Hi all,
We just completed Adventure 6 with the following party:
Harsk (Ranger)
Kyra (Cleric)
Ezren (Wizard)
Seelah (Paladin)
We are going to start again with new characters, but we all had a common question by mid-Adventure 4....Did we accidentally pick the most broken party possible???
Barriers and Skill checks could sometimes require lots of "blessing"-style help, but we practically obliterated every monster we faced...it wasn't even close...
A typical fight against the main Villian usually went something like:
(Paladin) I swing my Vicious Trident +1 at him. That's 1d8+6 for Strength-Melee, plus 1d8+3 for the Trident, plus I'll discard the Trident for another 1d8+3...then I'll turn over the top card of my deck for another 1d6+3.
(Wizard) I use the Wand of Enervation to drop the Villian by 1d4+4...then I'll Swipe him down by another 3.
(Ranger) I shoot an "arrow" at him for 1d4+4, then I'll recharge this ranged weapon to deal another 1d4.
(Cleric) Have a Blessing for another Strength Die.
(Wizard) A Blessing from me too...(found along the way, or given to me by the Cleric at the start of the scenario)
(Ranger) And a 2-dice Blessing from me...
This was not a random anomaly or lucky draw...we could plan ahead and do this every time...we were rolling totals of mid-50's against Villians that had been reduced down to the 18-20 range...
The Paladin got bored because the game was "too easy".
Did we get lucky and pick the nastiest foursome possible? Or is the game super easy for everyone once your party gets really good at working together?