Uzbin Parault

Exsedol Folmo's page

1 post. Alias of Bill Schwartz.


Full Name

Exsedol Folmo

Race

Human

Classes/Levels

Scoundrel-1

Gender

Male

Size

Medium

Age

32 (Adult)

Special Abilities

Bonus Trained Skill, Bonus Feat

Languages

Basic, Binary, Jawa Trade Language, Mon Calamarian

Strength 10
Dexterity 12
Constitution 10
Intelligence 17
Wisdom 10
Charisma 10

About Exsedol Folmo

Appearance
Dark green, antenna-sporting, bug-eyed humanoid.

Stats
Experience: 0
Hit Points: 18 (Threshold 11)
Second Wind: 1
Force Points: 5; Dark Side Points: 0
Speed: 6 squares (9 meters or 30 feet)
Initiative: +6
BAB/Grapple: +0/+0

Defenses: Ref 14 (flat-footed 13), Fort 11, Will 12

Spoiler:

Reflex 10 (base), +1 (heroic level), +2 (class), +1 (Dex)
Fortitude 10 (base) +1 (heroic level), +0 (class), +0 (Con)
Will 10 (base), +1 (heroic level), +1 (class), +0 (Wis)

Melee Attack: Unarmed +0 melee (1d4)
Melee Attack: Stun Baton +0 melee (1d6/2d6 stun)

Spoiler:

+0 BAB, +0 (Str)

Ranged Attack: Blaster Pistol +1 ranged (3d6/2d6 stun)

Spoiler:

+0 (BAB), +1 (Dex)

Current Campaign: None
Exsedol's Invisble Castle Profile (Online Dice Roller)

Bio

Spoiler:

These are not the tools you are looking for....

Racial Abilities

Spoiler:

Bonus Trained Skill: Humans are versatile and accomplished at many tasks. A human character chooses one additional trained skill at 1st level.
Bonus Feat: Humans gain one bonus feat at 1st level.

Skills

Spoiler:

Initiative +6, Knowledge (Physical Sciences) +8, Knowledge (Technology) +8, Mechanics +13 (+15 with visor), Perception +5, Persuasion +5, Pilot +6, Use Computer +8.

Feats

Spoiler:

Point Blank Shot, Skill Focus (Mechanics), Tech Specialist, Weapon Proficiencies (pistols, simple weapons).

Talents

Spoiler:

Outlaw Tech
Fast Repairs: Whenever you jury-rig an object or vehicle, the vehicle gains a number of temporary hit points equal to the result of your Mechanics check. Damage is subtracted from these temporary hit points first, and temporary hit points go away at the conclusion of the encounter.

Equipment

Spoiler:

Clothing (Credit Chip tied to his account)
Mechanical Interface Visor
Stun Baton
Hip Holster (Blaster Pistol with 100 shots left on power pack)
Utility Belt (3-day supply of food capsules, tool kit, glow rod, comlink, medpac, power pack, energy cell, liquid cable dispener with a small grappling hook)

Mechanical Interface Visor

Spoiler:

This visor translates images received through its visual sensors and scans them for common mechanical designs. The visor then provides the wearer a heads-up display of basic information and tips on dealing with those designs. The mechanical interface visor allows the wearer to attempt trained-only applications of the Mechanics skill even if untrained, and grants a +2 equipment bonus on Mechanics checks. A mechanical interface visor cannot be worn at the same time as armor with a helmet or any other device worn on the head.
Cost: 1,250 credits; Weight: 0.5 kg; Knights of the Old Republic Campaign Guide

Credits in his account

Spoiler:

335 credits

Planned Generation for Ability Scores

Spoiler:

25 points total
2 points in Strength (score of 10)
4 points in Dexterity (score of 12)
2 points in Constitution (score of 10)
13 points in Intelligence (score of 17)
2 points in Wisdom (score of 10)
2 points in Charisma (score of 10)

Starting Credits

Spoiler: