Ameiko

Evilena Poppet Sckhold's page

35 posts. Alias of Johnny_Panic.


Full Name

Evilena (Poppet) Sckhold

Race

Kitsune

Classes/Levels

Warlock L12

Gender

Female

Size

5'4"

Age

23

Alignment

CG

Strength 11
Dexterity 22
Constitution 12
Intelligence 14
Wisdom 14
Charisma 26

About Evilena Poppet Sckhold

Evilena (Poppet) Sckhold - IMAGE HERE

Discretion
"Poppet" As she likes to be called is stunningly beautiful, when she wants to be, but as she likes to change her looks a lot. It's a bit of pot luck what you get. She has fine clothing and always has a smile close by.

Personality
"Poppet" can be Moody, whimsical, deep, caring, feeling, she lives her life by being in the moment, reveling in emotions and the feeling of things. Quick to like, Quick to hate, She is always looking for the next fun thing to do.

CRUNCH:

Init +18; Senses low-light vision; Perception +15
[Move 30']+[Teleport,Levitate(see below)]

STATISTICS
25 point buy.

Str [11][+1][01p][-2Race][+2Item]
Dex [22][+6][07p][+2Race][+2Item][+3Class]
Con [12][+1][00p][+2Item]
Int [14][+2][02p][+2Item]
Wis [14][+2][02p][+2Item]
Cha [26][+8][13p][+2Race][+3Level][+4Item]
[Fox form Str-2 Dex+2]

OFFENSE
Base Atk +9/+4 [];
RA +17/+12 [+9/+4BAB+0Size+6Dex+2morale]
MA +11/+6 [+9/+4BAB+0Size+0Str+2morale]
CMB +9; CMD 27 [31 Fox form]

Attacks
Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals DMG1d4 points of damage.
Arcane Bolt (Su): RTA +18/+13 [DMG6d6] [Range 220']
[acid, cold, electricity, or fire] + Arcane Burst (Su):
You can use his arcane bolt as a burst effect with a 20 foot radius.

DEFENSE
AC 25, touch 18 flat-footed 19
(10 +7Armor* +0Shield +6Dex, +0dodge, +0natural, +0size +2Ring Item)
[Fox Form]
AC 24, touch 23 flat-footed 16
(10 +0Armor* +0Shield +7Dex, +0dodge, +1natural, +4size +2Ring Item)

hp 72/72 ([5x12]+1con)
Saves
Fort [+12][+4Class+1Con+3enchantment+2Luck+2morale]
Ref [+15][+4Class+4Dex+3enchantment+2Luck+2morale]
Will [+17][+8Class+2Wil+3enchantment+2Luck+2morale]

Defensive Abilities
[DR4/ Silver, Fire, Cold iron,]
Resistance (Ex)[/b][Fire] [10] on one Energy type [Change once a day]

Feats
Race

Levels
1:Realistic Likeness
2:weapon-focus [Ray]
3:Fox Shape
4:Improved imitative

Class
1:-

Item's
1:Blind-Fight

Campaign
1:-

Weapon Proficiency
Class
Warlocks are proficient with all simple weapons and light armor.

Traits 2[Feat]
1:Fate’s Favored
The fates watch over you.
Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
2:Reactionary
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on initiative checks.
3:

DrawBack
1:

SPECIAL ABILITIES

SKILLS:

Skills points 12x[4Class+2Int] =[72]

[+2 Luck Bonus to all Skill Rolls - Item+Trait]
[+2 Morale bonus on skill checks - Class]

