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Hi all,

We just started playing Merisiel and have a rather huge question for the future of her combat once she eventually becomes an Acrobat/Thief:

The bottom Power Feat of Acrobat/Thief says: When you play a blessing to add to your Dex check, you may recharge it instead of discarding it.

If Merisiel is using something like a Crossbow to make a Ranged Combat check, she is obviously using her Dex Die...BUT, does that necessarily make it also a "DEX-check"...could she Recharge a Blessing as an Acrobat for huge rechargeable damage?


Hi all,

We just completed Adventure 6 with the following party:
Harsk (Ranger)
Kyra (Cleric)
Ezren (Wizard)
Seelah (Paladin)

We are going to start again with new characters, but we all had a common question by mid-Adventure 4....Did we accidentally pick the most broken party possible???

Barriers and Skill checks could sometimes require lots of "blessing"-style help, but we practically obliterated every monster we faced...it wasn't even close...

A typical fight against the main Villian usually went something like:
(Paladin) I swing my Vicious Trident +1 at him. That's 1d8+6 for Strength-Melee, plus 1d8+3 for the Trident, plus I'll discard the Trident for another 1d8+3...then I'll turn over the top card of my deck for another 1d6+3.
(Wizard) I use the Wand of Enervation to drop the Villian by 1d4+4...then I'll Swipe him down by another 3.
(Ranger) I shoot an "arrow" at him for 1d4+4, then I'll recharge this ranged weapon to deal another 1d4.
(Cleric) Have a Blessing for another Strength Die.
(Wizard) A Blessing from me too...(found along the way, or given to me by the Cleric at the start of the scenario)
(Ranger) And a 2-dice Blessing from me...

This was not a random anomaly or lucky draw...we could plan ahead and do this every time...we were rolling totals of mid-50's against Villians that had been reduced down to the 18-20 range...

The Paladin got bored because the game was "too easy".

Did we get lucky and pick the nastiest foursome possible? Or is the game super easy for everyone once your party gets really good at working together?


Hi all,

First time poster that just finished adventure set 6.

I played Ezren in our group and picked up Chellan, Sword of Greed as a Loot Weapon.

The second part of the text says "Reveal this card to attempt an Intelligence 10 check. If you succeed, shuffle 1d6+1 random cards from your discard pile into your deck. If you fail, banish this card."

I had about 10 cards in my discard pile. I revealed the Sword, auto-succeeded on the check, but only rolled 3 on my 1d6+1.

Does anything stop me from just Revealing it again...then again....then again...(I am auto-succeeding on the check after all)

It seems very broken and cheesy....but is it legal?

Thanks in advance to the more experienced players than me.