Ezren

Ezren, Grizzled Wizard's page

76 posts. Alias of thunderspirit.


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Grand Lodge

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Jason Nelson wrote:
houstonderek wrote:
Been watching sports since the Seventies, and I've never seen a bandwagon fill so quickly in my life.
No bandwagon will EVER fill up as quickly as the Chicago Bulls bandwagon in the early 90s.

Nope, probably not.

But I was a Bulls fan pre-Jordan — in the Quinten Dailey/Orlando Woolridge years — so I whacked plenty of 'em with my cane and told 'em to GET OFF MY LAWN.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ez will donate said boon to...
Argus 1-4
Farris 5-8
Jerrik 9-12
Rayne 13-16
Vitor 17-20

1d20 ⇒ 10
Congrats!

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Thanks for running, Signboy! And to everyone for playing!

1d20 ⇒ 20

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Well, Ezren says, there is the torch mounted above the crypt. It looks like a flame to me.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

You got it.

Ezren will take a standard action to dismiss the web, per Argus' request, then will move over to the prone woman. How in tarnation can you sleep through all this racket...?

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ezren grouses to himself — I swear, back in my day we didn't have the cleric and wizard do it all themselves... — as he moves and draws his wand of burning hands.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

I am happy to roll, though should I win I will immediately donate it to be randomly given to someone else at the table.

And, should our benevolent GM decide to roll instead, I'll do the same thing. :-)

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Hmpf. Who knew that skeletons could talk too much?
Ezren will move (provokes) and fire another acid splash!

ranged touch: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d3 ⇒ 3

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |
Argus Keld wrote:
Nope no folio for me.

I have one I typically donate to the table, if you'd like. OTOH, if you're philosophically opposed, I understand that too. :-)

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

What, you've never heard an old person ramble on without getting to the point? ;-)

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Now you young'uns just let me know when you want that web removed...

Ezren moves to his left and fires an acid splash!
ranged touch into melee: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
damage: 1d3 ⇒ 1

EDIT: Ooh!

Can he confirm...?: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
if so: 1d3 ⇒ 3

Nope. LOL

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Sign and scan usually works best for me as well.

3601-16
Grand Lodge (as if I had a choice, LOL)
Normal track
No day job

(Incidentally, Day Job checks are fine in modules.)

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Crap, I forgot it's a CMD check. My bad.

Nah, wasn't difficult, just some photoshopping. I'll send you a link so you can download an original if you like.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

'Scuse me while I whip this out...man, I've always wanted to say that...

The old man pulls out the scroll of web provided earlier and reads it. Location indicated on the map, DC 13 Refl save to avoid being entangled.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ezren looks back and forth between Farris and Rayne a moment, then eyes the pressure plate as he muses aloud, Hmm, we could toss Argus...

After a moment, he turns back to the party. What about one of those dead frogs we fought?

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |
Rayne Deverin wrote:
"No time for a nap old man." Rayne extends his hand to help the grizzled wizard up once he is healed to consciousness.

Eh, Ezren says, joints creaking as Rayne helps him to his feet. I was just resting my eyes... ;-)

Thanks, guys.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

As the last of the bats burn up, the heaving, bloody form of Ezren crumples to the floor.

Yay, bleed damage! LOL

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

That's the DC for the swarm's save from my MIGHTY WAND OF BURNING HANDS! ;-)

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ez releases another pint of blood (bleed), then another charge from the wand! Drawn on map for convenience; please feel free to delete as needed.
DC 11 Refl save: 1d4 ⇒ 3

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Oh, yes, forgot that.
DC 11 Fort: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ezren cries out in pain as the bats swarm over him. Gah! The wizard draws his wand of burning hands, takes a five-foot step out of the swarm, and shouts at the party, Move, fools! Don't wanna burn you whippersnappers too!

Readied action to let fly with a charge against the swarm once all of Jerrik, Argus, Farris, and Rayne get the opportunity to move/act.

readied action (DC 11 Refl): 1d4 ⇒ 4

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ez throws another acid splash at the one in the back.
ranged touch w/cover: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
damage: 1d3 ⇒ 3

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Hmpf, Ezren grunts, shaking his head. Getting close is for you lot. Some of us have more sense than that...

As if to prove his point, Ez reaches into his robes to pull out his wand (giggety) and fires an acid splash at the zombie on whom he has a (relatively) clear shot.

ranged touch vs. flat-footed touch AC: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
damage: 1d3 ⇒ 2

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Delay until there's less of a crowd ahead.

When there is:

Ez will draw his wand of burning hands and move to a spot where he is unlikely to be attacked but able to move and use the wand next round.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Heal: 1d20 + 1 ⇒ (7) + 1 = 8
Yep. That one's dead, all right.