+20 Acrobatics(+6dex +9rank+3class+2Race)<
+02 Appraise(+2Int +0rank)
+20 Bluff (+8Cha +9Rank +3Class)<
+01 Climb(+1Str +0rank)
+10 Craft[Tattoo](+2Int +5rank +3class)<
+06 Fly (+6Dex +0rank +0Class)
+02 Disable Device (+2Int, +0rank)
+20 Diplomacy (+8Cha --Rank +0class)[+12 Item]
+33 Disguise(+8Cha +12rank+3class+10Race)<
+06 Escape Artist(+6Dex +0rank)
+02 Heal (+2Wis +0rank)<
+12 Intimidate (+8Cha +1Rank +3class)<
+15 Perception(+2Wis ---rank +0Class)[+12 Item]
+01 Ride (+1Str +0ranks)
+04 Perform (+8Cha +0Rank)
+15 Sense Motive(+2Wis +10rank+3class)<
+06 Sleight of Hand(+6Dex +0rank+0class)
+07 Spell craft(+1Int +1rank +3class)
+20/24 Stealth(+6Dex +11rank +3class)[+4Fox form]<
+03 Survival(+2Wis +1rank +0class)
+01 Swim (+1Str +0rank)
+12 Use Magic Device(+8Cha +1rank +3class)<

Knowledge Cascade [+4 Power + re-roll power]
+02 Knowledge (ALL others) (+2int, +0rank +0class)<
+06 Knowledge (Arcana) (+2Int, +1rank +3class)<
+03 Knowledge (Dungeoneering) (+2int, +1rank +0class)<
+03 Knowledge (Engineering) (+2int, +1rank +0class)<
+03 Knowledge (Geography) (+2int, +1rank +0class)
+03 Knowledge (History) (+2int, +1rank +0class)
+03 Knowledge (Local) (+2int, +1rank +0class)
+03 Knowledge (Nature) (+2int, +1rank +0class)
+03 Knowledge (Nobility) (+2int, +1rank +0class)
+06 Knowledge (Planes) (+2int, +1rank +3class)<
+03 Knowledge (Psionics/Arcana) (+2int, +1rank +0class)
+06 Knowledge (Religion) (+2int, +1rank +3class)<
+03 Linguistics (+2int,_+1Rank +0class)

Concentration +14 (CL12+2Int)

Languages: Common, Sylvan, Elf

Race kitsune:

kitsune

Standard Racial Traits
Ability Score Racial Traits: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.

Size:
Kitsune are Medium creatures and thus have no bonuses or penalties due to their size.

Type:
Kitsune are humanoids with the kitsune and shapechanger subtypes.

Base Speed:
Kitsune have a base speed of 30 feet.

Languages:
Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits

Agile (Ex)
Kitsune receive a +2 racial bonus on Acrobatics checks.
Magical Racial Traits

Change Shape (Su)
A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.

Fast Shifter (Su)
You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Offense Racial Traits

Natural Weapons (Ex)
In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Senses Racial Traits
Low-Light Vision:
Kitsune can see twice as far as humans in conditions of dim light.

Warlock L12:

warlock

Alignment: Any chaotic.

Hit Die: d8.
Skill Ranks per Level: 2 + Int modifier.
Class Skills
The warlock’s class skills are Acrobatics (Dex), Bluff (Cha), Craft (Int), Disguise (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha).

BAB +9/+4
Saves [+4/+4/+8]

Class Features
All of the following are class features of the warlock.

Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons and light armor.

Arcane Armor Mastery
As the warlock increases in level, his school abilities are less subject to arcane failure while the warlock is wearing armor. At 1st level, the warlock does not suffer an arcane failure penalty when using a school ability while wearing light armor. This extends to medium armor at 5th level and heavy armor at 9th level. The warlock may still select feats to reduce the arcane failure chance when wearing armor that he has yet to master.

Cantrips
At 1st level, the warlock learns a number of cantrips equal to their CHA modifier.
1:Prestidigitation
2:Know Direction
3:Read Magic
4:Detect Magic
5:Mage Hand
6:Mending
7:Telekinetic Projectile
8:Detect Psychic Significance

School Ability x8
The warlock does not cast spells. Instead, he is infused with supernatural energy that allows him to perform magical powers at will. At 1st level, the warlock may select two school abilities; he also gains new school abilities at higher levels (see the warlock table).
School abilities come from the arcane school lists. In addition, the warlock may learn additional school abilities listed in this section. The warlock does not gain any specialist bonuses or bonus spells. The warlock may only take a school ability less than or equal to his warlock level. He may also take a cantrip in place of a school ability. For example, a 2nd level warlock gets a new school ability. Since he is not yet fourth level, he must select a 1st level ability or cantrip.
The warlock does not need to take a lower level school ability in order to select a higher one. For example, a 4th level warlock can select summon monster even if he doesn’t have acid dart. In addition, the warlock may swap school abilities whenever he is able to take a new school ability, but he must replace the old one with a school ability of equal or lesser value (cantrips can only be swapped for other cantrips). The warlock’s level is used to determine the caster level for school abilities. The DC for any save is equal to 10 + the spell’s level + the caster’s Charisma modifier. School abilities are not spells and thus cannot be affected by metamagic feats. Using a school ability is a standard action.
School Abilities — added to the fifth paragraph: “Using a school ability is a standard action.”

