to return from this place. The undead filth have overrun it."

"Yes, let us go south for now. Perhaps we will find somewhere safe to rest up a moment, but my injuries have been healed. I'm prepared to continue with our mission."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Whew, thank goodness for those failed saves! These undead are kicking our ass.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Sorry! I forgot I was still Conscious at 0 HP.

Barely standing and wobbling upon her feet, Kyra sees no other option than to hold up her holy symbol once more and call out to her goddess in desperation. "Sarenrae, save me!" A burst of golden, positive energy blasts out once more into the skeletons. She then immediately collapses to the ground!

Channel Positive Energy (Harm Undead): 1d6 + 1 ⇒ (6) + 1 = 7

So, I forgot that due to the Sun Domain, undead do NOT get their Channel Resistance bonus against Kyra. That would only affect one of the skeletons last round, but I'm hoping with this much damage this round it'll be enough to at least drop that one even if it makes the save this round.

Will save DC 12.

Stabilization DC10: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Channel Positive Energy: 1d6 + 1 ⇒ (4) + 1 = 5 Will DC 12 for half damage.

Kyra enters the room in a rush to destroy the undead monstrosities. "By the Light I have seen enough of these foes! Dawnflower clear my way past these abominations!"


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

She looks at the others. "I will go first, I suppose, but I do not believe any of you have a way to heal me should I go down in a hail of arrows."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

"An interesting mural, but meaningless at this point. Let us continue to investigate this place. I do not like remaining here any longer than we must."

Kyra will move further down the hallway unless the others stop her.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"I agree. That shadow creature is beyond us at this point. I fear we would waste more time and resources now than we have. Should we have the ability to face it again once we have completed our mission, then so be it. Same with that fool who barricaded himself."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

"Come now, open the door." Kyra feels wasted on the man's stubbornness and her attempt is half-hearted. "Let us spend no more time here. We have a job to do!"

Ready to move on. We'll come back later if we can. Also, I decided on one Bless and two Cure Light Wounds for spells.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"I would like to try once more with the man behind the door. Perhaps the night may have calmed him down some. If he refuses to open still, then I say we push onward. There may be others below still in need of our aide."

What spells would you all like Kyra to memorize today? Want me to focus on healing?


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

She glaces at the others. "Well, do we try to break it down? Or shall we rest up for now?"


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17

"I know you can hear us in there. Please, open the door, we mean you no harm. We have come to this place on behalf of the town and found a slaughter. Were you part of this group that ventured forth? Please, we seek only information and your safety. What say you?"


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra will gingerly walk up to the door and knock on it. "Hello? Who is there?" She will attempt to open the door again. It was barricaded, correct? "We mean you no harm if you mean us no harm. We are from the village, come to gather the flame. Please open and speak with us so that we can know what happened in this place."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

As the party makes their way back towards the entrance, Kyra stops as they still hear the sound of the wailing. "Perhaps we could look into that first?"


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"If we find somewhere safe to take a rest, I can gain access to my positive energy which is damaging to undead."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"Giri, fall back! Let us wait here and see if this thing comes after us here. If not, perhaps it is somehow tied to that room. We can try to destroy it with the magic missiles, but I only have one spell that is going to be of any use and then I will be spent utterly."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra will hold her action to see if the shadow comes after them again. Once it comes close, she will cast her one Cure Light Wounds on the undead... "My energy is tapped, this is one the spell I have that can hurt undead..."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Knowledge; Religion: 1d20 + 4 ⇒ (8) + 4 = 12 To possibly identify.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Sorry, extremely busy the past few days. Also, Kyra would actually do 1 extra damage from her Sun domain power. Not that it matters that much, since the shadow only takes 1 point of damage anyway...

Kyra calls for her companions as she starts moving backwards. "Fall back into the larger room so that perhaps we can surround it!"


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Would Kyra's Channel Positive Energy be able to reach the shadow at this point? Or will she need to maneuver into a better position?


