Basic, Binary, Jawa Trade Language, Mon Calamarian
Strength
10
Dexterity
12
Constitution
10
Intelligence
17
Wisdom
10
Charisma
10
About Exsedol Folmo
Appearance
Dark green, antenna-sporting, bug-eyed humanoid.
Stats
Experience: 0
Hit Points: 18 (Threshold 11)
Second Wind: 1
Force Points: 5; Dark Side Points: 0
Speed: 6 squares (9 meters or 30 feet)
Initiative: +6
BAB/Grapple: +0/+0
Defenses: Ref 14 (flat-footed 13), Fort 11, Will 12
Bonus Trained Skill: Humans are versatile and accomplished at many tasks. A human character chooses one additional trained skill at 1st level.
Bonus Feat: Humans gain one bonus feat at 1st level.
Skills
Spoiler:
Initiative +6, Knowledge (Physical Sciences) +8, Knowledge (Technology) +8, Mechanics +13 (+15 with visor), Perception +5, Persuasion +5, Pilot +6, Use Computer +8.
Outlaw Tech
Fast Repairs: Whenever you jury-rig an object or vehicle, the vehicle gains a number of temporary hit points equal to the result of your Mechanics check. Damage is subtracted from these temporary hit points first, and temporary hit points go away at the conclusion of the encounter.
Equipment
Spoiler:
Clothing (Credit Chip tied to his account)
Mechanical Interface Visor
Stun Baton
Hip Holster (Blaster Pistol with 100 shots left on power pack)
Utility Belt (3-day supply of food capsules, tool kit, glow rod, comlink, medpac, power pack, energy cell, liquid cable dispener with a small grappling hook)
Mechanical Interface Visor
Spoiler:
This visor translates images received through its visual sensors and scans them for common mechanical designs. The visor then provides the wearer a heads-up display of basic information and tips on dealing with those designs. The mechanical interface visor allows the wearer to attempt trained-only applications of the Mechanics skill even if untrained, and grants a +2 equipment bonus on Mechanics checks. A mechanical interface visor cannot be worn at the same time as armor with a helmet or any other device worn on the head.
Cost: 1,250 credits; Weight: 0.5 kg; Knights of the Old Republic Campaign Guide
Credits in his account
Spoiler:
335 credits
Planned Generation for Ability Scores
Spoiler:
25 points total
2 points in Strength (score of 10)
4 points in Dexterity (score of 12)
2 points in Constitution (score of 10)
13 points in Intelligence (score of 17)
2 points in Wisdom (score of 10)
2 points in Charisma (score of 10)