
Facet of a Shard |

Let me start with the setup. I am running Kingmaker with 3 of my friends, and we've just started RRR. One of them couldn't make it to the last session, and the other two decided to explore a hex or two while he was gone. They ended up exploring the mud hut hex with the Old Beldame.
Party makeup: Wizard/Monk 4, Fighter 4, Mikmek (npc ranger 2) and a captured Mite (No class levels)
When they approached the fence, they refused to ring the bell. The Monk had almost died during the nettles crossing encounter. Instead, he cast Detect Magic, revealing the Scarecrow to be magical. The Monk walked all the way around the fence line to the back side of the house, and hopped the fence. Then they all rolled initiative.
The Fighter got fascinated, and so the whole party had a hard time defeating the golem. They were all in bad shape when it finally went down.
Then they went in the house, to wait for whoever lived there.
The Old Beldame returned after a few hours with an attitude of Unfriendly. She demanded an answer for what may have happened. The Monk (Charisma mod of -1 and no ranks in diplomacy) Rolled a natural one, giving him a persuasion roll of 0. She turned hostile.
To be nice, I gave them a round to run like heck. The Monk cast Color Spray to try and buy everyone some time, but she made her save. Everyone ran after that, but the Monk had to wait for the next round before he could run. Unfortunately, he had a lower initiative roll and got blasted with a Burning Hands, taking him down.
We ended the session with the party running to try and get some help, and watching the Old Beldame drag the unconscious wiz/monk back into her house.
What would the Old Beldame do with him?