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Crit Confirm!: 1d20 + 2 ⇒ (17) + 2 = 19
Crit Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Well... that was the most lackluster critical hit in the history of critical hits... On top of the beetle already being destroyed lol.

Kyra joins her companions in a devastating assault upon this poor dung beetle, her scimitar flying down in a vicious arc!


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Attack: 1d20 + 2 ⇒ (1) + 2 = 3

Kyra attempts another attack, but her footing slips as her boot steps into a pile of dung that she had not noticed before...

Sorry! Some of my games did not show the now post indicator and I didn't even think to check in.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Kyra moves into the room, hoping to quickly dispatch the menace, however, her quick strike as ill-aimed and the blade misses completely!


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Stealth: 1d20 - 2 ⇒ (14) - 2 = 12

Kyra sheathes her blade and quietly follows the others, making even less noise than Lady Rime... which was a considerable feat given that her mail in her armor clinked softly with each move.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra takes the wand. "This will definitely come in handy as my healing is quickly dwindling." She shakes her head. "I cannot believe some of these 'challenges'. These youth could have very likely met their end against just one of these, let alone this entire gauntlet."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Channel Positive Energy: 1d6 ⇒ 3
Channel Positive Energy: 1d6 ⇒ 6

Anyone have a wand of CLW on them by chance???? If so, then we can disregard my second CPE, if not...

Kyra stumbles back and catches herself on the nearby wall just as she is about to lose consciousness. "By the Light, that thing struck hard!"

She gathers all her companions around and sends out a wave or two of healing energy.

Down to 1 CPE left and 11/13 HP.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Yes, I completely agree! That thing hit hard.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

I am here as well! Sorry, I'm not having a very good 2018.

Kyra slides down the ramp to join Giri at the bottom! She moves into a flanking position, hoping to help out in any way she can!

Double move into flank... so at least you get a little bonus!


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra draws her scimitar and begins moving towards the slide in the event she is needed to rescue Giri!


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra stares at the leather wrapping. "I concur with Lady Rime. I imagine the leather wrapping is to keep the recipient from being struck too hard."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"I will say a prayer for his soul to reach the Boneyard safely. Then I suggest we leave him here for now. Perhaps we can retrieve the body and return it home once we have concluded our mission here."

With that, Kyra takes hold of her holy symbol and kneels next to the corpse. "Dawnflower, I beseech you to allow this fallen soul to reach their after life without the molestation that his earthly remains received from the denizens of this crypt."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"Disgusting. We must retrieve this poor man to be returned to his family."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Oh, I didn't even notice that you were a knife master before. Well, I think you still have the best Perception score of the party.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra waits where she is until Giri has a chance to examine the area for more traps...


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

"Kendra, are you okay?" Once she is back out of the pit, Kyra whispers a prayer to Sarenrae and places her hands upon the women to heal her injuries.

Sorry that took so long to post, been very busy lately. So all your nonlethal damage is healed and 3 of your lethal as well!


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra smiles at her ingenuity, but then inwardly chastises herself for such thoughts. 'It is The Dawnflower's guidance that illuminated your path.' "There is a key in the pool below that is magical. Giri, could you make sure there is nothing here that will kill me before I reach into the water?"


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"'Magic is the key', eh?" Wondering if there is some sort of magic about the room, Kyra will cast Detect Magic from the doorway to check for any magical auras while she waits for Giri to give the all clear signal.

Crystal, I can use Kyra's CLW on you if you'd like?


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra will follow Giri as a safe distance to ensure he has enough light by which to see, but far enough to keep from giving his position away immediately.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"I believe this is exactly why we were tasked to investigate the crypt. I cannot imagine any civilized group of people, other than those barbarians from the north, sending their children into a crypt infested with skeletons looking to claw them to death. We must be wary."

Kyra then enters the crypt and whispers a prayer to Sarenrae before touching her scimitar and illuminating the darkness. She smiles at the sight. "No darkness can keep back the light of the Dawnflower."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Channel Positive Energy: 1d6 + 1 ⇒ (6) + 1 = 7 Will save DC 12 for half damage. Also, undead do not gain their Channel Resistance against this if any.

