Sorcerer 2 {HP: 19/19, AC 13 (17 with Mage Armor)}
Gender
Male
Size
Medium
Age
124
Alignment
N
Deity
Caprice
Strength
11
Dexterity
19
Constitution
12
Intelligence
17
Wisdom
17
Charisma
20
About Eyarwen
Eyarwen
Male Ael-Varan Sorcerer 2
N Medium Humanoid (air, elf)
Init +6; Senses low-light vision; Perception +8
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 19 (2d6+7)
Fort +2, Ref +4, Will +6; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft., flight (60 feet, average)
Melee Dagger +1 (1d4/19-20/x2) and
. . Longsword +1 (1d8/19-20/x2)
Ranged Masterwork Longbow +6 (1d8/x3)
Sorcerer Spells Known (CL 2):
1 (6/day) Grease (DC 17), Gravity Bow
0 (at will) Flare (DC 16), Daze (DC 16), Prestidigitation (DC 16), Detect Magic, Disrupt Undead
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Statistics
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Str 11, Dex 19, Con 12, Int 17, Wis 17, Cha 20
Base Atk +1; CMB +1; CMD 14
Feats Eschew Materials, Toughness +3
Traits Resilient, Warrior of Old
Skills Acrobatics +1 (-3 jump), Bluff +9, Climb -1, Diplomacy +6, Escape Artist +1, Fly +5, Intimidate +9, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +8, Ride +1, Spellcraft +8 (+10 to determine the properties of a magic item), Stealth +1, Swim -3, Use Magic Device +9
Languages Aklo, Common, Draconic, Elven, Goblin, Sylvan
SQ bloodlines (stormborn), elemental affinity (ael-vari), elven magic, explorer, thunderstaff (shock 1 rds) (8/day)
Combat Gear Potion of Cure Light Wounds, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Scroll of Charm Person, Scroll of Comprehend Languages, Scroll of Protection from Evil, Scroll of Protection from Evil, Scroll of Protection from Evil, Wand of Mage Armor (25 charges), Wand of Silent Image (10 charges); Other Gear Arrows (17), Dagger, Longsword, Masterwork Longbow, Silver Arrows (10), Backpack (16 @ 31 lbs), Bedroll, Belt pouch (5 @ 0 lbs), Chalk, Flint and steel, Mirror, Pot, Rope, Scroll case (4 @ 0 lbs), Scroll case (empty), Soap, Torch (10), Trail rations, Waterskin, 67 GP, 4 SP, 9 CP
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Special Abilities
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Elemental Affinity (Ael-Vari) (Ex) If an Ael-Varan is a sorcerer with the djinni, air elemental, stormborn, or skyborne bloodline, it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. Furthermore, a member of this race able to cast Air or Weathe
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Explorer (Ex) Ael-Vari receive a +2 racial bonus on Climb and Perception checks.
Flight (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Stormborn +1 DC for [electricity] and [sonic] spells.
Thunderstaff (Shock 1 rds) (9/day) (Sp) Touch a weapon to grant the Shock power for 1 rds.
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Background:
Eyarwen was born during a violent storm that rocked Deep Danann for several days. His pregnant mother and military father were returning from foraging in the local forest when the storm hit without warning. As Eyarwen's father tried to gather materials for a makeshift shelter, a bolt of lightning struck a fungal tree near his mother. The electricity from the bolt surged through the woman's body triggering a premature labor. Eyarwen's father returned to find his bride crying out in pain as she delivered her son. Eyarwen survived his birth in the storm but his mother did not.
His father raised Eyarwen on his own. Eyarwen became the unofficial mascot of the platoon charged with defending the border between Deep Danann and Shilin-Tsing. While on leave, Eyarwen's father would take him deep into the fungal forests and teach him how to survive on the little sustenance that could be found.
When Eyarwen grew large enough to hold a bow, his father began training him to be a soldier after himself. While Eyarwen worked hard to excel at his military training, he felt the stirring of powerful forces within himself.
As Eyarwen grew into adolescence, he found that he could project a magical force to perform simple tricks. Soon he found he could harness the magical forces stirring inside himself and taught himself several simple spells.
Eyarwen's magical powers grew and he found himself growing disenchanted with the miltary life his father wished for him. When he turned 100, he said goodbye to his father and struck out to explore the vast darkness beyond Deep Danann's borders. He wandered for 15 years to the different lands within Finien's Black until he met up with a group of adventurers. He worked with them for another 9 years honing his skills. Slowly the group began to break up as his faster aging companions grew old. Eyarwen finds himself alone in Suir looking for a new group to join and further his adventuring career.
GM Only Info:
5 things feared:
1. Being enclosed in close spaces. Eyarwen longs for the open skies that his elders described before the catastrophe.
2.Losing control of the growing magical powers within him.
3.
4.
5.
4 things loved dearly:
1. Flying
2. His deceased mother. Although she died during his birth, his father told him all about her and he looks upon her as a goddess.
3.
4.
3 things embarrased by:
1. His lack of control of his magic at times. He watches the disciplined wizards and their magic with envy at times.
2.
3.
2 things proud of
1.
2.
1 secret will do anything for
1. Eyarwen ultimately wants to make the journey to the surface so that he can fly in the open skies like his ancestors before him.
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