[1st level]
1:Physical Enhancement (Su) [+3]
[Transmutation Arcane School]
You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells.

[1st level]
2:Resistance (Ex) [10]
[Abjuration Arcane School]
You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.

[2ed level]
3:Forewarned (Su)
[Divination Arcane School]
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

[4th level]
4:Arcane Bolt (Su): [6d6] [Range 220']
You can make a ranged touch attack that does 1d6 points of damage, +1d6 for every two warlock levels. The warlock may choose whether the damage is acid, cold, electricity, or fire. The range on an Arcane Bolt is 100ft. + 10ft./level.
The range on an Arcane Bolt is 100ft. + 10ft./level.

[6thth level]
5:Arcane Burst (Su):
You can use his arcane bolt as a burst effect with a 20 foot radius.

[8th level]
6:Levitate (Su): [At will]
You can levitate as per the levitate spell.

[10th level]
7:Heroic Touch (Su): [self]
You gain a +2 morale bonus on attack rolls, saves, and skill checks. You can transfer this ability to another creature with a touch, but you lose the benefits while the other creature is affected. You can take back the bonus at any time.

[12th level]
8:Combat Teleport (Su):
You can instantly teleport anywhere that you can see. Roll a d20. On a 6-20, you end up exactly where you want to be. On a 2-5, you appear close to it. Roll a d8 to determine the direction (N, NE, E, etc) and then roll a 1d4 to determine the number of 5-foot squares in that direction you’ve moved. If this is impossible (e.g. you were trying to teleport near a wall), then you appear as close as you can in that direction. On a roll of 1, you suffer a mishap. You take 1d10 points of damage and roll again (perhaps changing directions and/or suffering mishaps again). You keep rerolling as long as you suffer mishaps. In addition, you are dazed for 1d4 rounds.

Damage Reduction [DR4/ silver, fire, cold iron,]
As the warlock increases in level, he becomes resistant to certain effects. At 3rd level, the warlock receives damage reduction 2 against physical attacks. The warlock must also choose three effects from the following list: cold, cold iron, electricity, fire, or silver. The damage reduction does not count against the three chosen effects.
At higher levels the damage reduction increases. In lieu of an increase, the warlock can remove one of the three effects from his list. He may only do this twice; at least one effect must always be able to overcome his damage reduction.

Equipment:

Starting cash 108,000gp [Spent=103,550gp/4,550gp left]
[All ongoing, permanent magic effects keep going in Fox form*]

Armor
Mithral Shirt +3 [10,100gp]

Belt: belt-of-physical-perfection +2 [16,000gp]*
Body: Intelligent Magic Tattoo
Chest:-
Eyes: -
Feet: -
Hands:-
Head: -
Headband:headband-of Alluring-charisma+4 + Mental-Prowess+2 [16,000gp][10,000x1.5gp]=[31,000gp]*
Neck: -
Shoulders:cloak-of-resistance resistance [9,000gp]*
Wrists: Many Garments [200gp]
Ring L: Ring of protection +2 [8,000gp]*
Ring R:Ring of Sustenance [2,500gp]*

Slotless
Belt Pouch.
luckstone [20,000gp]*
Wayfinder Campos [700gp] [+2 Survival rolls]
[Can give of light on command]
Slotted Ioun Stone
-:Incandescent blue sphere: (Ioun Stone Cracked)
This stone grants a +1 competence bonus on one Wisdom-based skill. Price: 200 gp.
*Slotted power, Blind-Fight feat

Handy Haversack [2000gp]