Kyra smiles at Crystal's awe. "That is the power of the Dawnflower. Undead cannot abide the radiance of her fury!" Once again she raises her holy symbol high and floods the chamber with a golden light!


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra looks at the slope and takes a few minutes to remove her chain shirt while the others go about securing the rope and stuffs it into her backpack. She then looks at the rope and the steep slope. "While its certainly not dignified, it is more dignified than breaking my neck." With that, she takes the rope in both her hands and sits down onto the muddy slope to use the rope to assist in slowly sliding down the hill....

Acrobatics: 1d20 ⇒ 9 Unknown what sort of bonuses this would garner.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Survival (Untrained): 1d20 + 3 ⇒ (9) + 3 = 12
Heal: 1d20 + 7 ⇒ (14) + 7 = 21
Knowledge: Nature (Untrained): 1d20 + 0 ⇒ (17) + 0 = 17

Kyra looks over the decayed body with a critical eye. "This man has been dead for several months. Huh. Look at his ribs, looks similar to what the river pythons do to their prey back home. He was likely compressed to death by some sort of constricting creature."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra unsheathes her scimitar and cautiously approaches the form...

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"I do not know much about animals; however, I am not one for killing unless absolutely necessary. I think they may simply flee in fear. Perhaps we could put some rations near the treeline? I can heal them, but you must ensure they do not return, Kendra." With that, Kyra sends out a wave of healing powers into the clear to heal not only her companions, but the injured wolves as well!

Channel Positive Energy: 1d6 ⇒ 4


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra continues to press the attack, hoping to end one of the threats and heal her wounded companions in a moment. "Hold strong, just a few moments longer and the light of Sarenrae shall wash away those bites."

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra rushes over to help aid Kendra, by slashing at the wolf with her scimitar; however, in her haste she swings too soon and the blade cuts into the earth!

Attack: 1d20 + 2 ⇒ (3) + 2 = 5


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra lets out a heavy sigh when the wolves return. "You just had to say that, didn't you, Lady Rime?"



Quick question.

Does the spiritualist archetype, Priest of the Fallen, qualify for Versatile Channeler?


Hello, I have two questions to ask.

As a preface, this is pure theorycraft.

Assuming I have a lvl 9 Razmiran priest sorcerer with an esoteric dragon bloodline, does this mean that POTENTIALLY with enough spell latices and divine scrolls, this character can cast:-

  • All divine spells lvl 3 and below
  • All psychic spells lvl 4 and below
  • All sorcerer arcane spells lvl 4 and below?

Also, are the spells arcane or divine if the sorcerer is casting using the false channel ability & divine scrolls ?


I recently noticed a possible interesting inferaction between Shapeshifting Hunter as well as Creature Focus.

Shapeshifting Hunter:
You blend your knowledge of foes and your shapeshifting abilities together.

Prerequisites: Favored enemy class feature, wild shape class feature.

Benefit: Your levels of druid stack with your ranger levels for determining when you select your next favored enemy. Also, your ranger levels stack with your druid levels in determining the number of times per day you can use your wild shape class feature, up to a maximum of eight times per day.

Creature Focus:
You have deadly experience with a certain type of creature, granting you an edge in fighting its kind.

Prerequisites: No levels in a class that grants the favored enemy class feature.

Benefit: Choose a creature type from the ranger favored enemies table (Pathfinder RPG Core Rulebook 64) except for humanoid or monstrous humanoid. You gain a +2 bonus on Perception checks, Survival checks, and weapon damage rolls against creatures of the selected type. You can attempt Knowledge skill checks untrained when attempting to identify such creatures.

Special: This feat counts as the favored enemy class feature for the purpose of meeting feat prerequisites. If another ability references your favored enemy bonus for the creature type selected, you treat your favored enemy bonus as +2. If you later gain the favored enemy class feature, you can replace this feat with a different feat for which you qualify and whose prerequisites include the favored enemy class feature.

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different creature type.