T10 Spellcraft for 18.
Huh. Looks like this is useful in deep waters. Ezren hands the ring to Farris. You might need this, son, with that tin can you wear.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |
Rayne Deverin wrote:
No Means No

This literally made me LOL! :-D

Ezren moves up and, upon seeing the frog plague, shakes his head. Stupid overgrown familiars. Always knew those things were worthless...

Ez files an acid splash at #3.
ranged touch w/cover: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
damage: 1d3 ⇒ 1
But shaking his head made him dizzy, and the attack misses.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Jerrik! Quit that infernal humming! ;-)

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |
Signboy77 wrote:
Ezren up.

I totally missed this last week. Whoops.

Hmph, the wizard grumbles. Would've thought grease more effective on things without boots...

Ez will cast acid splash on the standing one.
ranged touch: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
damage: 1d3 ⇒ 2

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Sorry to hear that.

Take whatever time you need. Real Life Comes First [tm].

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ezren wiggles his fingers and casts grease on the floor between the undead abominations and the party. Hah! Let's see those miserable bones get through THAT!

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ezren nods. I suppose so. No other way to go.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Or, we might have just done pretty much exactly what we did. :-)

You're doing fine, Signboy, no worries.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

There is no way Ezren would carry one of those shields. :-P

What in tarnation...?

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Third verse, same as the first!

Acid splash again.

ranged touch: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d3 ⇒ 1

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Cool, thanks.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

GM Signboy, does Ezren's Knowledge check reveal anything about DR? He'll share that too, if it does.

It weighs the same as a duck...it's made of wood! Ezren calls out. Hey, lover boy, try fire instead of an arrow, hmm? I swear I've gotta do ALL the thinking around here...

The wizard checks his backpack, but alas, it contains no useful consumables since he's a lousy level 1 pre-gen with 8 gp. Ezren instead sends a glob of acid at the construct!

ranged touch: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d3 ⇒ 1

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Kn (arcana): 1d20 + 8 ⇒ (15) + 8 = 23

Careful, now! That statue is actually a wood golem construct!

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ezren continues to rub his head, but nods to Jerrik. Much obliged.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Yay, my strong suit! Or not.
Acrobatics DC 10: 1d20 + 2 ⇒ (16) + 2 = 18
Acrobatics DC 10: 1d20 + 2 ⇒ (10) + 2 = 12
Acrobatics DC 10: 1d20 + 2 ⇒ (7) + 2 = 9
Acrobatics DC 10: 1d20 + 2 ⇒ (11) + 2 = 13

Ezren makes it most of the way through, but stumbles near the end.
damage: 1d4 ⇒ 3 Oh, my aching head...stupid swords...

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Heal check aid another: 1d20 + 1 ⇒ (7) + 1 = 8
Ezren looks at Vitor's alleged wounds, but ultimately throws up his hands. There's no blood or anything. I'll bet he's not even really hurt. Why, back in my day...

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

If we're able to use Heal to get Vitor back up to a reasonable Strength score, my vote goes for a rest.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Ezren has been muttering to himself for a while now. Stupid pre-fab packages the Society hands out...need to give the idiot who came up with those a piece of my mind...

I know it's FIVE DAYS, but does it make sense to rest in an effort to get Vitor's strength back up?

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Alas, Ez switched out magic missile. :-(

load light crossbow and shoot into melee: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
damage: 1d8 ⇒ 2

Grand Lodge

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Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

A ghost? Doesn't look a thing like my father...

Ezren double moves into the chamber.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Anyone say anything about what it is? Ezren doesn't have Kn: religion.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Duly noted, although Ezren's plan is to get out of this without taking Farris up on that offer terribly often. :-D

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |
Jerrik Payne wrote:
Ugh! I wasn't aware it breathed acid!

What?!? the wizard says. I said exactly that when I first saw it! Ezren shakes his white-topped head in disbelief as he mutters to himself. I swear to Abadar, it's like I'm talking to that stone wall over there...

Move action to load, then standard to shoot into melee.
crossbow: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Eh, sorry there, me boy. These big boots, doncha know.

Ezren moves over to the south wall and looks at the finely-made crossbow. Think I'll wait a bit to see whether you're worth a damn, eh?

Move, then fire an acid splash at the beetle.
ranged touch: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d3 ⇒ 1

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

Hafta move in there or Ez can't see it.
What's all this brouhaha...?
Kn (nature): 1d20 + 8 ⇒ (5) + 8 = 13
Ack! A giant bombardier beetle! 'ware its breath, it is corrosive!

Ezren will pull out his crossbow and, post-move, be done.

Grand Lodge

Male human Wiz1 | hp 7/8 | Init +2 | AC 12, T 12, FF 10 | CMB +0, CMD 12 | F +3 R +2 W +3 | Prcptn +1 |

I'll certainly take it, if no one else wants it. An extra +1 to hit is an extra +1 to hit, especially from a level 1 Wizard.