Main Puch 8' 80lb
Smoke pellet, smog 40gp -lb
Grooming set 10gp 1lb
Small Magnifying eye-glass 5gp --lb
Small item bags --gp 1/4lb
Vial, iron x10 1gp
Flask x3 3gp
Air crystals 50gp -lb
6x Cold Iron Dagger 12gp
light crossbow + 200 Bolts 100gp
Letters of refinance,
Small bag uncut Gems
Mask --gp
Coffee set and coffee 10gp
3 Bottles of wine and classes 10gp
Bedrool 2lb 20gp
Rope, silk (50 ft.) 5lb 20gp
String or twine (50 ft.) 1gp 1/4lb
Whistle, silent 1sp -lb
map case + maps 30gp 1lb
MW Small Tent 20lb 10gp
Clothing 20lb 100gp
Cold, hot, hat, Rain, Snow shoes.

Pouch 1 2' 20lb
Healer Kit 10/10 1lb 50gp
Wand of CLW [50/50] [750gp]

Pouch 2 2' 20lb

Carrying 27lb Light

Intelligent Magic Tattoo [
A year ago, poppit got a body tattoo, as a kind of back up clothing. It can shift it self over her body to cover parts she does not want others to see. It's also intelligent. While she sleeps a few hours each night, it keeps herself.

Costs [3,700gp][Ego+4]
Intelligent [500gp][Ego+0]
Int 10 [0gp][Ego+0]
Wis 10 [0gp][Ego+0]
Cha 10 [0gp][Ego+0]
Alignment: Chaotic good
Intelligent Item Purpose[0gp][Ego+2]
Defeat all (Her, so long as she is good)
Intelligent Item Senses and Communication
Empathy (Su):[0gp][Ego+0]
Empathy allows the item to encourage or discourage certain actions by communicating emotions and urges. It does not allow for verbal communication.
Senses: [60'][Darkvision][1000gp][Ego+0]
Senses allow an intelligent magic item to see and hear out to the listed distance.
Item Power
Item can cast a 0-level spell at will [1000gp][Ego+1]
Dancing Lights
Item can cast 1st level spell 3/day CLW [1200gp][Ego+1]
Other
Animated:[0gp][Ego+0]
Can alter form over her body to cover privet parts.
Lamination:[0gp][Ego+0]
Can give off a low light glow when needed. As per magic items.

Complete 10 Minute Background:

Five things about Evilena Poppet Sckhold

1. As Kitsune she has spent her life following the family Troop of performs around "The Sckholds" but she sings flat, has two left feet and things Juggling is for kids. How ever she did find she had a talent for blasting holes in the tent. Magic just seemed to be part of her, she did not need to thing about it, it was like her hands. They where just and extension.
2. She likes being called "Poppet" because Evilena is a dumb name.
3. She left home soon as she could and headed off to be adventurer groups, which over the last 5 years she had none stop. She just lives the life.
4. In her heart she is good, she has a soft spot for kids in trouble or miss treated. Going out of her way to help them.
5. She hates Cheese and thing it has and evil plan to take over the world.

Two goals:
1.) Live and exciting and crazy life.
2.) Keep seeing more the the world.

Two secrets:
1.)She once killed a man for hitting a child, she did not mean to but she was just unlucky in the shot. She still feels bad about it.
2.)Her sister has a thing for The mage 'Fillybuss' as well.

Three relationships:
1.)Her mother, was a witch who has laid wast to empires and corrupted the more men than she has hot dinners. Or so she says , how she ended up with her bard dad she will never know. They have a complicated relationships.
2.)The mage 'Fillybuss' Ruler of the never realm of IShbar and Dominatrix of the Floock race. They met at an party and had a fling, she was drunk. He keeps finding her and makes proclamations of his undying love for her and will she be his wife and rule with him as his queen. O mother just loves him, 'You know that Fillybuss is such a good boy, you know he would be good for you' on and on. Hes nice ok, powerful yes but he is old and dull.
3.)Her Bard sister Briney Sckhold, She is supper goody goody and I'm mums eyes can do NO wrong. ya if only mum known what she did about perfect sis and all the lovers.

NOTES: