To be fair, there wasn't really word on whether it's easy or hard, just that parents who don't bother or actually do harm to kids is a thing that happens to make the blood boil.
So, Maeve's player has not been able to rejoin the party (yet), though she might have some time in the near future according to her own words. For the time being, Maeve is chasing the second Dark Rider and kicking ass with her new Nature Warden levels, so she isn't behind the party in levels if she does come back.
I had to change a thing or two in Wake of the Watcher to keep things interesting. One of the Skum still had a shred of sanity left, and tried to help the party a bit before taking a chance to get the hell out of the caves near the end.
The Dark Young of Shub-Niggurath spawned earlier due to Antonio Counter-Songing the chanting of the Mi-Go and the humming of their machinery. Even without having another fight in-between the encounter, the monster did pose a serious threat if it had a chance to get the Fighter/Bard out of the way.
Also, due to the Order of the Palatine Eye having a direct agent linked to the PCs, I figured the Mayor got a better ending than on print. However, since Antonio (and the others) forgot to pack the other brains along, those are probably still in their jars under the lake. I don't know if they'd stay down, or start to slowly rise up to the surface.
Lastly, I never bothered with the Sanity checks. I had a lengthy discussion about the topic with my players, and we all agreed that if the campaign WANTED to make use of such, they should have been introduced from the get-go. After seeing ghosts, zombies, skeletons, werewolves, and many other horrors, the tentacular brainfarts of Lovecraft aren't THAT horrifying in comparison.
I made only one Sanity check for the players, and that's when they saw Shub-Niggurath attempting to enter their plane of existence. They all succeeded, though they were understandably a tad shaken in-character regardless, though Antonio was quick to make a taunting quip at it, as he often tends to do.
I have been having fun running this campaign. I hope I get to introduce the character-specific side-quests soon, so I can tie up some loose ends.
There's a difference between condescending bigotry born of racism and the outright genocide angle that some of the more extreme brands of racist have. I should know, I'm Chaotic Evil after all.
On a serious DotA 2 kick atm. My mates and I sunk unholy amounts of hours in the original and HoN back in the day, and recently got back into it again. Can leave you absolutely wired, or on a total high, depending on how the games go.
I do wonder when was the last time I had the time and energy to play DotA 2...
+1 on recommending The Culling of Stratholme. Blizzard really had an awesome thing going in WarCraft III.
As for the fall of a deity, this has happened at least once, although we don't know for sure that an Outer God is responsible. Note that if a deity falls, Paladins tied to that deity may have a hard time resisting even if they want to.
IMHO, Arthas was totally justified in the culling of Stratholme. Those people were already essentially dead. It's just a matter of whether they're dead and slaves to the enemy or dead and free. Given the way undeath under the command of the dreadlords was presented, I'd be hard pressed to rule Arthas' actions in Stratholme as anything worse than Neutral and I'd dare say borderline good.
In fact, the only thing Arthas did in poor taste in the entirety of his campaign was betray the gnoll mercenaries and blame the burning of the ships on them. That was pretty terrible but in D&D, you're not expected to be entirely consistent in your alignment so at that point he's still a good guy just a good guy with a lapse of judgment.
What most people - especially the WoW fanbois (I play WoW too but WC III has my heart) - forget is that Arthas was pretty damn noble and altruistic right up until the end (the end in this case being the acquisition of Frostmourne). Even his taking up Frostmourne was done in Altruism. When Muradin Bronzebeard read the inscription and noted that the sword was cursed and dangerous to the wielder ("rends the spirit"), Arthas said with bitter sincerity "I will gladly bear any curse to save my people".
What Arthas hadn't counted on was the loss of his own soul in doing so and his becoming a sort of puppet in the process. At the end of the campaign it notes that he wanders off into Northrend's wilderness for quite some time, going mad from the whispers of Nerzul and the Frostmourne. Later he returns as the Death Knight champion of the Lich King and begins...
...a redeemed Arthas? HERESY!
Jokes aside, that would have been an interesting conclusion to his story arc. The books did imply Arthas still had a bit of good left in him, though that was not mentioned at all in Warcraft III and only mildly hinted at in World of Warcraft up until his final defeat in Icecrown Citadel. I am also of the (arguably unpopular) opinion that Garrosh shouldn't have been killed. That, and Thrall needing some kind of comeuppance for cheating in Mak'gora. That duel is supposed to be 1 vs 1, and using Shaman magic (calling the elements to help out) is NOT 1 vs 1. Too bad, though at least now Illidan is making a comeback.
I apologize for altering reality in a manner that is very uneasy (understatement) for the human mind. Kind of hard not to do that when you're an Aberration.
Maeve Oakwind has not revealed that she is in fact not a normal elf, but is actually a lythari, which is basically a non-evil elven lycanthrope that can shift between humanoid and wolf form but has no actual werewolf form. The race is originally from the Forgotten Realms D&D campaign setting, but I decided to let the player try one out since she wanted to and it didn't seem too far-fetched a thing to find in Ustalav. The only one that currently knows about this is Kendra Lorrimor, and even she doesn't know all the details. Professor Petros did, but he's kinda dead. Maeve's nature as a lycanthrope might come up in Broken Moon, if not earlier in the campaign.
And on a side-note...
Maeve and Dampé have no plans to multi-class or take Prestige Classes.
Celeste plans to take levels in Monk and Paladin so she can become a Champion of Irori.
Malthazar aims to take a level or two of Sorcerer (Archetypes possible) and become an Arcane Archer.
Lastly, the tiefling priestess of Pharasma, Sotiria Spiros, was meant to be a DMPC back when we only had three players for the campaign. Once the fourth joined, she was changed to an NPC.
Pathfinder straight up has a Misogyny Demon Lord and Misogyny Devils. For a setting that's supposedly super gender-neutral you have a lot of stuff associating men with domination, violence and oppression, especially towards women.
I definitely agree, but I'd say that's balanced by Calistria's inclination to scheming and petty revenge, and Gyronna's outright psychopathy.
I wonder, now. Would there be a statistical adjustment for a female character being late-term pregnant?
Zhangar wrote:
The general vibe on Golarion is that a society that actively discriminates against its members, for whatever reason, often has something deeply wrong with it.
Which is so we, in the 21st century, know who the good and bad guys are. Andoran = America (F**K YEAH), Cheliax = devil-worshiping Nazis whose national anthem may as well be "We're The Bad Guys."
There's a time and place for moral complexity and shades of gray as well. Maybe for all the Eagle Knights' bluster, Andoran could be hypocritical or even backwards in some ways, favoring some groups over others unfairly. Maybe Cheliax could have some kind of legislation preventing truly horrendous mistreatment of slaves, or could be helping out against the Worldwound in a "lesser of two evils" kind of way. It's doubtful this will make it into canon either way, but it's a possibility for DMs to run individually. And again, time and place, sometimes just plain old good guys vs. bad guys gets the job done where ambiguity would slow everything down, not everyone prefers Game of Thrones over LoTR or Harry Potter.
I really have no idea what point I was making originally, but all in all it's the brass at Paizo's decision what makes the cut for canon storylines, and individual DMs' discretion how to play that out (and personal responsibility not to start going Draco In Leather Pants/Ron The Death Eater to the point where the story stops engaging the players)