Fighter 12 | HP 130 | AC 29 T 15 FF 26 CMD 34 (+5 vs. trip) | F +14 R +8 W +6 (+3 vs. fear) (+4 versus blindness/visual effects) | +3 init +18 perc
About Experiment J-12
Human (Kellid) fighter (cyber-soldier) 12 (Pathfinder Campaign Setting: Technology Guide)
N Medium humanoid (human)
Init +3; Senses Perception +18
AC 29, touch 15, flat-footed 26 (+10 armor, +2 deflection, +2 Dex, +1 dodge, +2 natural, +2 shield)
hp 130 (12d10+60)
Fort +14, Ref +8, Will +6 (+3 vs. fear); +4 resistance bonus vs. blindness and visual effects
Speed 40 ft.
Melee +2 adamantine chainsaw +28/+19/+14 (3d6+33/15-20) or
. . slam +12 (1d6+9), slam +12 (1d6+9)
Special Attacks weapon training (heavy blades +1)
Str 24, Dex 14, Con 18, Int 12, Wis 10, Cha 7
Base Atk +12; CMB +15; CMD 34 (39 vs. trip)
Feats Advanced Weapon Training, Armor Focus, Dodge, Dreadful Carnage[APG], Exotic Weapon Proficiency (chainsaw), Furious Focus[APG], Greater Weapon Focus (chainsaw), Greater Weapon Specialization (chainsaw), Hurtful, Improved Critical (chainsaw), Intimidating Prowess, Power Attack, Weapon Focus (chainsaw), Weapon Specialization (chainsaw)
Traits bloody-minded, seeker
Skills Acrobatics +6 (+10 to jump), Climb +17, Intimidate +23, Knowledge (engineering) +16, Perception +18, Survival +9, Swim +12
Languages Aklo, Common, Hallit
SQ armor training 2, cybernetic combat, improved implantation
Other Gear +3 breastplate, +2 adamantine chainsaw, amulet of natural armor +2, cloak of resistance +2, cyberfiber muscles mark ii, cybernetic arm, cybernetic arm, cybernetic eyes, cybernetic legs, ring of protection +2, thoracic nanite chamber mark i, backpack, battery (9), bedroll, belt pouch, flint and steel, gravity clip, mess kit[UE], pot, soap, torch (10), waterskin, 43 gp, 5 sp
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Prerequisites: Fighter level 5th, weapon training class feature.
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Cybernetic Combat +2 At 5th level, a cyber-soldier gains a +1 bonus on attack rolls and damage rolls with implanted weapons, cybernetic arms, and melee or thrown weapons wielded with a cybernetic arm. Weapons wielded with two cybernetic arms receive double the bonus, exc
Defensive Weapon Training (Weapon Training [Blades, Heavy] +1) (Ex) Gain shield bonus to AC based on chosen group's training bonus.
Dreadful Carnage If you reduce an enemy to 0 or fewer HP, you can make an intimidate check to demoralize all enemies within 30' as a free action.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hurtful Make melee attack against creature you have just demoralized as free action.
Improved Implantation (+6 implementation points) (Ex) You gain extra implantation points.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Experiment J-12, or J as he prefers to be called, remembers very little of who he was before the league took him. He remembers freedom, the wind at his face as he hunted the prairies of Numeria and laughing around the fire with people whose faces he cannot quite place. His first strong memory is of a group of warriors on horseback lassoing him and dragging him to Starfall. He remembers the dark corridors of the Technic League’s compound. And he remembers pain. Unimaginable pain. First it was his arms, then his legs. When that was not enough, it was his eyes. Then it was his heart. All ripped away from him, replaced by cold steel and unfeeling metal. And he remembers fighting. He was forced to battle others like him, Kellid tribespeople the League had taken to conduct their cruel experiments on. As deeply as he wished his suffering to be over, it never was. When he fought, he killed. If he did not, the League would take his cybernetic enhancements, leaving him blind and immobile and try to “improve” him. All the while, he wished to escape, to return to the life of freedom he once had. It all came to a head one day when the League gave him a chainsaw for his performance. It was a brutal and powerful weapon, and J knew that it was his chance. He fought his way out, the Technic League grunts barely putting up resistance to his mighty chainsaw and cybernetic enhancements. Managing to get some concealing clothing and a large box for the chainsaw, J slipped away into the chaos of Starfall. He had heard of a place called Hajoth Hakados where the influence of the League was minimal at best and the oddities of Numeria can fit in. It was a long and hard journey, but J’s inhuman metabolism and survival skill he remembered from his past life carried him through. Eventually he made it to Hajoth Hakados and found a small shack on the outskirts of the city. For the first time, J felt somewhat safe. The League was far from him and he could blend in with the other strange characters of Numeria. Eventually, Lady Altouna got in contact with him, as she had heard of his substantial combat abilities and began to contract him for mercenary work.
Appearance and Personality:
J is a tall Kellid man with long, somewhat stringy black hair. His eyes are an odd silvery color with glowing yellow irises, a result of their replacement with cybernetics. His most notable features are his metallic arms and legs. While they are detachable, J prefers to keep them on whenever possible, never wanting to be disarmed. He usually wears light but concealing clothing in an effort to keep his cybernetics as hidden as possible. In battle, he carries a chainsaw, the vicious teeth constantly whirring in a fairly intimidating display. He also wears a finely crafted breastplate given to him by Lady Altouna.
J is something of a broken man. While the brutal experiments may have been physically healed, the mental scars are still raw and deep. As such, he is a deeply damaged individual, wracked with nightmares of wickedly sharp blades, dark, claustrophobic corridors, and near-unimaginable pain. He is at one both terrified of the Technic League and angry for what they did to him. There are two things he deeply desires in life. First, he wishes to kill those who tortured him, to show them the suffering he went through. Secondly, he wishes to find the people he came from, to go back to when he was happy and free on the rugged plains of Numeria.