If I have a level 10 Druid with the above 2 feats, does that mean my druid effectively have the full favored enemy class feature of a level 10 ranger?


Hello all, I hope someone can help me cause I can't find an answer to this question.

If a Cleric of a Neutral Good Deity with the Sacred Summons feat enters the Hellknight Signifier prc, does he summon creatures with the Good Subtype, the Lawful Good Subtype or Both?

Basically do auras from two different sources stack?


I got a question.

What happens if you take the feat Raging Blood when you are a sorcerer with the Shadow Bloodline. What exactly do you get since there is no Shadow Bloodrager Bloodline?


I have two questions regarding the Vexing Daredevil's ability, Dazzling Feint: Surprise Strike.

Dazzling Feint:

At 3rd level, each time a vexing daredevil successfully feints against a creature under the effect of her hypnotic stare, she also chooses one of her dazzling feint benefits to activate. Unless otherwise stated, a dazzling feint's benefit applies only on the vexing daredevil's next attack this round.

Surprise Strike:

Surprise Strike: The vexing daredevil creates an opening so she can squeeze in another strike. If her next attack hits, she can make another attack at her highest attack bonus – 5 as a free action.

First, it says I can make a second attack at BaB-5 if I hit.
Can the second attack be a:
1) touch attack
2) range touch attack
3) range attack
4) vital strike

I have a feeling the answer is a NO to all the above but I would like to why it is disallowed.

Second, if I manage to make two feints against my Hypnotic Stare target, does that mean Dazzling Feint activates twice?


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Hello, I've been messing around with the Mesmerist class, more specifically the Vexing Daredevil archetype. I would like some advice on spell choices to complement the build idea as well as more advice on how to improve the build further. Here is the build in question.

Half-elf Mesmerist
20-Point Buy
STR 14
DEX 14
CON 14
INT 10
WIS 10
CHA 16
Trait: Community Minded, Two world magic (Acid Splash)

1 - Martial Weapon Proficiency: Glaive, Feat: Dodge, Skill Focus (Survival)
2 - Mesmerist trick (Meek Façade)
3 - Dazzling Feint (Piercing Strike), Bonus feat (Improved Feint), Feat: Eldritch Heritage (Orc)
4 - Mesmerist trick (Mesmeric Mirror)
5 - Feat: Mobility
6 - Mesmerist trick (Shadow Splinter), Bonus feat (Greater Feint)
7 - Dazzling Feint (Surprise Strike), Feat: Disengaging Feint
8 - Mesmerist trick (Levitation Buffer)
9 - Feat: Disengaging Shot
10 - Mesmerist trick (Misdirection) , Bonus feat (Greater Mesmerizing Feint)
11 - Dazzling Feint (Sloppy Defense), Feat: Blind Fight
12 - Mesmerist trick (Vision of Blood)
13 - Feat: Moonlight Stalker
14 - Mesmerist trick (Free in Body), Bonus feat (Excoriating Stare)
15 - Dazzling Feint (Blinding Strike), Feat: Improved Eldritch Heritage (Orc)
16 - Mesmerist trick (Avian Escape)
17 - Feat: Greater Eldritch Heritage (Orc)
18 - Mesmerist trick (Cursed Sanction)
19 - Dazzling Feint (Outmanuever), Feat: Intense Pain
20 - Mesmerist trick (Faked Death)

Some explanation behind the feat choices.
A) The Eldritch Heritage Feat chain is mainly to buff the character.
B) Moonlight Stalker Feat chain is to improve to hit and damage. Concealment will be using Shimmering Body to get Blur and movement needed for Shimmering Body will be from Disengaging Feint.
C) Disengaging Shot Feat chain is the main trick of the build. If I'm reading Dazzling Feint correctly, every time I feint, I can activate a Dazzling Feint. So I'm thinking of using my swift action for Hypnotic Stare, move action to feint and get Surprise Strike (1), standard action for Disengaging Feint and getting Surprise Strike (2) + movement to activate Moonlight Stalker & Disengaging Shot which will trigger Surprise Strike (1) & (2).

Do you guys think this build is viable?